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| Timestamp | Since previous | Game | Spaceoff's comment |
|---|---|---|---|
| Aug 27 08:23:00 | Fend off waves of zombies with your evolving gun DELUXE | Conceptually its not that imaginative. But its pretty solid and is addicting and fun to play. <br/> <br/>However... I'll be bluntly honest. There were some missing controls that really should have existed, such as a key to force the next wave (the wait between waves at the beginning is waaaay too long), a key to restart the game after game over (rather than closing and reopening the game), WASD keys as well as just arrow keys to move, and perhaps something to toggle autofire while the mouse is held down... as clicking the mouse constantly was a bit tiring over time. <br/> <br/>Graphically rather flat... the colours worked together so it was fine, and it works for this kind of game perfectly well. It's very hard to tell what the different guns in the evolution tab are supposed to be, which is something of an annoyance since you don't know what you're picking. <br/> <br/>The sounds were okay, but a game like this could really have benefited from some fast paced, adrenaline pumping music later on, and slower music earlier on perhaps. <br/> <br/>Overall I'd call this good, but it could've done with some music, better controls, and clearer weapon evolution graphics. <br/> <br/>Finally, a standalone file would've been better than an installer, but I won't change your rating over that. | |
| Aug 27 08:38:00 | 15m 00s | Title Goes Here... | Sorry but I'll be honest- it feels more like a grindquest than an actual survival shooter. <br/> <br/>The controls are smooth, the guns are good etc, but really its all about finding a safe place to stand, farming money off zombies, then buying a better gun to more easily farm money off them. It's a bit lacking for me in motivation to continue playing... but I did anyway, for the sake of testing it. <br/> <br/>Graphically it's nice, great background and characters, nice graphical style but again I'll be honest, nothing astounding in terms of graphics. <br/> <br/>Audio... N/A because for it it didn't have any sounds, after reading your description but I'm not sure if that's intended. <br/> <br/>Anyway... money to evolve, when you think about it, sounds a little funny, an upgrades-style game always fits the theme of evolution. <br/> <br/>Overall, smooth gameplay, quite nice graphics but not very enticing to progress on for me, I'm sorry to say, since my first impression thought it'd be otherwise... oh well. |
| Aug 27 08:52:00 | 14m 00s | EvoRVB | My guess is that you're new to game making. That's cool, we all start somewhere, and it's a good game for a beginner. However I rate every game with respect to the other entries, so, sorry I have to be so very harsh in the following review: <br/> <br/> <br/> <br/>Gameplay... gameplay... Sorry but, there are so many things you could have done, or added, even in scratch, that could've improved the gameplay. Like, for a start, being able to hold down the movement keys to continue moving in that direction. <br/>The "goal", I'll be honest, I can't ever seem to achieve, since the "black blob" hovers around the red and blue uh... things all the time. Health seems useless, since if you're hit, it always 1-hit kills me anyway, and power doesn't seem to do anything but my guess is that getting enough wins the game? <br/> <br/>Graphically, I've seen worse, believe me, but this is rather shabby. I've used scratch (against my will) for a few days so I know what it's like trying to make things in its default editor so I can sympathise, but that won't affect my overall judgement: flat colours, very basic vector graphics, white squares vs black squares, dog-like... things... <br/> <br/>Audio gets an N/A since there is none. Mood gets N/A since, to be fair, there is none. And humor, well, that's about the highest rating you'll get. |
| Aug 27 09:06:00 | 14m 00s | Parasite | Well, this game is interesting, if a bit easy. I love the concept of being the parasite, and it fits the theme well. <br/> <br/>It's reasonably amusing, but doesn't have any long term gameplay value really. It is fun to watch the infection spread and wipe out the whole system, but only for a time. It feels like pretty much the same thing every time, and once you're out of uses to infect cells, your control is so limited that you may as well just sit back and watch. <br/> <br/>Sounds are okay, simple beeps, but they do the job. <br/> <br/>Graphics however... rather bare. A black background, and simple blurred spheres. For the sake of both atmosphere and graphics, a game like this should optimally feel really like the inside of a living creature, not like some sort of space billards (you've been watching too much red dwarf I'm guessing). <br/> <br/>Overall decent presentation, fun and amusing to play, but not for very long. |
| Aug 27 09:10:00 | 4m 00s | Click Red, Eat Rest | I won't rate this for now because... is this some kind of joke? <br/> <br/>Or did you forget to mention something... or hell maybe it's glitched for me? <br/> <br/>Because every time the game starts, some character thing falls off the edge of the screen and you lose... yet you're able to "grow". Before you mention the red squares, note that i lose before even 1 red square appears onscreen. And clicking the ghosts has no effect on the outcome at all (so I assume its a glitched game over screen). |
| Aug 27 09:24:00 | 14m 00s | Aargh, Invaders | Whew, okay... <br/>Well, its reasonably fun. I really ain't feeling the "evolution" aspect to it though - I got to about generation 10 and it feels like pretty much the same thing constantly now. Also, I don't know if this is intentional or nor but... you can't get game over? I die, lose some score and continue on? <br/> <br/>If that's fully intentional to be able to die an infinite number of times then cool, but then there's the problem that, either I got better or at the later waves the enemies give a greater score bonus, and unless I try to die I pretty much always am able to wrack up my score back to the positives (the penalty becomes too small)... <br/> <br/>Sounds... ooh my my head, the same sfx 100,000 times. The sound works, but some variety would've been nice, perhaps with quieter sound, and some music, that would've been optimal. <br/> <br/>Graphics are good, retro theme is appealing... the enemy ship design is the only thing looking rather weird but it's alrite. <br/> <br/>Overall one of the best games I've played yet from sorting by "Least ratings" . |
| Aug 27 09:38:00 | 14m 00s | Super Conga Kat | Loving the screenshot. Unfortunately I'm on a DX9 card (on Windows 7, with DX11 installed) and cannot play it. I guess I'll have to wait. |
| Aug 27 14:03:00 | 4h 25m | TOWER of Evolution | Hilarious and awesome. Not very innovative or theme relevant but the humour makes up for it, adding to the gameplay, and the sound adds to the humour (that comical loop, the ridiculous sfx). <br/> <br/>The graphical stile is pretty slick too, but the black and white tiles is quite different to the character style. |
| Aug 27 14:39:00 | 36m 00s | Candevolution | Well. I tried, I really did. I got to the first room.. and after what must've been 500 tries (no exaggeration), I beat it. Maybe I was doing something wrong, trying to destroy them 1 after another with the candy? <br/>Well. Then I got to the boss. Before you ask, yes I know what D does, but that doesn't help me against this guy's horrible square hitbox. The amount of times I died hitting the corner of his large square hitbox..... dear god man. Then I quit. <br/> <br/>Anyway gameplay wise, this is pretty weak. The game works and such, but really, the difficulty is seriously wrong. <br/> <br/>Graphically it was good, or so I thought until I reached that first boss... but everything else graphically was decent. <br/> <br/>Sound is okay, could've done with some music |
| Aug 27 15:20:00 | 41m 00s | Parental Guidance | o_o <br/>Wellll that was uhh... worth playing. Haha, how to comment without spoiling anything for people who read the comments. Let's just say, keep playing until you start to see things change. That was awesome. <br/>Neat graphics, the music fits, sounds are a little abrupt but well placed. Mood was perfect. A but lacking on "fun" in that its frustrating constantly backtracking (don't know exactly how it is that events are triggered). |
| Aug 27 15:31:00 | 11m 00s | Pinbology | Well. It's a pretty sturdy and standard pinball game. <br/>I was on the stream a fair while and saw a lot of in dev, was fun to watch while eating etc., but I was too busy with my own entry to really try it before now. <br/> <br/>Anyway I don't know if its my bad luck or not but I had some bad experiences. First of all, a few times the ball went *through* the flipper, and woop, that ball gone. Which was something of an annoyance. <br/> <br/>And, another weird thing happened, defying all probability: http://i.imgur.com/M09Tw.png - the ball balanced perfectly here, and physically stopped. |
| Aug 27 16:48:00 | 1h 17m | Swarm | Well. Given a lot more time to balance the game, and a lot more explanation than the UI, this game would be really fun. For now it's still fun, but it doesn't feel balanced at all, and to be honest the evolution system feels a bit broken, and enemies of higher levels seem to have a negligible effect. I can't for the life of me figure out what the "upgrade points" are, either. <br/> <br/>(T)rippy mode was awesome though... before my eyes started to water. |
| Aug 27 17:04:00 | 16m 00s | Evolization | Well, it's fun and interesting. There's a huge amount of luck required to go far though. I have not yet managed to reach late generations for long, as circumstantial luck becomes too great a factor over time. <br/> <br/>Graphically the colours are a bit dark (could've done with being a bit brighter), but the models work well, and the UI is very clear and comprehensive which is always good. <br/> <br/>Overall a neat little game, but can be rather frustrating when you lose >__> |
| Aug 27 17:07:00 | 3m 00s | Digital Evolution by TheJackiMonster | Interpreting the post, the game can be played at: <br/>http://thejackimonster.bplaced.net/Downloads/Spiele/Digital%20Evolution%20LD24/ <br/> <br/>Will post again with a review |
| Aug 27 17:28:00 | 21m 00s | Unnatural Selection | Not much in terms of gameplay BUT, this game is really, really swell so far. Concept is good too but if you're going to continue with it, give the player a reason not to camp at the safe room - for ammo, perhaps? <br/> <br/>Loving both the graphics and sound. This bags the mood category too... Theme however, it's a pretty weak link. |
| Aug 27 18:34:00 | 1h 06m | HumanTECH | A bit slow paced for my taste, but fun, great game mechanic, really slick graphic style, music works decently enough, sounds are fine. There are a few minor depth glitches from place to place, and a few collision glitches but no big deal. |
| Aug 27 18:51:00 | 17m 00s | Super Robocade | Really fun and addicting. Enjoyed playing it, love the graphical style. The menu music is a bit dull though, and the game proper could really have done with some music. |
| Aug 27 19:22:00 | 31m 00s | The Legend of Elzad | Very nice engine. Great spriting too. Music is good but gets rather repetative. I'm very impressed you got all that done in 2 days, 2 thumbs up for the effort man. <br/> <br/>Skimping a lot on theme relevance though? I don't see a single thing relevant to the theme. |
| Aug 27 20:15:00 | 53m 00s | Silent Game of Death | Graphically very appealing, and a great concept, although pretty much every level from 2 onwards feels the same due to the nature of Conway's Game of Life :/ |
| Aug 27 20:50:00 | 35m 00s | LD24 X0ut | Wow. Just wow. Gameplay wise, graphics wise, audio wise, mood wise and theme wise, this fits all the categories. <br/> <br/>Highly addicting, stunning looking, well balanced so far, good music and sfx. Dear god man, this is awesome. Second Ludum Dare game ever that I gave a 5 for in overall, although this is the jam. |
| Aug 29 14:03:00 | 41h 13m | Contagion | The Win7 version did not work for me on windows 7. <br/>I tried the XP version which worked, but the enemy cells just tended to do nothing. For now I won't rate this though, but it looks to be really, really awesome. |
| Aug 29 14:24:00 | 21m 00s | How Mosquito Became Human | Great little game, ending was epic too. The music is decent, graphical style is great too, all in all a very nice entry. |
| Aug 29 14:33:00 | 9m 00s | Biotic | Very interesting... game. It's fun to mess around with it for a fair while before you realise there is no real goal. <br/> <br/>Graphically appealing too, and the music is okay (except that it ended abruptly, for me at least). |
| Aug 29 15:07:00 | 34m 00s | SUPER Levolution | Very impressive for 72 hours. A neat little game, good graphics, music is okay but gets repetitive. Overall great. |
| Aug 29 15:34:00 | 27m 00s | Tileshift | Decent idea, a bit buggy but works well most of the time, until you reach the later levels. The monsters, combined with bad luck, make this game rather frustrating. It is fun for a while though. <br/> <br/>The graphics are good, bar the character sprite, the idea fits the theme too. Overall its a decent game, but a bit too frustrating with bad luck (especially having to die or even restart when a level turns out impossible due to generation and/or monsters). |
| Aug 30 20:07:00 | 28h 33m | Evolution of Video Game | A nice idea and well executed- were you making a remark about modern games by making the spriting worse, or was it just that your retro green sprites were just awesome? <br/> <br/>Anyway, good overall awesome spriting too... needs music though. |
| Sep 1 11:15:00 | 39h 08m | Fall Of The Ark | Ambitious, looks great, good idea, but ehh, the gameplay could've done with a lot of work. <br/> <br/>Overall though it's amazing. The artwork and music were both astounding too. Felt very rushed at the end. Very understandable though of course, given it's LD. |
| Sep 1 11:22:00 | 7m 00s | Our FIRST Game, MiW | Okay so, this looks interesting but I, like many others here, are suffering many problems and glitches when running it. <br/>I managed to get past "Level 1 - Creation" but once I'm at some spinning world, there doesn't appear to be a character or anything... and I can only move if I hold space. And I randomly got a game over from holding right.... and from then on I can't get past the "Level 1 - Creation" screen |
| Sep 1 11:40:00 | 18m 00s | How evolution really works? | Didn't really dig the music but the idea was great, graphics were great, and it was funny for once too which is always good. |
| Sep 1 11:48:00 | 8m 00s | Block Shoot | Good central idea, but not very apparent in actual gameplay. Sound gets irritating... Gameplay wise it's fun, graphically fine too. |
| Sep 1 11:55:00 | 7m 00s | Super Charles Darwin | Definitely influenced by contra. Hilarious idea and also fun for a while, but as a 1-hit-kill shooter it can get rather difficult. Overall great, mainly for its humour, but that won't affect my rating of graphics/sound which were both very much mediocre. |
| Sep 1 12:03:00 | 8m 00s | Evolvsion | Pretty well done. Kinda felt like the same thing with most stages of evolution, the ripped sprites and sounds really subtracted from the game too, but overall it was fine. |
| Sep 1 12:09:00 | 6m 00s | Legacy of Lavern | Felt quite difficult to hit an enemy without standing right on front of them, making evasion often impossible? <br/>The graphics were okay, but the gameplay really stinted- impressive enough that you made an rpg engine in 48 hours but still very lacking in balance and fun unfortunately - in other words, a bit too ambitious for LD. <br/> <br/>No sound really subtracts from the mood, too. |
| Sep 1 12:23:00 | 14m 00s | Neural Nodes | Pretty neat, felt surprisingly well balanced too. Obvious lack of audio didn't actually matter too much here but it could've done with some wacky sound effects of course... The artwork is great, as is the gameplay, until you develop a pretty much unbeatable strategy (maybe after playing it once or twice you how to pretty much always win, provided your luck isn't awful). |
| Sep 1 12:48:00 | 25m 00s | Evolution RPG | This was actually surprisingly alright as a grindquest rpg. It kept me going all the way until I was level 6, with 3 evolutions, when enemies had become irritatingly scarce and all you could do was go down, and down, and down. <br/> <br/>Felt more like an rpg than most "RPG" LD entries I've played. Of course the sprites really subtract from it, although the main character is still funny. <br/> <br/>A lack of music and only the most basic sfx makes sound almost a non-factor in this. |
| Sep 1 13:10:00 | 22m 00s | Additive | Great concept, well executed, and addicting until the end. But don't get me wrong, the game kinda tires the concept out by the end of the 16 levels :/ <br/> <br/>The simple graphics suit the simple concept behind the puzzle... <br/>Some basic sounds would always be nice but oh well. <br/> <br/>It isn't all that engaging though, mood and theme are rather missing in this (that gradient background just isn't enough, the lack of any sort of music too). <br/> <br/>One of very few games I've ever given a 5 for in innovation. |
| Sep 1 13:23:00 | 13m 00s | Epocalypse | Very fun. But goes from easy to very difficult once those crazy red zombies start appearing. Days seem a bit too long but that's okay I guess. <br/> <br/>The graphics were awesome :D, music worked well, and all in all it was great. Lacked a bit more variety but oh well, you made it in 48 hours so it's perfectly understandable. |
| Sep 1 13:35:00 | 12m 00s | Lolicopocalypse | The camera moves a bit slow, but otherwise this is one strange piece. No way to win it seems, the spreading uhh... thing, always gets to you eventually :c <br/> <br/>Love the graphics and musical style, and this is a real contender for mood. |
| Sep 1 13:54:00 | 19m 00s | Octogeddon | Very fun. My only gripe about the gameplay is that when you lose, the wait to get back to later waves is so, so long.. <br/> <br/>Graphics were neat, music and sounds worked well too, and gameplay-wise very addicting, but a bit of a grindquest |
| Sep 2 06:56:00 | 17h 02m | Beyond Darkness | Sadly very lacking in gameplay. About the only thing I can really say from what there is, is the title screen is awesome. The actual in-game graphics are not so stunning. |
| Sep 2 07:03:00 | 7m 00s | The Last Creationist | Hehe.. very easy, decent humor though, and okay gameplay to go with it (those bomb weapons you basically just had to spam all the time, which was tiring). <br/> <br/>The audio was alright but the bomb and evolution sound effects got annoying... over time. <br/> <br/>The ending was cringeworthy. |
| Sep 2 10:56:00 | 3h 53m | Entourage | The amount of micromanagement made this game really tiring, but otherwise it was an excellent concept and decently executed. <br/> <br/>Not very good control scheme either (you could for example have added a select-multiple method by dragging, and a zoom in/out via mouse scroller/pageup/pagedn, which really would've added to the smoothness of gameplay a LOT). |
| Sep 2 11:01:00 | 5m 00s | Shapelution | Very interesting background, it made some interesting shapes, but gameplay wise it leaves a lot to be desired... sometimes some shapes are never even onscreen making progression impossible. <br/> <br/>Not being able to aim also hurts, and having no goal and no way to lose other than bad luck is even more disheartening. <br/> <br/>Oh well, overall it was alright. |
| Sep 2 11:17:00 | 16m 00s | The Last Stand | Tried to run it, got this error: http://i.imgur.com/61J3E.png <br/> <br/>Windows 7 32bit.. Pity, since it looked interesting |
| Sep 2 11:23:00 | 6m 00s | Evolvin Gen | Likewise with 100%, the game crashed. Mildly amusing but doesn't really have much to it. Also the intro being skippable would've been nice. |
| Sep 3 09:49:00 | 22h 26m | Stellar Nursery | It has an amazing atmosphere and music. If you'd made something out of this gameplay-wise it would've been a top class entry in every way. |
| Sep 3 09:54:00 | 5m 00s | Simulation | Yup. Windows 7 32bit, same error as everyone else regardless of Java version used and whether run from prompt or not. |
| Sep 3 10:26:00 | 32m 00s | Stevie Asteroid Rescues the Hovercredits | It was good, fun at first, and "evolves" seamlessly. But it felt very unrefined- the end for one, looked slopped together. The jumping (it triggers if up is held, not just when first pressed, causing unintentional jumps on ledges when only trying to jump the max height), the difficulty of the last level (those platforms fall too fast, the first obstacle was poorly timed). <br/> <br/>The audio was okay but got repetitive, and it didn't loop unless you die/move on (found out by accident). <br/> <br/>Graphics were a bit weird at the menu but decent after that. <br/> <br/>Overall though its fun, and fairly well executed. |
| Sep 4 14:12:00 | 27h 46m | LimiT | Graphically very well made, pretty fun too but short. The lack of sound is quite a disappointment and would really have gone well with the rest of the game but oh well. |
| Sep 4 14:23:00 | 11m 00s | Dawn of the Opposable Thumbs | Reasonably decent strategy game, but it didn't feel like there was enough of a penalty for losing a forager, and as such it was rather easy to get to the end if you timed your movements right, even after losing a few foragers. |
| Sep 4 14:32:00 | 9m 00s | Pasazh | Really great spriting. The music though, got rather irritating fast. The gameplay itself was decent, a working rpg in the time is always somewhat impressive... <br/>The 3 hit death except for rare 1-health restoring hearts made it rather tiring and unnecessarily difficult, and every area felt pretty much the same which really brought down the atmosphere of it too. |
| Sep 4 14:41:00 | 9m 00s | Vicariously | Like everyone else, I'm not really sure what I'm doing. Nevertheless, it's interesting and fun to mess around with it. |
| Sep 4 18:24:00 | 3h 43m | You ARE the RAIN | My hand is sore from rapidly clicking after that. It was alright, good atmosphere and graphics, music and sounds were good too. <br/> <br/>Overall it was nice but yeah, autofire would've made this a lot better. |
| Sep 4 18:38:00 | 14m 00s | DeviLock | The 'power' causing you to die after colliding 4 times, even if only barely moving, simply drove me nuts, forcing me to slow down huge amounts, and also caused some rather very unfair deaths. <br/> <br/>However it was very fun otherwise, loving the demoscene-like retro feeling that I get from it too. Music is simple but works very well, as do the sounds. Overall a very neat game. |
| Sep 7 09:25:00 | 62h 47m | I Am A Tree. You Are Not. Ha Ha. | Haha, this game was really odd, but well done. Kept me intrigued until the end. The graphics... well, it fitted well with the sense of humour, as did the music- it sounded very similar to the music in dwarf fortress though in parts. <br/> <br/>Overall, upon first impression one would think this is one of those crappy half-assed entries, which I assume was very much intentional. But right from the start, with the dialogue, you know its actually going to be awesome. Which it was. Particularly the story and audio, and the end. |
| Sep 14 11:04:00 | 169h 39m | Go Back | Very fun and well made. Music and graphical style both work, and feel polished for the time. The ending however, was an obvious attempt to make up for the lack of relevance to the theme. <br/> <br/>Overall, excellent. |