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Alex Rose's games and stats for all events →
| Timestamp | Since previous | Game | Alex Rose's comment |
|---|---|---|---|
| Dec 18 08:17:00 | Demons in Dungeons | Nice one, Blay. <br/> <br/>I was impressed with just how large the game was. Lots of interesting mechanics, nice graphics and a bunch of levels. | |
| Dec 18 08:24:00 | 7m 00s | Big Bad Wolf | I think this looks beautiful. Really enjoyed the art direction. |
| Dec 18 08:29:00 | 5m 00s | The Unseen | It'd be nicer if it didn't require an XNA install, but what can you do, right? <br/> <br/>I thought the soundtrack was very nice. |
| Dec 18 08:31:00 | 2m 00s | UREVIL ENDLESS TD! | To be honest, I'm not a great fan of the genre, but it seemed pretty quaint. The menu could've been nicer. It reminds me of The Games Factory, what was it that you used? <br/> <br/>Placing the buildings felt a bit like SimCity 2000 :P . |
| Dec 18 08:41:00 | 10m 00s | MortVille | The graphic style is just absolutely beautiful. |
| Dec 18 08:43:00 | 2m 00s | P.H.D of Evil | Yeah. I just get a crash and not much else at the moment :/ . <br/> <br/>THe main page is confusing, too. I don't see any text. |
| Dec 18 08:46:00 | 3m 00s | DV | The samples were really nice. I thought the audio was great. |
| Dec 18 08:52:00 | 6m 00s | Super Villains, LLC | The opening is slick but a tad too long. Felt like turning on an old Rare game. <br/> <br/>I like the music, sounds a bit, reminds me of the Harry Potter soundtrack. <br/> <br/>The game was mildly confusing but entertaining nonetheless. |
| Dec 18 09:38:00 | 46m 00s | Evil Dudes Need Evil Towers | This was a really interesting idea! |
| Dec 18 09:41:00 | 3m 00s | Mordor Must Resist! | This was really fun! <br/> <br/>The graphics were stylistically great; it was always obvious who the units were meant to be, and the actual physics were really nice. I really enjoy velocity prediction so this was perfect for that. <br/> <br/>Nice one. |
| Dec 18 09:47:00 | 6m 00s | Bunnie | You could just get people to drop the bunny.love file onto the exe that's inside the folder. <br/> <br/>The jump physics are great. <br/> <br/>Also the main character is cool. |
| Dec 18 09:52:00 | 5m 00s | The Crown Jewels Job | It's pretty nice! <br/> <br/>My only real gripe was that sometimes it wasn't clear which walls were passable (e.g. at the top of the towers). <br/> <br/>Really impressive for the time taken. |
| Dec 18 19:57:00 | 10h 05m | Twisted Minion | Nom nom nom I win. <br/> <br/>It seems like the aim of this game is to get the hero stuck so you can kill him, otherwise his health is too much and he just wastes you. <br/> <br/>It feels kinda like the core gameplay element is based on a bug. |
| Dec 18 20:01:00 | 4m 00s | Run In Hell | The demon ran right past me immediately, I didn't see any exclamation marks but space didn't appear to do anything. Can't see a reason to duck either. Aesthetically pleasing though. |
| Dec 18 20:14:00 | 13m 00s | Dig Dastardly | Really cool, the music in particular is great. It could be a bit harder though. <br/> <br/>Having said that, I did end up playing for ages just to see if I could completely fill the map with ladders. <br/> <br/>I think it'd be cooler if there more perma spawned blocks near the top middle so you couldn't just fill 2 rows on top of each other with ladders and walk across the top row. Alternatively if there were ceiling walkers, or flying monsters that'd put a bit more challenge into it, since you can just walk on the top ladder. <br/> <br/>But yeah, most comments I leave are way shorter than this, and that's a sign of how good your game is. I actually played it for a good while. I'm really impressed. Graphics and sound are lovely. |
| Dec 18 20:23:00 | 9m 00s | Princessss | Really enjoyed the graphic style. It was great. <br/> <br/>Overall a really great entry. <br/> <br/>The only things that bothered me were that the Princess follows you a bit slowly, and she doesn't just stay with the guards if you run past them all. Feels more like she's just wandering after you than a kidnap. <br/> <br/>Also, if you fiddled with the font material and the size on the 3D Text object at the beginning, you could make it look less low resolution. There's shaders that'll stop it from being visible through walls too. <br/> <br/>But overall, great entry. The physics were really nice, it was nice and responsive. Really enjoyed it. |
| Dec 18 20:35:00 | 12m 00s | Killer Crusade | Visually very pleasing. It feels like there should be a limit to your power though. You can just go to the right of the screen and hold shift and watch the souls rack up. <br/> <br/>Plus, once you get to the ~100 mark, souls occasionally go up and then down again? That was slightly confusing. <br/> <br/>But, yeah, in all, it's extremely aesthetically pleasing, the animation's great for such a limited time and number of possible frames and the music is pretty good. |
| Dec 18 20:44:00 | 9m 00s | Dungeon Warden: Rise of the Goatman | This was really cool. Absolutely love the GUI. <br/> <br/>It could be a bit more balanced. I found it hard to save up money so I ended up just repeatedly buying monsters, but it was enough to win. I never got a really amazing dungeon. If it was balanced so it was easier to get money but much harder to keep your temples I think I might've enjoyed it more. <br/> <br/>But, regardless, really nice art, really cool game. Well done. <br/> <br/>Oh, I also nearly forgot: this is the first game this LD48 that I've actually laughed at (when the soldier shouted LEROOOY). Nice one. |
| Dec 18 20:53:00 | 9m 00s | Virus | Rofl, feels dodgy downloading a file called virus.exe. <br/> <br/>Once I knew what I was doing, it was pretty fun. Playing as a sentient virus is a cool idea. I also liked how there was strategy in staying near zombies to beat antibacterial people but targeting gunmen when they were on their own. <br/> <br/>Pretty fun game, nice one. |
| Dec 18 22:17:00 | 1h 24m | The Maze of Evil | It feels like using traps is a bit pointless, and I really wasn't sure what the brown circles were. It was mildly entertaining, regardless. |
| Dec 18 22:49:00 | 32m 00s | The deathray | This game is so cool. That's an impressive amount of 3D models with such nice textures for such a small space of time. <br/> <br/>I wasn't really sure how to launch missiles though. I moved it over where I thought Philly was and tried to click, but accomplished nothing. <br/> <br/>The drones were really cool. |
| Dec 18 23:08:00 | 19m 00s | Missile Rider | I'm really, really terrible at this game, but it's amazing. Love the controls, love the physics, love the idea, charming graphics, appropriate music - It was great. |
| Dec 18 23:59:00 | 51m 00s | A small village | Dude, that was so cool. I loved the physics and the graphics. |
| Dec 19 00:09:00 | 10m 00s | Valkyrie | This was really well made. <br/> <br/>I'm not a fan of this genre, but I could tell it was a great game. Aiming was occasionally a little difficult - I guess that's a problem with wasd though. <br/> <br/>All in all, great. |
| Dec 19 00:33:00 | 24m 00s | Mitt Romney and the Case of the Sex Doll | This was awesome. <br/> <br/>Got a little weird towards the end, like it was trying to shock me but just wasn't succeeding, but at the start where it was just joke after joke I found it hilarious. Definitely max points for humour. <br/> <br/>Interesting sound and graphics too. |
| Dec 19 00:57:00 | 24m 00s | Twisted Neighborhood | Really enjoyed this as a sandbox game. It was highly entertaining. Wasn't immediately obvious that if you kept on going for a while tapping space then eventually you'd level up. |
| Dec 19 01:03:00 | 6m 00s | Stop Him Now! | It took me a while to figure out how the controls worked, but after that it was pretty fun. I really enjoyed the red birds. |
| Dec 19 01:20:00 | 17m 00s | Cure 48 | I absolutely love the graphical style and the music in this game, and it's just compelling to walk around smashing crops. Brings out the Harvest Moon player in me. <br/> <br/>I wasn't completely sure how to avoid getting hit by red blobs following you as soon as you entered a new room, but that didn't do much damage anyway. <br/> <br/>Really enjoyed it, nice one. |
| Dec 20 00:38:00 | 23h 18m | Grand Wreck Auto | I just found it really difficult to actually get more than 2 cars. Once you have people attacking you from both sides it's just tennis, I can't see a way to win this. I can't tell what ducking does either. Nice graphics though. |
| Dec 20 00:45:00 | 7m 00s | All Galactic Creatures | I don't understand at all what the town screen has to do with anything, or what the ABCD buttons were for, and it was extremely annoying that I had to wait for 10 seconds of drums between every single move. I didn't really understand the point either, I don't think it was very well explained. <br/> <br/>The town graphics were nice, but pretty irrelevant. |
| Dec 20 00:56:00 | 11m 00s | Thievery | Hey, I navigated to that directory on Win7 64 bit in cmd, still got the error about avbin.dll missing. |
| Dec 20 01:39:00 | 43m 00s | Genghis | Hm.. I can't actually figure out how to move the camera. I zoomed out a lot though, to substitute. I wasn't really sure what I was meant to be doing either. <br/> <br/>And I couldn't find the difference between the men. <br/> <br/>But the lights were pretty! And the soundtrack was very non-abrasive. It certainly looks a little more interesting than various RTS out there, since I'm not really a fan of the genre. <br/> <br/>But yeah, it's intruiging, if not a full game. Points for effort anyway. |
| Dec 20 01:50:00 | 11m 00s | Banished | I couldn't complete it :P . <br/> <br/>I really enjoyed what I saw though. The graphical style reminded me of the old Viridian and Crimson rooms. <br/> <br/>Nice physics, really nice graphics. The font could've been better though. All in all, a great entry. |
| Dec 20 02:00:00 | 10m 00s | LeVillian | I really wasn't sure exactly how to take over stuff other than the building with a bar on it. <br/> <br/>I took over said building, walked around, couldn't find anything else other than a fisherman, and then it said I lost. I did this like 3 times. <br/> <br/>Bit confused on this one. |
| Dec 20 02:06:00 | 6m 00s | MurderBoss | I won. <br/> <br/>It was the intended result. <br/> <br/>The boss was cool looking, and I'm really fond of the idea in general of playing an OP boss. At first I thought it was too easy, but then I liked the idea of that. It should be easy for an endboss. You should feel unstoppable. Most bosses only lose because they have a really obvious weakness and they don't cover it, but a logical endboss shouldn't be able to die. <br/> <br/>Either way, cool entry, nice music. Well done. |
| Dec 20 02:16:00 | 10m 00s | Robo Jerks | It was a nice idea. Reminded me a bit of Advance Wars, but it was just executed too slowly. Having to press move and then attack, things being too far away and tanks not being able to move far enough, and I don't feel like the money system was that well balanced. <br/> <br/>Having said that, it would be really hard to make a fun, well balanced game of this genre in 48 hours, so kudos. |
| Dec 20 05:41:00 | 3h 25m | Sabotage | At the beginning I thought it wasn't going to be very enthralling, but I was wrong. It was compelling throughout. There was never a point at which I wanted to turn it off, in fact I would've been happy to keep playing it if it was 5x as long. A very nice entry, with delightful simplicity. |
| Dec 20 06:12:00 | 31m 00s | BREAK! | It was fun, but the ending felt a bit abrupt. <br/> <br/>I enjoyed how the narrative was in small points at checkpoints, and you can read them while you're waiting, so it's more compelling to read the dialogue. The music pacing was a great idea too. |
| Dec 20 06:29:00 | 17m 00s | Bombit Bob | I don't know how I managed to play a game about having 1 minute left to live, but damnit I managed it. <br/> <br/>I can't believe how compelling it was to fight to prolong my existence as much as possible in the complete knowledge that I was completely doomed. <br/> <br/>It felt like a bit of an allegory for the human condition by the end. <br/> <br/>And I heard so many midi instruments. Got 337340 points eventually. Great game. |
| Dec 20 23:07:00 | 16h 38m | BUTCHER | I found this actually really fun. Made me chuckle at the start too. The music really fit well. <br/> <br/>Nice one. |
| Dec 20 23:11:00 | 4m 00s | Hat | My only irk was that you kept saying "alot" instead of "a lot", but other than that it was cool. It'd be nice if all the text fit on the screen, so you didn't have to sort of.. store all the strings of information in your head and put them together when you could see the end of the sentences. <br/> <br/>But yeah, graphically very nice, a really interesting idea, niec one. |
| Dec 20 23:22:00 | 11m 00s | Cube Infection | That was pretty cool once I figured out how to play! <br/> <br/>By the way, what was the song based off of again? It feels like it was either The Prodigy or something off The Matrix soundtrack but I can't think of the song. <br/> <br/>Anyway, fun game. |
| Dec 21 02:49:00 | 3h 27m | Mad Professor | Gets really difficult really fast when you get to the red powerups! <br/> <br/>My only irk was that you couldn't just stand on a barrel to keep reloading, but I guess that would've been overpowered. <br/> <br/>Great entry! |
| Dec 21 03:06:00 | 17m 00s | Lumberjack | Awesome graphics, awesome game, funny ending, just perfect. <br/> <br/>I was a little bit confused at the very start, if you release this you should add a little tutorial just showing how to swing jump. But yeah, amazing. Best LD entry I've played so far. <br/> <br/>I particularly enjoyed how the ending revealed just exactly why I was the villain. |
| Dec 21 03:12:00 | 6m 00s | You're a Bastard! | This was pretty entertaining. I particularly enjoyed all the option menus, and switching the babies. <br/> <br/>You had me at the title picture, to be honest ;) . <br/> <br/>Nice entry. |
| Dec 21 03:18:00 | 6m 00s | Dr. Ludum's Exploding Goats | I recognised that explosion sample. Was this made with TGF or Multimedia Fusion perchance? |
| Dec 21 03:23:00 | 5m 00s | Noob Reaper | It's an interesting take! Great name and idea - definitely fits the theme! <br/> <br/>I didn't really understand how to use the secondary (hold space) weapons, but I had fun with the weapons I had. The villain himself is pretty cool too. <br/> <br/>Well done man, keep it up. |
| Dec 21 03:27:00 | 4m 00s | Villain??? | Wow, this is really aesthetically pleasing. I really enjoyed how you corrupt everything you walk across, really cool. <br/> <br/>It's a tad bit short and there were some clipping issues (I got stuck once and had to restart), but overall it was really nice. Well done. |
| Dec 21 03:32:00 | 5m 00s | SOPA V.S. TPB | I played a few times. The first time it instantly said I lost, the second time the cars spawned but never came close, the third time one car came nearby and then it was empty for the rest of the level, so I think it needs a bit of patching, but it's a nice idea. <br/> <br/>And I wouldn't say SOPA are the good guys. <br/> <br/>But yeah, interesting idea. The clouds made me smile. |
| Dec 21 03:39:00 | 7m 00s | Sicarius | The comic strip was absolutely awesome, really enjoyed it. <br/> <br/>The AI was a bit mean though, it always seemed to find me exactly as I was about to stab it if I came from the side. <br/> <br/>Cool entry though. |
| Dec 21 03:41:00 | 2m 00s | Lasers against Humanity | This was a really cool idea, being an orbiting death ray, and nicely executed. <br/> <br/>Well done. Never seen this idea before. |
| Dec 21 03:54:00 | 13m 00s | Troll Bridge | Really enjoyed the graphical style of this. <br/> <br/>I too fell off the bridge :P <br/> <br/>I don't think it was that obvious where the hitboxes of the badguys were, but it was an amusing game. |
| Dec 21 03:59:00 | 5m 00s | The Accursed Moon | That was really cool. <br/> <br/>Got pretty much instantly killed by an archer though. <br/> <br/>What I think would be really awesome is if you turned back into a human, had another 100 seconds where guys investigated, and if they found you in some dead person's house they'd try and kill you, until you turned back into a wolf and tried to maul them etc. <br/> <br/>But yeah, for 48 hours this was really cool. The turning motion was really fluid, idea was solid. Nice one. |
| Dec 21 04:04:00 | 5m 00s | PsychoTherapist | I found this quite difficult. Once I understood what I was doing it was better though. A really cool take on the theme. |
| Dec 21 04:10:00 | 6m 00s | Sixxy the Puppy | Pretty cool game. I felt more like a victim than a villain with that giant dog chasing after me :P |
| Dec 21 06:44:00 | 2h 34m | Conquering Oneself | Hey, I'm just gonna go ahead and rate this now that I've beaten the high score and then see how far I get. xD <br/> <br/>This wins LD25. This is THE BEST game I've played by a MILE. <br/> <br/>Maybe I'm just a sucker for rpgs with awesome battle systems. Regardless, this is so AMAZINGLY AWESOME. <br/> <br/>I could play this all day. <br/> <br/>5 starring the shit out of this. You definitely have to make this into a full game and release it. Like.. seriously. I've played much worse RPGs on Steam. |
| Dec 21 09:12:00 | 2h 28m | Regnant | I don't know what everyone else's problem was - I'm running at 1920x1080 and I could read it fine. I think it's cool that you decided to make it run on Android. <br/> <br/>The only thing I would say is that it's annoying when it snaps my view to my palace. <br/> <br/>It'd be nice if there was just some kind of alert, because after that I have to find my character again to direct them. It's particularly annoying when this happens twice in a row. <br/> <br/>But yeah, neat little game, well done. |
| Dec 21 09:19:00 | 7m 00s | You're the Boss! | Fun idea, but a bit too easy I think. It seems like I can just go round putting everyone's computer on red and that solves everything and has no downside. <br/> <br/>But, it was a really excellent take on the idea. Nice one. |
| Dec 21 09:33:00 | 14m 00s | MidBoss | This game is awesome, although I completely suck at it. <br/> <br/>It'd be nice if there were more control options though (like using wasd+mouse), but it's a really cool entry as it stands. Nice one. |
| Dec 21 10:51:00 | 1h 18m | Hench | I don't know what it had to do with being a villain, but it was a really interesting experience nonetheless. Nice one. |
| Dec 21 11:09:00 | 18m 00s | Acidman | That was really fun, you should make a full game of it. <br/> <br/>My only major irk was that the fall physics were really clumsy, making it pretty much impossible to jump off a falling object. You should really move at the same velocity as what you're falling on. <br/> <br/>But other than that, really nice. |
| Dec 21 11:22:00 | 13m 00s | A Peril of Pauline's | One thing that irked me is that the train would instantly flip 180° and go back where it just came from if I flipped an exit just before it went through. Essentially meaning every time it was about to kill the girl it instead went the wrong way. <br/> <br/>It was a decent idea though. Fit the theme well. |
| Dec 22 05:04:00 | 17h 42m | Holly Jolly Pyromaniac | The pixel art was absolutely awesome, and the music was incredible. <br/> <br/>Absolutely love the chiptune. Really fits the theme well as well. <br/> <br/>Nice job. |
| Dec 24 22:57:00 | 65h 53m | Deadland | I really enjoyed how many gameplay mechanics there were with this. I also really liked how the game was based on completionism. I'm OCD so on games where you get to graffiti the environment I just have to colour EVERYTHING anyway, so to make that the core game mechanic was perfect. Nice one. |