Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Alex Rose
Feedback comments for LD26
Alex Rose's games and stats for all events →
| Timestamp | Since previous | Game | Alex Rose's comment |
|---|---|---|---|
| Apr 30 02:05:00 | Minga-Me | I enjoyed it, until the second battle scene (which I died on after about 4 minutes). The hit detection was heart to notice in a mass of people, and it was hard to target a specific person, especially losing 7HP/hit. I pretty much got swarmed. If you do another heavy dialogue game, I'd consider making it easier so you can actually see all the dialogue without killing your index finger with a million clicks a second :P <br/> <br/>I'd make it hold to click too. <br/> <br/>Other than that battle though, really cool idea. Enjoyed the original battle system and the storyline. Wish magic wasn't disabled though :P . <br/> <br/>But yeah, nice one. | |
| Apr 30 02:23:00 | 18m 00s | simpLify | This is absolutely awesome. Looks beautiful, Sounds beautiful. I was one of the many who got stuck on the second puzzle at first (I identified the music correctly but I didn't realise what the spare machine was for). But yeah, really enjoyed it. Well done. |
| Apr 30 03:09:00 | 46m 00s | Ming Imah Lism the Wizard ! | This game is AWESOME. I love it. <br/> <br/>But yeah, I wish the char's action point was on his mid body, not his head. |
| Apr 30 03:17:00 | 8m 00s | XYZ | This was so damned cool. Just what I need after a hectic jam. Something completely relaxing that I can zone out and enjoy. <br/> <br/>I love it, and it fits the theme perfectly. Congrats man. |
| Apr 30 03:30:00 | 13m 00s | hru | Really enjoyed this one! I'm loving how this theme brings so many calm, relaxing fun games. The best way to end a frantic jam. |
| Apr 30 03:44:00 | 14m 00s | Minimal: The Tiny Beast with the Big Hunger | I really enjoy the direction you went with this - we appear to have very similar meanings of the word "minimal". Nice one. |
| Apr 30 03:51:00 | 7m 00s | Monoboy | This is awesome, really love the style. |
| Apr 30 04:28:00 | 37m 00s | Composition Number 10 | I didn't lose any of the battles but it suddenly popped up something along the lines of "You lost in combat" and then crashed my browser. <br/> <br/>Otherwise nice :P . |
| Apr 30 04:35:00 | 7m 00s | ASCII 219 | This game is GENIUS. Love it love it love it. <br/> <br/>At first I was skeptical; I thought it wasn't going to work as a core mechanic, but you proved me wrong. It's awesome. |
| Apr 30 18:32:00 | 13h 57m | Chez Angelo | I pressed E on the key and it wouldn't pick up? So I never got to travel in time. <br/> <br/>Pretty cool environments. I played your previous game too, that was also cool. This one was more like Thirty Flights, indeed. |
| Apr 30 18:37:00 | 5m 00s | MinimalJump | It'd be nice if it had a button for restarting, instead of just saying it on the wall, and the jump physics felt a bit like you only set a constant velocity up and then down, rather than using acceleration? <br/> <br/>But those are minor qualms, overall it's a cool game, really fits the theme. Nice one. |
| Apr 30 18:56:00 | 19m 00s | World of Minimalism | I love this idea. It's awesome. <br/> <br/>I wish you could edit multiple tiles at once though. <br/> <br/>I also shamefully destroyed some text in the welcome box :P |
| Apr 30 19:05:00 | 9m 00s | REVOLVENGARDE | This is awesome. 'Nuff said. |
| Apr 30 19:13:00 | 8m 00s | BLM | Man, this is insanely difficult, and that's what I love. Awesome game. Perfectly fits the theme. Awesome. |
| Apr 30 19:22:00 | 9m 00s | Digital H | It was hard to figure out how to get to the end, but I did eventually. I enjoyed how you could click during the credits to stop it. <br/> <br/>Really interesting game. Was it a metaphor for someone dying and trying to be resuscitated? That's how I took it, like I was killing them. |
| Apr 30 19:46:00 | 24m 00s | Minizator | Got myself a princess! <br/> <br/>This was awesome. Especially loved the spider battle. <br/> <br/>My only qualm was the controls. It'd be nice if jump was on space and shift world was on shift or something. But the main problem I had was how jumping responded to when you /start/ a button press, but changing world responded to when you /release/ the button, so it'd hard to jump into the air and change world at the same time (because you press one and release the other). <br/> <br/>But other than that extremely minor qualm, this was awesome. Really fun game. Thanks a lot. |
| Apr 30 19:51:00 | 5m 00s | Zephyr | Man, this is a really entry, especially for your first one. Welcome to the community, and congrats. Really suits the mood well too, and it's nice and relaxing. |
| Apr 30 20:03:00 | 12m 00s | Minimal Ammo | First time I played this, I didn't realise that you could reload at all, and I found it absolutely hilarious. Like.. stuff just coming and destroying everything because I have minimal ammo; I thought that was the whole point! <br/> <br/>Anyway, I played again once I found out how it works. It's really hard! But, yeah, awesome entry. Love the Fish and Chips shop too. Nice one. |
| Apr 30 20:12:00 | 9m 00s | Blank Slate | The spider absolutely nailed me. I literally screamed out loud at that bit too, my housemate was like, "Umm.. what's wrong?" <br/> <br/>There were so many exits though, it was hard to figure out where to go on the jumpy bit. <br/> <br/>Really enjoyed this, it was like Chip's Challenge meets the Celadon City Rocket Hideout. |
| Apr 30 20:15:00 | 3m 00s | Reversnake | That was cool, doing snake backwards. Nice spin on it. It's cool that you can turn it at smaller intervals or larger ones too. <br/> <br/>First time I got really lucky and won in three apples :P . |
| Apr 30 20:28:00 | 13m 00s | Hipster Pad | At first I didn't realise the score was meant to be low, like golf. It'd be nice if that was clearer, but anyway. <br/> <br/>The GUI is really slick, and the game is clever. The comments were amusing too. Nice work man, really enjoyed it. |
| Apr 30 20:33:00 | 5m 00s | Come Along With Us | I WILL follow my dreams. <br/> <br/>I love the little motivational game over screens. This is the type of thing I stick as my default webpage. Good way to the start the day. <br/> <br/>Also, the wolf is hilarious. |
| Apr 30 20:41:00 | 8m 00s | Supersto | This is a really cool game man. The core mechanic of dragging stuff around and then moving with the keyboard is awesome. <br/> <br/>I particularly enjoyed putting stuff under me then dragging it up. |
| Apr 30 21:06:00 | 25m 00s | Desaturation | Yeah, same problem as 2kah here. |
| Apr 30 21:14:00 | 8m 00s | My Mini Castle | This was awesome. Graphically, absolutely amazing. All the little things, like shaking etc. just really add to it, and the pixel art itself is beautiful - the penguin particularly looks great. Even the font choice was great. <br/> <br/>The text though was the best. Had a smile on my face the whole way through. I particularly enjoyed him saying "LOL". And the "KABOOOM" - Zelda reference? <br/> <br/>Anyway, awesome job man. Nice one. |
| Apr 30 21:21:00 | 7m 00s | Player Block Door | Really creative game. I was stuck on the first level for ages until my housemate was like, "Press 4" :P . <br/> <br/>I, too, had to use the restart double jump thing to get above the "S" shaped level, but I completed the rest properly. (Or.. now that I read that, that was the correct solution?) Either way, cool game man! |
| May 1 10:56:00 | 13h 35m | Space Ball 3D | This is really cool, nice atmosphere and nice music. I wish the force bar went down slower, but I guess that might make it too easy. <br/> <br/>Well done, man. |
| May 1 11:31:00 | 35m 00s | Boom Box | Man, I feel for you reading all these comments, because this is the best entry I've played so far. Really enjoyed it. I couldn't play it with a 360 controller or keyboard, so I went downstairs and grabbed a Guitar Hero controller and rigged it up with Joy2Key, recorded it here: <br/> <br/>http://www.twitch.tv/vorpalgames/b/398054675 <br/> <br/>The GUI is slick, the graphics are beautiful and the premise is great. The music could be better suited to a rhythm game and it's a bit annoying when a white wall appears and fills the whole area so it's impossible to get through, but those are minor things. If you ever make a longer version of this, tweet me, because I will totally play it. <br/> <br/>Giving you a sea of 5*s. |
| May 1 11:49:00 | 18m 00s | 360 | Dude, I actually love this game. <br/> <br/>It's hard, but the type of hard where you know it's your own fault for failing, because the game mechanics are so tight. I ended up using this orbiting technique spinning really fast to slow myself down and get to other places. <br/> <br/>The last level felt like it was in the wrong order, like.. by the time I had done the level with the three switches and the two red boxes it was really easy to just do the last level without pressing switches at all. <br/> <br/>I just wish it was longer! I love hard games. But yeah, great work man. |
| May 1 12:06:00 | 17m 00s | Random Legend Adventure | Man, this game is addictive. I just keep playing scenarios. It's really well made. The only weapon I didn't really like was the.. sweeping ones like the wooden plank. I couldn't figure out if it was the weapon that was weak or the enemies that were strong. The music choice was really cool too. One of the songs reminded me of Super Meat Boy and the 8 bit brostep was funny. <br/> <br/>I lol'd at the potato's effect too. <br/> <br/>Awesome entry guys. |
| May 1 12:15:00 | 9m 00s | jmp | I won. Neat. :P <br/> <br/>But, yeah, great idea. I think.. maybe turn down the bloom? It's a bit distracting. Also, the wall jumping is very cool, but as a game mechanic it is far too powerful. It detracts a little from the core game mechanic when you can just repeatedly wall jump up until you reach the end. Having said that, the wall jumping was very well implemented, and the core game mechanic was very cool. I just wouldn't put them together (or I'd carefully control their use). <br/> <br/>But, anyway, that is the minorest of qualms, and I only mentioned it because you asked for feedback. This is a really cool game, fits the theme well, music is nice, and it's well made. Nice one. |
| May 1 12:34:00 | 19m 00s | Sisyphus | This was really cool, except for the day night cycle. The nights were a bit too long, but more importantly, the days were really long, and had basically nothing to do in them. It doesn't matter if day is shorter than night, just make day 20 seconds long. <br/> <br/>Also, sometimes the parcels were quite tricky to find. Perhaps make a beacon from the sky come down to them so you know where you are? <br/> <br/>But other than that, really cool game. I noticed that the zombie face textures were awesome, as well. The text and the story are interesting .The guns are cool. Overall, great, just a bit hampered by the long days. <br/> <br/>Also.. Sisyphus? Not Tithonus? |
| May 1 12:47:00 | 13m 00s | Steam-Cube | After 200 deaths I gave up on "Impossible?!". I got close though :P . <br/> <br/>Nice game. Fit the theme well. |
| May 1 12:57:00 | 10m 00s | Potato Lotion Dilemma! | Oh god, what have I done? <br/> <br/>I really wanted to see what the monster was! <br/> <br/>But yeah, hilarious stuff, definitely a 5* for humour, and the potato looks amazing. Great modelling and animation. |
| May 1 13:03:00 | 6m 00s | FFFFFF- | I really love the look at feel of the game. It is, indeed, very VVVVVV esque. It's insanely hard though. I can't figure out where to go at all - I get stuck everywhere I try. Any tips? |
| May 1 13:06:00 | 3m 00s | Don't Hit The Core | Hey, this has a really cool look and feel to it. Fits the theme really well. But.. the raycasting didn't seem to work properly? There were always a couple of pieces which didn't work, no matter how many times I played. <br/> <br/>Cool looking entry nonetheless. |
| May 1 13:17:00 | 11m 00s | One Space Away | I couldn't get past the satellites! <br/> <br/>Cool game though, really liked the models, the one button scheme was a really good idea and the superhero was amusing. Good job! |
| May 1 13:20:00 | 3m 00s | BasedBall | Awesome concept! Reminds me of an old SNES marble game, I forget the name. But really cool anyway. Nice one. |
| May 1 16:16:00 | 2h 56m | Euphoria | This was awesome, loved it. The tone and mood was awesome, and the 3d models were all great. Cool core game mechanic, the graphics and theme really fit the theme of the LD, and the narrative was well put together. <br/> <br/>Nice one. |
| May 1 16:30:00 | 14m 00s | M as in Miner | Cool idea man! Really fits the theme, the motion is fluid and well controlled. I had to fiddle for a bit to figure out what to do, but once I figured out what I was doing it was fun. <br/> <br/>And I like how you took it in your stride that you forgot to upload it in time ;) . |
| May 1 16:36:00 | 6m 00s | The Bloody Short Life Of Edmund The Cube | I really enjoyed how this game is like.. a psychology guessing game. Bit like trying to predict scissors paper stone. Is he telling the truth this time, or lying? Really fit the theme well. I enjoyed it a lot. Was it possible to not die in the final room though? |
| May 2 01:58:00 | 9h 22m | Scout Droid Bravo 325 Jr | This was awesome. So big, and so much great dialogue. <br/> <br/>At first I was really cocky with it too, like "Man, I'm the best at this". Then I got to level 22, and played it for 6 minutes before giving up. I kept getting stuck with one device of three devices still active (trapdoors on the midright, midleft and a sliding platform in the mid left). <br/> <br/>Either way though, it kept me compelled to try that many times in a row. Eventually I gave up because I've clearly reached my level of incompetence :p . <br/> <br/>Great game, nice work. |