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Feedback comments for LD23
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| Timestamp | Since previous | Game | s0ulcrusher's comment |
|---|---|---|---|
| Apr 24 18:35:00 | Phobius | Hah the pink slime animations are tight! Love the music (gameplay adaptive even?!) and the overall weirdness factor. Great job! | |
| Apr 24 18:49:00 | 14m 00s | Delirium | Take the red pill, and I show you how awesome being able to change character size really is. Short, sweet and straight to the point. I love the alice in wonderland concept, you should keep going with this idea! |
| Apr 24 18:54:00 | 5m 00s | Lodestar | Not sure if this is a lose condition but when you miss a jump the level just scales down (I assume I'm falling?) until it's 1 green pixel. I'm not sure what's going on but I dig the music and the weirdness! |
| Apr 24 19:00:00 | 6m 00s | MakHappy | I love the NES style/palette, feels like I just blew dust out of my cartridge if you know what I mean (wink wink nudge nudge). I also like how twisted the dialog text is, so.. good work on that?! <br/> <br/>Make more of this and make sure you include the control scheme somewhere in the game, I was lost too until I read over your description again. |
| Apr 24 19:18:00 | 18m 00s | The Collector | Wow this is fun. Hard but fun, not sure how to use the monsters I collect or how the apples do anything but the platforming, shooting, collecting, enemy & level design are fantastic. <br/> <br/>One bug though - I couldn't exit the program except by alt-tab'ing out and closing it through task manager. <br/> <br/>Nice work! |
| Apr 24 19:31:00 | 13m 00s | My Little Dungeon | Damn, the music and style are awesome. I like that you kept Q in for collision debug :) I'm confused as to how to make a 2nd level down, none of the things I try seem to work after I make my first row. <br/> <br/>Criticisms: <br/>-The intro is a bit too long <br/>-Make sure the random generation doesn't lock you in on the first turn, that happened on my first try and I had no idea what was going on <br/>-Add tooltips to the resources at the bottom, I didn't know what some of them were |
| Apr 24 19:40:00 | 9m 00s | The Little Glitch | Hmmm, sorry to say but it looks like the game has a lot of bugs... I tried using the 'E' key on everything but the only thing that responded was the button on the column. <br/> <br/>Not sure what you mean by don't turn your back, I cannot interact with anything in the level except the button on the column. I tried the blue/grey boxes, and the red target boxes, the mechanisms on the far off platforms and even the walls. No response. <br/> <br/>Criticisms: <br/>-You have to jump up each step of what look like walkable stairs <br/>-There seems to be no way to leave the starting platform <br/>-The first button you have to select is 4x4 pixels on my screen and the high mouse sensitivity made something as simple as toggling a button really difficult |
| Apr 24 19:46:00 | 6m 00s | ResourceCollector | I ran the .NET 4.0 installer you included but whenever I try to run the game nothing happens, the process starts and immediately stops. I tried running in admin mode and no-go. I'm running Windows 7 Pro SP1, sounds like other people are able to play it though... |
| Apr 24 19:52:00 | 6m 00s | Light the Lighthouse | I was so pumped to play when I saw the intro graphics and heard the sweet music, but unfortunately I die in 1 second every time the game starts. A few status messages draw on top of each other when that happens, telling me to hold spacebar. I've tried holding spacebar when the game starts, and I can rotate the world 5 degrees or so before I die. I gave it a shot, I died 20 times in about 20 seconds. Too bad, I really wanted to see what this was all about... |
| Apr 24 20:14:00 | 22m 00s | WaterdropWorld | The collision detection is wacky, at first I could pass 5 pixels into another object and not get a response, and later on they could be 40 pixels away from my blob and would get picked up. <br/> <br/>Also if you're holding a button down during the endgame state the "game over screen" flickers on and goes away after 1 frame. <br/> <br/>Also since they're small and green and from Mars I'm guessing the accepted term for beings from that planet is "Martians". <br/> <br/>The collecting and building is nice though :) |
| Apr 25 04:01:00 | 7h 47m | Tiny Shipping | It was tough steering the ships at first but after a while I learned to be more delicate with the input. Nice work! |
| Apr 25 04:03:00 | 2m 00s | Accretion | I have a pretty beefy gaming rig and for some reason I could barely play this over 4 frames a second, I think it's all the alpha blended stuff you have going on with the stars in the background. Nice music though. |
| Apr 25 05:24:00 | 1h 21m | Ashard's Path | I like the cute retro style! It seems like the input for double and super jumps is inconsistent, am I doing something wrong? |
| Apr 25 05:30:00 | 6m 00s | Stade 2 (Mr.Oizo) | Neat music and deadly animated objects! I like that you had the columns synced to the track, had a nice club feel to it. <br/> <br/>I could get through the pink zone but when you get to the blue zone it looks like there's a screw hazard you have to jump over. I tried a bunch of buttons but none would jump :( |
| Apr 25 05:35:00 | 5m 00s | TinyGiant | Nice and fast paced action, I like it! I wish the collision for the enemies was a little bigger than the bullets themselves though, I guess that would make it too easy though. Great soundtrack too, I'll check out the bandcamp for your sound dude :) |
| Apr 25 05:42:00 | 7m 00s | Spheres.. | After murdering hundreds of squirrels in cold blood I finally made it to the food fountain. This game made me hungry. A+++++ would play again :) |
| Apr 25 05:53:00 | 11m 00s | The Tiny World of Fiorella | In some ways this is even better than Binding of Isaac, seriously nice work. The boss is so brutally hard!! I like switching between ranged and melee and the pace of the game is really rapid so dying isn't such a bummer. Great work! |
| Apr 25 06:03:00 | 10m 00s | Ant Slayer | The music seems really pro and the level design isn't too shabby. One question - why does Lord British want to know about my feats? It's true I'm a mighty ant slayer but he's been to space and looked down upon us like we were ants. What I'm trying to say is, nice job! |
| Apr 25 06:08:00 | 5m 00s | Genesis | I like the plant growing mechanic and the bot death puff fx. |
| Apr 25 06:27:00 | 19m 00s | Drop of Life | Wow, great way to spin the game of life! One note - the web player's resolution seems to be limited horizontally, it says there are enemy units left but I can't see them on the screen. It also says I have 64 units but I only see 12. Thanks for a cool game! |
| Apr 25 06:53:00 | 26m 00s | Circuit | Decent puzzler for 6-7 hours work, I dig the look too. |
| Apr 25 06:57:00 | 4m 00s | One Room War | Lots of pew here, you should add score! |
| Apr 25 07:04:00 | 7m 00s | When Worlds Collide | The restart anim is pretty slick aaaand I almost broke a finger getting to 94% destruction. Nice work! |
| Apr 25 07:17:00 | 13m 00s | muniverse | Wow those upgrades are expensive! Considering I made $620 in 10 minutes, it would take 7 hours to be able to purchase a shield upgrade at that pace :) |
| Apr 25 22:08:00 | 14h 51m | Particulate Planet | Very artsy but what would be really cool is a win condition and more of your weird illustrations to go with it :) |
| Apr 26 20:46:00 | 22h 38m | Tiny Floppy | I captured everything but the CPU and ports, then got a C++ Runtime Library crash. Still a cool idea, I like hacking games :) |
| May 2 18:28:00 | 141h 42m | Alien Punch! | Nice, I got a score of 370. It plays much better than it looks :) |
| May 2 18:34:00 | 6m 00s | The return of The Lost Viking vs Tiny Predator IIX | Nice! It's kinda like smash tv but with dudes who say something like "Gutentag" all the time. It's also hard as hell! |
| May 2 19:18:00 | 44m 00s | Orbiter | Wow, this is an awesome twist on tower defense, I got past day 25 and enjoyed maxing out my defenses. This is the best entry I've played yet! |
| May 2 19:31:00 | 13m 00s | Nano Ascension | Visually awesome and great theme! One suggestion - the controls are slidey and floaty and that makes precision platforming pretty tough. Maybe dampen the player's momentum? |
| May 2 19:49:00 | 18m 00s | Cleansing of the tiny worlds | This is a tough game, I died with a score of 110. Pretty cool mechanics :) |
| May 2 20:01:00 | 12m 00s | boing SMASH | Playing both characters at the same time was a fun brain twister. Smashing fun wotwot! |
| May 2 20:07:00 | 6m 00s | Tiny Tale | I tried playing a few times but ran into a bug that wouldn't let me get past the church. Interesting entry though. |
| May 2 20:15:00 | 8m 00s | Universal Singularity | 38.9s is my best, dang what a punishing game. |
| May 2 20:22:00 | 7m 00s | Kumiho | Warping is a rad mechanic for a shmup, nice work. Great bullet swarms too, it was pretty tough. |
| May 2 22:30:00 | 2h 08m | Interstellar Moai Ranger | Hell yeah this is badass! Feels like the gijoe arcade game but with more ridiculous, excellent work! |
| May 4 17:12:00 | 42h 42m | Unusable Man and the Orbs of Exponential Growth | I made the world 286m wide and am feeling pretty good about it :) |
| May 4 17:15:00 | 3m 00s | Estrape | For some reason my rope count dropped really fast without using them, that happened in 2 different play sessions which made it hard to get more than 10 aliens. Still, cool idea! |
| May 4 17:21:00 | 6m 00s | Epic Robot Battle For Territory | The shooting is pretty confusing, I'm not sure if I have a mine or a brown block when I pick up a weapon. Also the projectile seems to go in a random direction, is it using your current momentum? |
| May 4 17:32:00 | 11m 00s | SUBPIXEL | Cool style, it would be rad if you could clear the grid with combos. I got a score of 63 when I finally got the hang of it. Nice work! |
| May 5 03:52:00 | 10h 20m | IOTA | I'm trying not to be a dick, but you have a huge pro-looking logo for your "company" and then... no game? Why would you submit this? |
| May 5 04:06:00 | 14m 00s | Uncle Istvan | It was fun drop catching, but a tooltip saying "Uncle Istvan Game" kept popping up in Chrome if I let my mouse still for longer than 1/10th of a second so keeping that from popping up was a meta-game in itself. To fix that set the Title attribute in the Object tag to "". |
| May 13 18:30:00 | 206h 24m | ToastBiome | Neat game! I found a bug - you can still be killed while on the help screen. |