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Feedback comments for LD26
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| Timestamp | Since previous | Game | s0ulcrusher's comment |
|---|---|---|---|
| Apr 29 03:42:00 | raveGRID | I had a hard time figuring out how not to get caught, how are they catching you? Proximity over time? | |
| Apr 29 09:37:00 | 5h 55m | The Minimalist Fisherman | Haha I think the scale of game's economy makes me feel very poor. It took about 7 minutes just to get 1 fish. I think the collision volumes are a bit too small as well, I was right on top of fish hitting spacebar and kept dying trying to kill a single one per run. Nice music + theme though, I had fun playing it, very chill. Excellent work! |
| Apr 29 09:51:00 | 14m 00s | The Unseen | I think the collision for the main character is a little too big, I was exploring exploded/revealed sections of the map and had no idea why I was dying over and over again. Are there other things besides the red and white characters that can kill you? <br/> <br/>Interesting idea and the mood is killer but I hate to say overall it's pretty frustrating to play. I think with some tuning and tweaking this could be really cool :) |
| Apr 29 09:56:00 | 5m 00s | ZIN | Scored 1120! The soft music doesn't prepare you for how hard it gets :) This is really cool, nice work! |
| Apr 29 10:03:00 | 7m 00s | Text Adventure | Wish this had backspace input working, my dyslexia/crap spelling made it hard not to fatfinger commands. I picked everything up and LOOK'ed every room, am I missing something? |
| Apr 29 10:28:00 | 25m 00s | Minimal 2 Player Game | This is really fantastic, the screenshot prepared me for the pong part but it's all awesome insanity afterwards. Nice work, this is the best I've played so far :) |
| Apr 29 10:31:00 | 3m 00s | The Void | Haha love the dialogue, "Don't die on me!". Too late, I died on you, this game is hard! |
| Apr 29 10:49:00 | 18m 00s | Rectangle Iinvasion | It keeps crashing on me after I kill 1/2 of the enemies, are you ever experiencing that? Also could you make Z rapid fire? My fingers are tired and I think I need a replacement Z key :) Nice work! |
| Apr 29 11:07:00 | 18m 00s | cGame | Man this game must be popular, the host at cgame.juplo.com is now unresponsive :) <br/> <br/>I can't even ping the machine, getting this: "TTL expired in transit." <br/> <br/>If you're hosting this from home it looks like a router / switch error. I'll come back tomorrow to give it a try. |
| Apr 29 11:14:00 | 7m 00s | Your Efforts are in Vain | After getting a handle on the controls it got pretty fun, but my eyes hurt trying to see a black square on a mostly black background. Really cool and weird idea for a game, I've never played anything like it! |
| Apr 29 11:22:00 | 8m 00s | Velocibox | Dang this is fun, got to 920 before I had to rest my unblinked eyes. Do you have a library of obstacle setups that you procedurally shuffle in? I got used to certain patterns of obstacles that made it really fun to re-play. Excellent work, this is really fun. |
| Apr 29 12:00:00 | 38m 00s | Robot Meditation | Is there any interactivity with this or do you just watch/meditate? |
| Apr 29 12:17:00 | 17m 00s | Justice | Wow that was deep.. great dialogue during questioning, nice work. |
| Apr 29 12:31:00 | 14m 00s | Floating Point | Incredible, such a strange concept to play a game on 2 open browser windows but this was really cool. Great piano track and I loved the extended info on the kiwi, hilarious!! |
| Apr 29 13:21:00 | 50m 00s | Fortuitous | Nice! Scored 602 :) I really dig the background music, fits the visuals perfectly. |
| Apr 29 13:27:00 | 6m 00s | Echidna | Wow that's freaky-bizarro, I love it! |
| Apr 29 14:08:00 | 41m 00s | A fish called Revenge | One day I will kill red monster!! Man that boss is hard. |
| Apr 29 14:11:00 | 3m 00s | please survive | Got up to 35.5s, this is difficult! |
| Apr 30 02:05:00 | 11h 54m | Sociales Santillana | Is it possible that the initial puzzle could be generated in a way to be unwinnable or am I just doing it wrong? :) |
| Apr 30 04:37:00 | 2h 32m | Tado Toss | Hah found a great place to snipe from on top of the blue hut :) Excellent work, this is lots of fun! |
| Apr 30 04:40:00 | 3m 00s | DREAM | Cool effect on picking up those orbs, I like it. |
| Apr 30 04:51:00 | 11m 00s | Hero's Journey | Dang the double-bat is totally OP! Now I know if I ever have a ninja problem in my neighborhood just go see the friendly potato goddess for the ultimate boon. Great game :) |
| Apr 30 05:03:00 | 12m 00s | mz | Can you host the android .apk file somewhere? I can't access google play on my device :( Thanks! |
| Apr 30 05:43:00 | 40m 00s | Rocket Runner | The boss fight is rad! Love the music too. |
| Apr 30 06:09:00 | 26m 00s | JOHN | As a John those voice clips were especially creepy, nice work! |
| Apr 30 07:27:00 | 1h 18m | Merkaba | Like others here I kept getting stuck in rocks, visually really impressive though! |
| Apr 30 09:20:00 | 1h 53m | shon | The music and gameplay are just so relaxing, I needed that. Thanks for a great game! |
| Apr 30 11:41:00 | 2h 21m | Skeletal: A Barebones RPG | Almost done writing my 1-letter strategy guide for this game! This definitely scratched the progression itch :) |
| Apr 30 11:57:00 | 16m 00s | The Epic Journey of the Narcoleptic Cyber Kitten: Floppy Disk Deluxe | Wow this is crushingly brutal for a game about sleepy cats :) |
| Apr 30 12:06:00 | 9m 00s | Minimum Reason Game: Hail To The Potato King | I'm a perfect potato idiot with a finger cramp. |
| Apr 30 12:28:00 | 22m 00s | Minimalism | Got to the end with 1hp left. This is frantic and fun, nice work! |
| Apr 30 12:35:00 | 7m 00s | Dropblocks | The turret's bullet trails look really awesome, I found myself just watching the disco floor patterns for a bit. It's a pretty sneaky way to dispatch enemies by removing adjacent floor tiles, I like it! |
| Apr 30 12:58:00 | 23m 00s | The Quest for Philip's Glass | Ran into a bug: You can drop a cube while it's halfway through a wall and break a puzzle. Other than that minor thing this is really cool, has a great cheery colorful vibe. |
| Apr 30 13:08:00 | 10m 00s | Platforms In Purple | Spent a long time getting crushed by the double rotating cubes. Very fitting game for the theme! |
| Apr 30 13:18:00 | 10m 00s | XYZ | Wow that was really satisfying, love the pace and transitions between new shapes. |
| Apr 30 14:13:00 | 55m 00s | Perfect Crime | This is hilarious, "Verdict: Quilty" ending cracked me up! |
| Apr 30 14:58:00 | 45m 00s | Flourish | Very chill, I like it! |
| Apr 30 22:36:00 | 7h 38m | Simply Escape | Nice puzzle! Setting Screen.lockCursor to true will fix the mouse bug in the webplayer, also it won't work in the Start() method of an object that's created when the app initializes, so you gotta do this in your Update(): <br/> <br/>if(Screen.lockCursor == false) <br/> if(Input.GetMouseButtonDown(0)) <br/> Screen.lockCursor = true; |
| May 1 01:59:00 | 3h 23m | Pat Chenko's Desert Chrome | So to fire the weapon you have to: <br/> <br/>1) Load shells individually by hitting the 'R' key 8 times <br/>2) HOLD space to chamber a shell, not just tap it <br/>3) LMB to fire, goto #2 until empty, then goto #1 <br/> <br/>It's pretty tricky... |
| May 1 02:40:00 | 41m 00s | Toastergeist | Ghost toast... delicious!! |
| May 1 02:59:00 | 19m 00s | A journey to Nightshade | Sorry, all I get is a blank blue screen. I'm running latest Firefox & flash player on Win7 64-bit if that helps. |
| May 1 03:00:00 | 1m 00s | Host | Looks neat, I'll check tomorrow to see if the link is back up. |
| May 1 03:22:00 | 22m 00s | This is not a minimalist game | Adding detail to the world is a cool mechanic :) |
| May 1 11:06:00 | 7h 44m | Hamburger Ninja | Pretty scary when you turn around and there's a crowd of 100 ninjas coming for you :) |
| May 1 11:21:00 | 15m 00s | Gawdamn Aliens! | Falling into hell is hilarious |
| May 1 11:56:00 | 35m 00s | Drug Hunt | This is fucking nuts and I love it. |
| May 2 02:41:00 | 14h 45m | Way Out | Great sound effect on those spikes popping out from the ground. I agree about the checkpoints, it's a long run :) |
| May 2 03:21:00 | 40m 00s | RedShot | Whoa I like how the environment rearranges itself between matches, very cool. |
| May 2 03:27:00 | 6m 00s | ... | Ran into a bug with the room in your 2nd screenshot, the yellow barrier doesn't go away when you hit the yellow trigger. This definitely fits the theme! |
| May 2 03:37:00 | 10m 00s | MOMOM // �£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½�ª�£ï¿½�º�£ï¿½� | I agree with Sos, this would be pretty cool for mobile too. |
| May 2 03:46:00 | 9m 00s | Complete Revenge: A Hero s Journey | Having a hard time playing it, the jump peaks immediately and I keep dying on the end of the first platform but I'm not sure why. I tried taking the lower route but it's blocked. |
| May 2 04:02:00 | 16m 00s | Space Theory | This looks cool, I'd like to play it but I'm getting the same problem as Joror in Win7 64-bit. I have both pre-reqs installed. |
| May 2 07:59:00 | 3h 57m | Beeat | Great style and the swipe mechanic is cool. I agree with Thein though, there were a few times I died when there was nothing visually colliding with the bee. |
| May 2 08:10:00 | 11m 00s | Blanket the Earth | Wow that's a really cute game, nice tune too. |
| May 2 08:41:00 | 31m 00s | Abyss | Pretty cool! If you want to make it easier for players to gauge depth try enabling fog in the render settings, or you could also add some varied point lights throughout the tunnel and make the obstacles a darker color so you can see the lights play along the surface as they move towards you. |
| May 2 23:39:00 | 14h 58m | Undercolor Agents | I love that you've got local multiplayer on the same keyboard :) Very rad game, I had a lot of fun with this! |
| May 2 23:45:00 | 6m 00s | DownGrade | The flame breath is awesome!! |
| May 3 02:45:00 | 3h 00m | Battery | You should write a tutorial on how to make/render those awesome looking GB sprites, your game gets that look down perfectly! |
| May 3 06:36:00 | 3h 51m | Starhook | Cool idea! My only gripe is when I had 4 paddles going it felt like the game was running @ 3-4fps, which made the game difficult to play. |
| May 4 23:39:00 | 41h 03m | Save the Potato, Save the world. | Great platforming, controls are tight and responsive! Level design is nice too, all around excellent job :) |
| May 5 17:18:00 | 17h 39m | Kitten's Pixel | I think the reason people (myself included) are confused is that your rules are "after he have take/kill all the potatoes in the universe" which is confusing to begin with. Then when you play the game you pick up what look like treasure boxes and cat masks and then nothing happens. <br/> <br/>The 3-pixel tail wag is cute and your style is great though! |