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Feedback comments for LD23
Arkazon's games and stats for all events →
| Timestamp | Since previous | Game | Arkazon's comment |
|---|---|---|---|
| Apr 23 18:12:00 | Steel | Loving the level transitions, nicely done. | |
| Apr 23 18:25:00 | 13m 00s | These Planets Ain't Big Enough For The Both Of Us! | Quite cool, like the movement. Combat felt a little pointless - without something like knockback or stuns you just win by pressing the button faster. |
| Apr 23 18:36:00 | 11m 00s | love in the time of fishbowls | Overall that was good fun, I would say that some of the sounds are a bit too similar though. |
| Apr 24 18:36:00 | 24h 00m | Project AtReL | Same here |
| Apr 24 18:43:00 | 7m 00s | Tiny Zombyz | Interesting concept, very tricky to control though - I basically just left most of them to die and saved one. Also you can survive for a very long time by simply hiding in a corner. |
| Apr 24 18:51:00 | 8m 00s | AAS Tiny World | I played about 8 times, the first 7 of which were me being killed in about 2 seconds by lots of enemies spawning next to me - not great! Final go was a lot better, no enemies next to me and I actually got to play for a while. Would be a lot better if you had a minimum spawn distance so the enemies can't kill you right away. |
| Apr 24 19:08:00 | 17m 00s | BamSquitch | Nice game, I agree with Terra though in that having a lives counter in a puzzle game is somewhat harsh! Personally I'd like to see the shrink timer be based on the number of spaces you can move rather than actually on time but this way works too. <br/> <br/>Oh and the movement animation is pretty cool! |
| Apr 24 19:35:00 | 27m 00s | Spaceship Planet Merge | Pretty cool idea, I finally managed to win after catapulting one of my guys into the sun and another into space! Agree with VDOgamez in that the orbit modelling seemed a little odd, some explosions seemed not to effect it at all whereas another explosion with the same number of plants managed to completely change it. |
| Apr 24 19:41:00 | 6m 00s | 25 Rooms | Interesting idea, Might be worth showing the enemy briefly at the start - I had no idea what I was looking for - is it a powerup? is it the enemy? I can't tell! <br/> <br/>I did eventually win but I've no idea how, I was basically moving randomly since I didn't really know what I was doing, finally caught a look at the enemy one square away from me and got him. |
| Apr 24 19:54:00 | 13m 00s | Short Life in a Box | Nicely done, I like that each new power up allows you to access more areas. <br/> <br/>I thought it was broken at first though when the controls said press space to jump and click to fire, neither of which were doing anything! Figured it out though when I found that first powerup. |
| Apr 24 20:07:00 | 13m 00s | Panopticon | Very nice, love the atmosphere. Had to look at the comments to beat that 3 teleporter room though. |
| Apr 24 20:11:00 | 4m 00s | A Tiny New World | A nice start but as other have said, just needs finishing! Graphics are pretty good. |
| Apr 24 20:26:00 | 15m 00s | Professor Squeaks: The Circuitous Escape! | Like the idea - interesting little puzzle mini-game. <br/> <br/>Controls are bit a fiddly when modifying the circuits though, I kept accidentally closing the mini-game by pressing the wrong button, also when navigating the level it would be nice if the game remembered I was holding a direction key even after I've hit an obstacle so when I jump it automatically continues forwards - not having this lead to a fair bit of frustration when trying to jump through some of the smaller gaps. <br/> <br/>The sound at the end is genius! |
| Apr 24 20:45:00 | 19m 00s | Tiny Failures | Like it! Gameplay is fun, graphics are great. <br/> <br/>I think I managed to break it the first time I played (not sure how, I reached turn 3 and it froze), that only happened once though. <br/> <br/>Would be nice to be able to skip the tutorial, it was quite annoying having to go through it all again the second time loading the game. |
| Apr 25 16:48:00 | 20h 03m | Creature Collect | Nice, took a while to work out what I was doing - agree with dokidoki in that I didn't initially realise the deliver to merchants graphic was the actual target, might be more obvious if the merchants had collisions on them. <br/> <br/>Good fun though. |
| Apr 25 17:26:00 | 38m 00s | Path O' Invasion | A nice idea overall, managed to get to the level where there's a red enemy trying to capture everything (the one after the antibodies). Was a little tricky to control - would be nice if there was a drag select. |
| Apr 25 17:59:00 | 33m 00s | Disastronaut | Installers :-( I understand wanting all the dependencies there but it would have been nicer to include a separate executable as well so those of us who already had xna didn't need to rummage around in control panel trying to find the game afterwards! <br/> <br/>Anyway, the game itself was pretty good, I especially like the ending. Would have been nice if the "0" digit didn't look more like an "8" - I kept getting confused thinking I'd lost fuel when picking up a can! Music was good too, nicely done. |
| Apr 25 18:37:00 | 38m 00s | Tiny World Cardgame | Impressive, a reasonable card game including deck customisation in 48 hours, nicely done! <br/> <br/>Controls were a little bit off - I frequently had to drag cards multiple times before it realised what I was trying to do. <br/> <br/>Enjoyed playing this so again, nice one. |
| Apr 25 19:09:00 | 32m 00s | Tiny World Defense! | Settings screen is utterly broken! <br/> <br/>Stats modifying was quite cool although I'm not sure on the difference between "fire rate" and "cooldown reduction" (I didn't experiment to find out). <br/> <br/>Overall it was quite fun, nicely done. |
| Apr 25 19:15:00 | 6m 00s | Flea Game | Not bad, enjoyed it. Would be nice if the mouse cursor didn't disappear thus making it quite difficult to hit the restart button! |
| Apr 25 19:20:00 | 5m 00s | Rudolph the JUMPING SPIDER | Awesome game, I caught that fly roughly 5 times. <br/> <br/>Audio and graphics fitted the game quite well. <br/> <br/>Hit a bug where the fly disappears out of the level a few times which basically ends in you dying since if you jump after it you die when you leave the screen! |
| Apr 25 19:25:00 | 5m 00s | Arnold Bros (est. 1905) | A fairly good little platformer, not sure how the double jump is mean't to work though, sometimes it let me and sometimes it didn't - I assume this was a bug? <br/> <br/>Agree with Kvisle in that having a larger window would be a lot better! |
| Apr 25 19:33:00 | 8m 00s | Sun Save World | Lasted about 150 seconds before my last two humans succumbed to hunger! Unfortunately there was absolutely nothing I could do at that point - there were no plants, grown or otherwise anywhere near them. I tend to agree with matheus23 in that it needs a bit more action. Music was good so extra stars for that. |
| Apr 25 19:42:00 | 9m 00s | Men not wearing hats | Enjoyed for a while after which I just got confused! After picking up any of the resources I was unable to fire again even after the resource had been dropped, also I wasn't sure where to take the resource so this might be the problem! <br/> <br/>I like the "The End" sign dropping on to the level complete with collisions with the player and non-hatted men, unfortunately I had no idea why it had appeared - my character was still alive, running around stomping on little hatless people. <br/> <br/>Why isn't the main character wearing a hat? :-) |
| Apr 25 19:52:00 | 10m 00s | Tiny Tim's Race World | Not bad, enjoyed it for a while before simply trying to stay in the air for as long as possible! Couple of thoughts: <br/> - The instructions page says you're the yellow car, I then subsequently had no idea which car I was since there were around 4 yellow cars in the race! <br/> - As Tifu has mentioned, some cars don't jump and yet don't crash either, this lead to my first crash since I decided to see if the same rules applied to me. :-) |
| Apr 26 17:11:00 | 21h 19m | Endless Siege | Not bad, quite good fun. A visible health bar would have been nice, I had no idea I even had one until I died, also the dead enemy splats are rendered over the top of the player character which makes it a little awkward at times. Few updates though and it could be a cool phone game. |
| Apr 26 17:43:00 | 32m 00s | Microbial | Very impressive. How did you think of all that in 48 hours? <br/> <br/>Reached the end but I'll admit to having to skip two levels, one was level 20, the other was nearer the end but I've forgotten the number. <br/> <br/>Enjoyed it a lot, nicely done. |
| Apr 26 17:49:00 | 6m 00s | Too Big For This World | Awesome, good game. I only managed to get 6654 feet but oh well, it was good fun! |
| Apr 26 17:53:00 | 4m 00s | Chromatic Breeding | Interesting idea but I found it too hard to tell the difference between my bacteria and the target so I didn't do very well. <br/> <br/>Extra points for innovation though. |
| Apr 26 18:14:00 | 21m 00s | Baby Farm | I'm agreeing with Flyboy - What was that? Somewhat funny but I have no idea what just happened! |
| Apr 26 18:19:00 | 5m 00s | Cereal Prize Astronaut | As others have said, lighting is nice, controls and collisions not so much! |
| Apr 26 18:33:00 | 14m 00s | Freddies | Not a bad game though there was quite a lot of luck involved on the second level which I tend to think isn't a good thing in puzzle games. <br/> <br/>I agree with CherryNukaCola that it would be quite nice to be able to select the freddies directly with the mouse, also it would be good if the selection box was a bit more obvious. |
| Apr 26 18:46:00 | 13m 00s | Intertubes | Quite fun, I got caught on terrain a fair bit but I suspect that was my inability to use simple controls over anything else! Would be nice to get some diagonal shooting. <br/> <br/>Oh and the original didn't work (I'm on windows 7) so I had to use the post-competition version. |
| Apr 26 18:52:00 | 6m 00s | Rat Conquest | A bit too slow for my liking both in progression speed and general movement speed. Looks like it had quite a lot of potential but I get a bit too annoyed at the slow movement so I didn't get very far. |
| Apr 26 18:55:00 | 3m 00s | T-Pod | Would be nice if you could hold down the fire button! Far too many pressed for my liking :-) Overall a good game, fairly interesting paths from the enemies and I like that they destroy the defence laser when they collide with it. |
| Apr 26 19:12:00 | 17m 00s | Tiny Floppy | A good idea, not overly sure how well it worked though. I ended up just building the odd thing and attacking repeatedly, I don't think I ever saw the computer fight back so I didn't build any defenders. <br/> <br/>Got a bit frustrated at having to repeatedly click attack then the target, would be nicer if I could click attack then click the target multiple times, with right click cancelling the action (or something along those lines). <br/> <br/>Extra points for innovation! |
| Apr 28 10:20:00 | 39h 08m | Downsize | A good concept, I like it and it follows the theme well. Got a bit annoyed at the isometric view - doesn't map very well onto directions on the keyboard! I also got defeated by level 3, I could only kill the creeps by cutting myself off completely. |
| Apr 28 10:28:00 | 8m 00s | Planet Waves | A nice take on the genre, unfortunately it felt more like luck than skill when things went well. If left and right are supposed to change the offset then that didn't seem to be working for me. |
| Apr 28 10:43:00 | 15m 00s | [Darkness Creeping] | Impressive little game, died just after getting the yellow key - not sure why though - do the spiders attack you? The other ones I'd walked past didn't. <br/> <br/>Took a while to find the first cockroach but I managed it in the end. As others have said, the fall mechanic is a bit annoying, seems far too easy to fall over. <br/> <br/>The possession mechanic works well, good game overall. |
| Apr 28 22:37:00 | 11h 54m | Link | Very nice game, suffers from a frustrating control issue - really needs a deselect key! <br/> <br/>Nice, well presented story. Enjoyed the game. |
| Apr 28 22:40:00 | 3m 00s | Flyght | Not a bad take on the side scrolling shooter genre. I like the art style, shame the game isn't a bit longer. |
| Apr 29 15:58:00 | 17h 18m | Bombs World | Quite fun, nicely done. <br/> <br/>Hit a bug - once the bombs get larger the visible explosion is nothing like what they're actually doing - I had blocks disappearing around 5 squares away from where the explosion said it should have happened - possibly explains madflame991's comment too. |