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wbobeirne

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TimestampSince previousGamewbobeirne's comment
Aug 23 01:21:00 Laboured A pretty fun game with some strategy required. Good audio work! Would have been nice to have a win condition though, after about 20 e's, I no longer felt a reason to continue.
Aug 23 01:31:00 10m 00s Black Hole The idea of trying to conserve power, but doing anything uses it is a good idea, but I felt there was a lack of balance. Shooting and getting hit used waaaay too much energy compared to what I was getting from the black hole. After about 10 tries, I couldn't find a strategy that worked. The graphics left some ambiguity as to what the front of the ship was, and the enemies didn't really look like ships, more like boxes. <br/> <br/>It's a really good idea, but the execution was lacking. I would definitely say keep working at it beyond the 48 hours though. Maybe add in some kind of upgrade system, and try to make the game progressively harder, as opposed to being as hard as it is upfront.
Aug 23 01:45:00 14m 00s Ryan's Labrynth Impressive work considering how much you put in to the back end stuff. The game initially felt fun, but as it went on, began to get frustrating. Enemies were placed right outside of doorways, and since there was no damage cooldown, you could be killed in an instant walking through a doorway and not knowing what was behind it. Dying was also really frustrating, because while the graphics were fine, everything kind of looked the same. It was hard to get back to where you were. <br/> <br/>If there was more variety, maybe items to pick up or more enemies, it would have been more exciting to continue, to see what was next. Without anything more to find though, I didn't feel a need to finish. <br/> <br/>You definitely have something here, you just needed more time for balancing and content.
Aug 23 01:54:00 9m 00s NO ESCAPE Wow, good 3D effects for HTML5. warping of objects as they got to the edges of your field of view were very cool. <br/> <br/>The range of the frequency of the beeps could have been much larger though. It was sometimes hard to tell if I was getting closer or not. Also, considering there's only 1 sound in the game, it would have been nice to make it a little more polished and not as harsh. Aside from that though, pretty decent game. I didn't finish though, because by the time I got to level 12, I wasn't sure if there was a finish, or if it was randomly generated.
Aug 23 01:56:00 2m 00s Lightbulb Robot Escape The download link isn't working.
Aug 23 02:05:00 9m 00s The Sky Is Falling Wow, this is incredible for just 13 hours. It would have been nice to not have to restart when you fall, but aside from that, I'm blown away (no pun.) The graphics are good, the physics make jumping a challenge. Definitely flesh this one out if you can.
Aug 23 04:13:00 2h 08m Daring Do! Great work for just 1 day. I hope you do put more time in to it!
Aug 23 04:22:00 9m 00s A Helicopter Named Freedom! Great controls, good looking game. It just lacks meaningful gameplay. Just being a taxi is a bit dry. Would also love some sound. <br/> <br/>Wonderful work for 48h.
Aug 23 04:27:00 5m 00s Enough time for escape Very cool looking game, I only wish I could figure out how to win. And that damn cheetah! It would be nice if we had a little more direction of what to do.
Aug 23 04:33:00 6m 00s Castle Skate The first submission to make me laugh (Not at, with. At least I hope.) Not very polished though, the distance indicator didn't display right, the background didn't tile well, and animations could sometimes display weirdly. <br/> <br/>Still a pretty sweet submission.
Aug 23 04:38:00 5m 00s Tea Powered Escape! Very cute game, kind of easy once you figure it out and get a few cups of tea, though. Very short, too. Perhaps a little variety like enemies or something would help. Great submission though! <br/> <br/>Now, for a cup of tea...
Aug 23 04:41:00 3m 00s Escape (what an original name) What is this I don't even. I mean, I won, but still.
Aug 23 05:01:00 20m 00s Bloppo: the great escape Wow, great looking game. Reminded me very much of Gish, though I can't put my finger on why. Was amazed when you switched it up in to a platformer. <br/> <br/>My chief complaint would be the sheer amount of backtracking I had to do. It became really tedious. <br/> <br/>Great audio work though!
Aug 23 05:03:00 2m 00s Alpha Centuri Good looking game, but I couldn't get past getting swarmed by the little black things. Maybe I'm missing something? The flashlight and muzzle flash effect are very cool though.
Aug 23 05:07:00 4m 00s Dark Acre Jack's "Escapology" Very original idea for the escape theme. Good looking game too. If only there were more scenarios! Great thinking though, definitely one of the more original games I've seen. Just needs more scenarios and gameplay devices.
Aug 23 05:11:00 4m 00s Stupid Escape game Well, it's nothing fancy, but you finished. Congrats! The game definitely could use some polish though.
Aug 23 05:20:00 9m 00s Escape from the Dungeons of Dread Couldn't really see the inspiration behind the one button gameplay, made it much more frustrating. Other than that, I loved everything about it. Very cute submission.
Aug 23 05:34:00 14m 00s Escape! A good looking game, but the level design absolutely killed me. Way too many false paths with dead ends, after the 4th or 5th long pathway I followed, only to hit a dead end, I couldn't push my self to keep looking. The footstep sound also made it hard to keep playing, it was definitely too distinct and sharp for something to be repeated constantly. <br/> <br/>I hate to be so negative, there definitely might have been a great game in there. I just didn't have the patience to find it.
Aug 23 07:27:00 1h 53m On The Run! I keep running in to a bug where it says ERROR: Cannot travel to a node you are already connected to. in the home node, which makes me unable to travel at all since I can't back out. Maybe I'm just doing this wrong.
Aug 23 07:29:00 2m 00s Horseback Chase You laid the groundwork for a great game, but there's just not enough content. Would be good to see this fleshed out.
Aug 23 07:39:00 10m 00s Victory Wow, amazing entry. Simple yet challenging with an subtle theme to it. Congrats on an amazing game.
Aug 23 07:43:00 4m 00s Escape Paradise Sorry to hear the time got the best of you, the game definitely would've been improved by some more challenges and animations. Still, very cute game and great work.
Aug 23 07:48:00 5m 00s Fuck El Dorado! Let's get the hell outta here!!1 Very simple, but very good nonetheless. Good looking graphics, though I have to ask, why was everything floating above the ground? Gave it an odd look. Also, I don't know if there was a win condition or not, I never got to it. Would have been nice to indicate that.
Aug 23 07:52:00 4m 00s Hamster Escape! Cute game, but I often didn't understand why I won a level. I'm not asking for super mega HD graphics, but the visuals didn't really explain to me what it was I was clicking, so I just clicked at random. Music was adorable.
Aug 24 02:19:00 18h 27m Where's the Bathroom? Not much to say, it's an extremely straight forward game. Not sure if the levels are randomly generated or not, but way too many far away and annoying dead ends for me. It was also nearly impossible to distinguish were you had been from where you hadn't.
Aug 24 03:07:00 48m 00s Stratus Would've loved to see a little more work on the presentation and story, but great technical feat for the 48 hour challenge. Exceptionally well done.
Aug 24 04:32:00 1h 25m Globular Prisonbreak! A great concept, but unfortunately just devolves to me brute forcing and rotating like a mad man. Could use some work on making the strategy of making colors a better option than just mashing Z and X.
Aug 24 10:27:00 5h 55m displaced Wow, excellent work with the theme. Definitely fits well. The game looked and sounded very well too, though I found I was having some pretty serious frame chopping. Maybe too many effects going at once.
Aug 26 05:39:00 43h 12m Death Boulder Jones Very cool idea, and I was impressed by the opening, but Jones' movements are kind of crazy. He'll turn in crazy directions or just stop at a wall. Would have been nice if he always moved up, but would turn away from walls, then continue going up after he walked away from the walls. <br/> <br/>Definitely a solid looking concept though, good work.
Aug 26 05:47:00 8m 00s Spaceman Spiff Neat game with potential, but needs some more playtesting. The clouds level was painful, the random generation just didn't seem to want to work 9/10 times. The running level also need obstacles that you could hit while jumping. Aside from that, I think you've laid down a solid foundation for a game.
Aug 26 07:11:00 1h 24m Stranded: Episode 1 Decent idea for gameplay, but it doesn't ever really evolve. It would be nice to see more mechanics come in.
Aug 26 07:31:00 20m 00s A memory An exceptionally good looking game! It just sort of lacks direction. How many keys do I need? What do they do? Is it okay to collect the same one over and over? <br/> <br/>I did make it to the swirly bit after collecting 10 or so keys, but it just returned me to the main menu. Is that winning? <br/> <br/>Like I said though, gorgeous game. Good work.
Aug 26 07:34:00 3m 00s Idol Run! The collision detection on the spikes seemed a little wonky, but a good game all around. Challenging, but far from impossible. Decent sound and graphics. Nice work.
Aug 26 07:36:00 2m 00s Cacophony Hate to make the comment section look like a broken record, but I'm getting the same error.
Aug 26 07:40:00 4m 00s Wallazoo: Path to Freedom Decent idea for a game but the execution could use work. The 10 second switching with no countdown or anything to signify when it was going to happen made planning hard. Despite everything being laid out grid based, the npc's would sometimes get between blocks, especially if a wall closed on one.
Aug 26 07:54:00 14m 00s Self Destruct: Activated Awesome awesome awesome oldschool style platformer. Very good looking graphics, would have loved to see (hear?) some sound effects. The effect with the gun push back was a great idea, I wish it had been better presented and more obstacles could have utilized it. Very tough though, I wasn't able to beat it. Love the game though!
Aug 26 08:03:00 9m 00s Flow A really good looking game which seems to have been inhibited by Game Maker. The collision detection was really off, and I couldn't seem to wall-run consistently, (or maybe I was doing it wrong? I'm not sure.) The game also crashed fairly often for me, even beyond that sawblade part in the opening. The game's got a lot of potential, but just seems really rough around the edges.
Aug 26 08:04:00 1m 00s Escape Velocity The screenshot makes this game look interesting, but without any way to play, looks like this one's not going to see much love.
Aug 26 08:19:00 15m 00s and just like that Great game, very cute. As much as I wanted to finish, I checked out tunnel for kicks and got sent back. Made me rage pretty hard. After that, I just couldn't see myself going through the whole level again. <br/> <br/>Congrats on the wonderful game!
Aug 26 08:23:00 4m 00s I Think In A Minute Or So I Will Explode Awesome game, but it would have been nice if transitioning inside a block had a pixel or two of give room, just so you didn't have to be pixel perfect. Would love to see this expanded upon with some sound and some progression with an end. Great work.
Aug 26 08:38:00 15m 00s Claustrophobia Wow guys, this is impressive stuff. Some of the movement and collision was janky, but this is a quality game. Keep sharpening your skills, and move on to more serious frameworks as you get better, and you guys could be making some serious games in no time. I'm impressed.
Aug 26 13:27:00 4h 49m It Burns! The game felt kind of all over the place. Not much of the HUD was explained, and I wasn't sure how to kill enemies. Got stuck on the second level. Liked the music though.
Aug 26 14:04:00 37m 00s Robot Pit Escape Wow, I wasn't interested from the screenshots, but this is a seriously awesome game you have here, hilarious text too. Polish this sucker up with some better graphics, sound, and music, and you've got a serious game. Some amazing level design in here, if only a little too tough for a few. Definitely used the H key a few times. <br/> <br/>Fantastic submission, congratulations.
Aug 26 14:17:00 13m 00s Escape the Zombie Horde After about 5 tries, I gave up. With no indicator of how far I've gone, I wasn't sure if you could even win. Very cool idea though, Oregon Trail + Zombies is a good recipe. Would like to see this fleshed out a little more.
Aug 26 15:11:00 54m 00s Urth Awesome concept with some rough edges. Clicking on planets close together was usually a coin toss, and there were a few graphical glitches. But the goals were varied, and different planet types kept it fresh. Great use of the theme.
Aug 27 13:58:00 22h 47m Forever Running Cute constantly moving platformer. Good game, but the controls and hitboxes could be less than accurate at times.
Aug 27 14:01:00 3m 00s Escape From Beyond Atmospheric visuals and music, but really lacking in the gameplay. The bombs take way too long to explode and the game is just slow in general. Nice use of the Unity framework though.
Aug 27 14:03:00 2m 00s Freeway escape Excellent visuals and gameplay, my only complaint is that there should have always been a way I could go. Sometimes all lanes were filled and I couldn't keep going.
Aug 27 14:07:00 4m 00s It's Right Behind You! Cool gameplay and mechanic, but lacks polish. The way the lava expanded was really nice.
Aug 27 14:11:00 4m 00s .SHADOWS. Great idea, but needed things to keep it fresh. The recall was a great idea, it would've been nice if you could make it more useful.
Aug 27 14:14:00 3m 00s Escape The Dungeon Good looking game, just needs some actual gameplay. Simply walking with WASD wasn't enough to draw me back in after I died. While not a huge deal, the footstep sound was really hard to listen to after a while.
Aug 27 14:24:00 10m 00s Reveal This game has serious atmosphere, had a very "serial killer basement" vibe to it. The gameplay just wasn't there. E was a weird choice, would have liked to see left click. After the 20th bored, I was really out of it. Would've liked to see a proper ending too. <br/> <br/>Great entry though, felt very polished.
Aug 27 14:27:00 3m 00s Escape from the Depths Great idea for gameplay, but it would have been nice to have it be a bit longer with some varied obstacles. Sharks maybe? The graphics and sound could use some work, but they did just fine. Good entry.
Aug 27 14:35:00 8m 00s Ascapen Prime Tough game, but the regenerating health made it just forgivable enough to complete. The difference in speed when shooting and not shooting made for some good fight-or-flight decisions. I feel like the obstacles were a bit too big considering their speed though. Would love to see some sound on this one. <br/> <br/>Awesome entry.
Aug 27 16:02:00 1h 27m "It's A Bunny Story, Actually..." The audio and graphics are very charming, but the gameplay could be downright frustrating. Collisiond detection is less than perfect, and having to start bosses over in one hit made me not finish this one. <br/> <br/>Cute game though.
Aug 30 20:49:00 76h 47m Fragmentation A really good looking game, but you could easily ignore half the mechanics and be succesful for the bulk of it. There was also a lack of progression, would have been nice to see it ramp up in difficulty, then end. Also, after a point, my distance seemed to loop back around to zero. <br/> <br/>Cool game though, impressive for the 48. Polish it up, could be something serious.
Sep 12 03:45:00 294h 56m Upset Great concept for a game, but there were some problems with the implementation: <br/> <br/>The ability to lose without knowing could be frustrating, luckily (I think?) I won without hitting that point. <br/> <br/>No scrollbar. I missed a few pieces of conversation because I AFK'd and left the window open. <br/> <br/>Lack of interaction. The PM's were cool, but I didn't feel involved in the public chat. I just left it open and waited for PM windows to be available. <br/> <br/>Great dialogue though, I'm really impressed how much was written for this. Very believable too. Good work.