Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → schnerble
Feedback comments for LD23
schnerble's games and stats for all events →
| Timestamp | Since previous | Game | schnerble's comment |
|---|---|---|---|
| Apr 24 08:25:00 | Tiny Man | Quite a cool idea. I would've liked it if the acceleration was a bit faster, as it made the jumps a bit more awkward, and I kept getting stuck in the water, which was easy to miss. Nice work though. | |
| Apr 24 08:35:00 | 10m 00s | My Little Friends | After five days, it told me I'd saved the tiny people, despite the fact that they'd all died a day or two earlier :) Pretty fun though. |
| Apr 24 08:48:00 | 13m 00s | Invasion of the Planet Snatchers! | Very original :) Quite fun too! I had to give it several goes before I figured out what to do though. Might've been handy to have the controls on the main screen, or a tutorial, or such. |
| Apr 24 12:49:00 | 4h 01m | Tiny's World | Looks and sounds quite nice. The gameplay was a bit too limited for me, though. |
| Apr 24 12:55:00 | 6m 00s | Bugs | Looks very nice; sounds pretty good too. I'd prefer a bit more variation in the gameplay, though. |
| Apr 24 13:04:00 | 9m 00s | Childhood toys | I think I must have missed something... I couldn't go very far - just got stuck on the bottom to the left or right. How does that double-jump you mentioned work? (double-X doesn't seem to do it for me) <br/>Nice idea though. |
| Apr 24 13:10:00 | 6m 00s | The Collector | Same technical troubles for me on Linux too. It worked fine once (though I couldn't open the collection, and had the same shooting problem) - but now crashes every time. |
| Apr 25 12:48:00 | 23h 38m | Frustrating Tiny Rooms | Nice work :) Quite a cool idea. I got stuck on level 7, but there you go. |
| Apr 25 13:03:00 | 15m 00s | Tiny Timmy and Big Bill | Excellent work. Easily the best I've played so far :) (out of ten-ish) |
| Apr 25 13:10:00 | 7m 00s | Just My Immagination | Some nice ideas, but I found it a bit hard to control. Might've been nice to have a score or something too, as otherwise it doesn't seem to go anywhere. |
| Apr 29 16:36:00 | 99h 26m | Solar Sailor | Had some issues figuring out what to do, but after a bit of messing around it's quite fun :) One system I ran it on had some probably WebGL-related problems, though: the map didn't fit on screen, and the player planet wasn't immediately visible - and at one stage the frame rate dropped and then I was catapulted around the map at super speed. Still, good idea, and nice work on getting multiplayer in! |
| Apr 29 16:42:00 | 6m 00s | Dr. Biology's Educational Game | Cool! Nice idea. The push thing certainly wasn't obvious to me, but it certainly makes for some creative thinking. |
| Apr 29 16:52:00 | 10m 00s | The Lair | Nice work. I had to reload the page and redownload the app every time I died, though :| (did I miss a restart button?) <br/>Collison was a bit too touchy and jump a bit too floaty, but quite fun - and much easier when I realised I could jump on the enemies' heads! |
| Apr 29 17:03:00 | 11m 00s | Tiny World Defense | I quite enjoyed the shooting - maybe partly because my game was a bit of a shooter :) It did seem a bit easy, though - my game was over from running into enemies long before I ran out of earths to save. <br/>Also I noticed that the game doesn't seem to be processing all window messages - switching away and back to the window during the mission screen makes it appear to freeze up. I finished with the following log messages: <br/>Traceback (most recent call last): <br/> File "Main.py", line 257, in <module> <br/> File "Main.py", line 171, in update <br/> File "Main.py", line 88, in update <br/>pygame.error: display Surface quit <br/>Traceback (most recent call last): <br/> File "Main.py", line 236, in <module> <br/> File "Main.py", line 26, in update <br/>pygame.error: display Surface quit |
| Apr 29 17:24:00 | 21m 00s | Ancestor's Sword | Really great work. I found the controls a little tricky - particular some of the corners that you had to turn around on - but the style was brilliant. Nice bit of black humour at the ending :) |
| Apr 29 17:38:00 | 14m 00s | Equanimity | Interesting ideas there. I found it very confusing, though - it was easy to lose the targeting cursor among the enemies, and with the slow acceleration of movement, dodging shots seemed more luck than skill a lot of the time. I liked the style and the music, though. |
| Apr 29 17:56:00 | 18m 00s | Bipolar | Interesting. Good idea and cool styling; music was appropriate too :) Gameplay was a little tricky with only attacking in four directions and enemies moving diagonally, but I liked it. (Finished it too, I presume) |
| Apr 29 18:06:00 | 10m 00s | Bottled Worlds | Hmmm - doesn't work for me... there's no message, so I'm doing wrong. Sorry :| (Win7-64; tried XP compatibility mode just in case, but it didn't help; no console messages either) |
| Apr 29 18:21:00 | 15m 00s | Island Defense | Nice little tower defence game in principle. It could've used a bit of feedback to the user (it took me a while to figure out whether the spiders were dying or what, and if so what killed them), but has some nice ideas there, and had that addictiveness about it once I figured it out. I did discover that building one tower next to where the ants come out and fully upgrading it pretty much meant I could sit there and watch, though :) (maybe a bit easy) |
| Apr 29 21:04:00 | 2h 43m | Rediculosis | Some cool ideas, but a bit too easy, and probably not enough things to do. It sounds like those were coming, though. No doubt you were struck by the old time limit problem that hit us all :) |
| Apr 29 21:20:00 | 16m 00s | Rocket Boat | Very cool :) The style and idea are very nice. I did have a bit of trouble with the aiming, though, and always got stuck several times on level three. Also, I think either thirty seconds is a bit too tough, or I'm just too slow :) I ran out of time on every go without fail. |
| Apr 30 18:01:00 | 20h 41m | Gulliver | Great work! A bit more variety of gameplay might have been nice, for backgrounds and enemy behaviour, but that's all I can suggest - and can't imagine how you would've fit that into 48 hours anyway :) Very good work with the music too. |
| Apr 30 18:15:00 | 14m 00s | March of the Ladybirds | I quite like the idea. The main things I'd mention are that the click detection was a little touchy, and there was probably a bit too much precise work required. I got stuck on The Excavation Party, as it took ages and I always ended up with one bug running around in circles. Overall quite cool though :) |
| May 1 14:30:00 | 20h 15m | A Super Mario Summary | I have no idea how you got so much variety done in 48 hours! Impressive work, and an interesting take. |
| May 2 21:58:00 | 31h 28m | Itty Bitty Boxy Thingy | Quite good fun :) There's enough variation in there to keep players interested, too. Good work with the original music as well. |
| May 5 17:07:00 | 67h 09m | tiny hostile world | I like the style of the graphics. It needs a bit more to do to keep people playing, though - at the moment it's a bit too easy and nothing seems to change. |
| May 5 17:29:00 | 22m 00s | TMORPG | I quite enjoyed your game - nice work! There are a few bugs that no doubt you know about; also might've been nice to mention that you heal in the houses :) (I did figure it out soon enough I guess) I couldn't get past the orc even after a lot of play, though. Also I guess I missed a lot of the attack descriptions as they go by so fast. Fun though. You just need more "coolness" (rating other people's games) so more people get to see yours in the list! |
| May 5 17:38:00 | 9m 00s | SS Tiny World | It worked fine for me, but I have to admit I couldn't really figure out what I was supposed to do... Might've been nice to have keyboard controls for the movement as well, because having to click each square is a bit awkward. |
| May 5 17:58:00 | 20m 00s | Atomic Galaxy Factory | Great work! There's a lot more depth there than I initially realised, and it's quite fun :) The only thing I could suggest is that it's reasonably easy once you figure it out, so it was pretty much a play through once kind of thing, but still - well rounded and polished. |
| May 5 18:07:00 | 9m 00s | SpaceMission Part 2 | The shooting bit was pretty cool, and I didn't think it was too hard myself. The planet bit didn't seem to work properly, though - think I got knocked over, but then could keep playing, and it just seemed to continue endlessly. |
| May 5 22:42:00 | 4h 35m | Microbial | Nice game - well polished; good graphics and sound effects; nice style and quite original idea. My only issue is that it relies a lot on high precision movements so the frustration factor can be pretty high. |
| May 6 11:04:00 | 12h 22m | The Mansion | Interesting, unique idea; I haven't seen anything similar in LD yet. I like roguelike styles in general, and I'm sure it would've been fun to write :) My suggestions would be to make it a bit clearer at the start what players are trying to do; add some more descriptions of what the keys do (including what the options are - e.g. where 'look' will do something different); plus maybe a bit more variety in the talking and such. Still good work to fit the whole thing into 48 hours, though. |
| May 6 11:12:00 | 8m 00s | Save Me | Quite cool! Nice and original, and fun to play. One suggestion would be to display the player's final score on the "game over" screen, because otherwise you just have to remember :) |
| May 8 12:20:00 | 49h 08m | Furaingu Ki | Doesn't work for me on Linux (Ubuntu 10.04 64 with pygame installed): <br/> <br/>Traceback (most recent call last): <br/> File "Furaingu ki.py", line 9, in <module> <br/> import pygame, random, sys, mp3play <br/> File "/tmp/Furaingu Ki_Distro/mp3play/__init__.py", line 6, in <module> <br/> raise Exception("mp3play can't run on your operating system.") <br/>Exception: mp3play can't run on your operating system. <br/> <br/>Something you might find useful for next time: pygame can play .ogg files itself, so using that format probably would have avoided this problem :) |
| May 8 12:29:00 | 9m 00s | Lost in space | I quite enjoyed the quick play through of your game :) It was a bit too easy, and there weren't many things to do, but I liked the music and the style. Must have been fun to write too! |
| May 8 22:18:00 | 9h 49m | Stupid Ants | Interesting idea. For me, though, by far the best tactic was to just remove all the boxes and hope. I got 150+ every time I did that (including winning once out of about five goes), as opposed to no better than 50 by any other tactic. The idea has potential, though! |
| May 9 11:58:00 | 13h 40m | The Tiny World of Pixels | I like the style in general, and the intro music is cool. There's not much to do as we've all said, but the ideas are there and it's certainly original :) |
| May 9 12:06:00 | 8m 00s | NanoQuest | A nice idea, but it would've been a lot more enjoyable if the ship speed was a bit higher. As it is you can't move fast enough to take out everything, so there's a lot of reliance on luck. A few more tweaks and it would've turned out quite nicely. |
| May 9 12:18:00 | 12m 00s | Game of anthills | I can tell there are some interesting ideas behind this, but as you say, it turns out there's not much for the player to do; I won every time, even before working out the controls. The prebuilt binary worked for me (Ubuntu 10.04 64-bit), and is certainly the smallest entry to date if that counts :) (close to a 64k demo!) Unfortunately 'S' didn't always work, and LMB started the sim; I was generally just a bit confused as to what was happening. Definite potential for next time, though. |
| May 9 12:25:00 | 7m 00s | Meal's Last Keen! | I like the style :) As others have mentioned, though, the collisions are a bit off: it would've helped to adjust the player out of the floor when they've collided with it. Also, I'd recommend pyinstaller for packaging next time - it worked for me! <br/>Oh, and I finished the game, but nothing seemed to happen :| |
| May 9 12:29:00 | 4m 00s | Quantum Jim Alpha1 | Doesn't work for me, I'm afraid. You seem to have built with a different version of libGLEW (1.6) to what's on my system: <br/>/usr/lib/libGLEW.so.1.5.2 |
| May 9 12:42:00 | 13m 00s | Only Walls | Quite an interesting idea, and fun to play with for a bit; lots of things to do. There didn't seem to be any specific purpose for the game, though - other than making the characters like you, that is...? |
| May 10 13:07:00 | 24h 25m | Spaceships: Origins | Quite cool. I found it unusually hard for a shooter - maybe partly because of the short distance visible ahead. Graphics and audio were nice (though I think the SFX should've been louder relative to the music). The wormhole idea was interesting, but I did have to go around and around a lot to get to the right ones. |
| May 11 08:24:00 | 19h 17m | A Tiny World Hero | Seems a good idea. I got a bit confused when the enemies sometimes appeared to jump over me and fall off the screen, and sometimes to land behind me and hit the princess. Also might've been nice to have a warning when low on health (knight or princess) and a bit more gameplay variation. Seems some potential for next time though. |
| May 11 08:39:00 | 15m 00s | Cells | Looks like you've built a detailed sim there - but I have to admit it's not at all obvious to me what to do. All I seemed to be able to do was create two pink cells and watch them move - I didn't seem to be accumulating any resources, or have anything else I could do other than destroy the existing cells. <br/>Other suggestions: <br/>- You might want to update your game description to mention the JRE 7 requirement :) (it got me too initially) <br/>- For next time, it might be useful to either target an earlier JRE, or make the error message clearer if you can. Looks like the majority of people *don't* have JRE 7 at this stage. |
| May 11 08:53:00 | 14m 00s | HeroRoll | Cool idea. I quite liked it :) <br/>It needs a bit of tweaking, though. For me the number one thing is the key press responsiveness - I couldn't work out the keys for a while because Z, X, C don't seem to work unless you press them at the right time. Of course it's also a little hard, and has some other bugs (I started level 2 in a wall) - but nice work. |
| May 11 12:48:00 | 3h 55m | Mineral Cities | An interesting and effective mechanic, which leads into a chilled and enjoyable game. Nice work! |
| May 13 16:48:00 | 52h 00m | Petri | Cool. Quite enjoyed it :) It was a little short, but good work for 48 hours. The music was good too. |
| May 13 16:56:00 | 8m 00s | Space Jumper | The sound was pretty cool, and the feel of the music suited the relaxing game style well. My biggest confusion was just that the gravity system didn't really make sense to me - jumping from planet to planet with gravity pulling straight down seemed unusual. Still good for some relaxing jumping around. |
| May 13 17:05:00 | 9m 00s | Science 101 - The Sewer Chronicles | I like the idea and the style. The graphics were also very nice, and the sound seemed to fit it well - though the voice overs, while initially cool, got old too quickly when I was just constantly dying. <br/>The killer for me was that there didn't seem to be any way out of the first section. No matter which way I moved, the scientist always died within about five seconds or so. Maybe he was growing faster than he should've been on my machine for some reason? I don't know. Would've probably given this a high score if I could've gotten anywhere with it! |
| May 13 17:24:00 | 19m 00s | The Great Adventure of Mr.Galaxis | Excellent work. Very polished and well rounded - graphics, sound, ideas: all cool. The one thing I'd say is I did find the controls very hard to get used to, and never managed to get past the first level - but I may just be a bit uncoordinated... :) I will come back to it again, though. This is just about the best of the 50-ish I've seen! |