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FireSlash

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TimestampSince previousGameFireSlash's comment
Aug 22 17:33:00 Flee Buster Cannot rate high enough.
Aug 22 17:49:00 16m 00s Asplosions! Had a lot of fun with this. Collision was a bit frustrating at times due to the block size in relation to the character, but still played it to the end and enjoyed it.
Aug 22 17:53:00 4m 00s Brine Love the graphics. "hide" seems a bit ambiguous at times, and the pickups aren't explained at all as far as I got. (What do I do with the cells/missiles?)
Aug 22 17:57:00 4m 00s BitScape Goat Energy limit is a bit frustrating at times since you can't possibly know the level layout in advance or plan for it. Love the art style. isometric controls are a bit awkward at first.
Aug 22 18:10:00 13m 00s Fragmentation I found this game most fun before I realized you could use the mouse as well. Once you start combining them it becomes mentally awkward and hard to work out obvious solutions. When you just use the keys there are simple patterns you can use to solve most situations.
Aug 22 18:13:00 3m 00s Pressure Jumping feels very floaty and awkward, especially since you can't half jump. Needs more levels.
Aug 23 00:24:00 6h 11m The Shadows Hunger Not a fan of the light mechanic. It seems a bit arbitrary and is frustrating at times. Still overall good game.
Aug 23 00:30:00 6m 00s Tongue, tip of the Game was a bit confusing at first, I thought it was bugged before I realized I had to move the blob.
Aug 23 00:41:00 11m 00s =-=Solar Escape=-= The red asteroids are difficult to spot at higher speeds, to the point of making the game frustrating. Hitting planets for speed was also fairly counter intuitive at first.
Aug 23 00:45:00 4m 00s Escape from Flatland: an Adventure of Two Dimensions Neat idea! A bit frustrating at times due to the controls being a bit touchy, but very fun.
Aug 23 04:14:00 3h 29m The Life of Borgy Has potential, but hard to comment on it in its current state. I've love to see you keep working at this post jam :)
Aug 23 04:24:00 10m 00s Escape innerspace! Interesting concept. Somewhat confusing on exactly where you're trying to escape to, as it seems you can go anywhere. also hard to follow due to everything being very small, so I kept hitting stuff when I was trying to save time on arteries.
Aug 23 04:28:00 4m 00s Facebreak Escape Neat game. Love the graphics. I've not quite figured out the "trick" to not getting hit when attacking guards, but still fairly fun. Nice to see cooperative AI.
Aug 23 04:36:00 8m 00s The Trap The controls weren't quite as tight as I would have liked for a platformer... my main grievance is that holding space continues to jump, which causes some frustrating circumstances when jumping between platforms. <br/> <br/>Overall fun, would have liked to see a bit more variation in the kind of puzzles (More use of "push button, die, respawn" mechanic perhaps to encourage experimentation more?) but the level design was overall solid and entertaining. Ending was a bit anti-climactic though :P
Aug 23 04:41:00 5m 00s Escape Infinity I liked this a lot. Some of the enemies were a bit hard to deal with, but the concept was very fun and the health made it fairly forgiving, if not too much ("Oh I took too much damage early on maybe I should just kill myself"). Loved the menu style
Aug 23 04:49:00 8m 00s Escape route Some of this appears to be brute force/random at times, but after I play for a bit I start noticing patterns. Its definitely a game you have to experiment around with to understand, but in a good way.
Aug 23 13:58:00 9h 09m To Hell And Back Fun little game. hard to really enjoy the dialogue with the slow auto-scroll though. I would have really liked clicking to advance the dialogue. Also a "smart" right mouse as seen in later adventure games would be nice as well (such as right clicking on the door defaults to "Use"
Aug 23 14:10:00 12m 00s Mob Escape Interesting idea. I agree with the above comments on level progression. <br/> <br/>I also found a strange quirk with your tile renderer. http://fireslash.net/~fireslash/images/ld21_reviews/ld21_joedev_net_1.png seems to happen randomly while running through the levels. Could be a floating point math issue?
Aug 23 14:18:00 8m 00s Road Runner Controls feel very strange and make little sense to me. I kept losing until I realized you had to jump to keep up with the scrolling rate of the game. I'm also unsure why you packaged two EXE files in your entry, they appear to be the same.
Aug 23 14:23:00 5m 00s Boingo's Escape The above horizontal bug was very frustrating. Nice environments. Also kind of annoying that you have to jump so high for such a small obstacle, semi jumps would have been nice.
Aug 23 14:26:00 3m 00s Escape from Castle Puzzlestein I found it very hard to judge how many arrows I needed in advance to go down a hallway. Some kind of grid markings would have been nice.
Aug 23 14:29:00 3m 00s Incomplete Escape Racer! I'd love to see this finished. Or at least maybe fixed for other browsers. (Terrain texture vanishes in chrome)
Aug 23 14:37:00 8m 00s Castle Escape You should re-upload this without the installer.
Aug 23 14:43:00 6m 00s Evasion I liked the guard mechanic, but got stuck on the fourth level. Fun game, liked the use of lighting.
Aug 23 14:45:00 2m 00s DRUGSDRUGSDRUGS Amusing little game. Got old pretty fast though
Aug 23 18:33:00 3h 48m Mouse Trap Love the atmosphere. The traps were still dangerous after being sprung which was kind of weird and the levels were short.
Aug 23 19:21:00 48m 00s Astar Good idea, good implementation. Progression feels consistent and does well to add new concepts and apply them. Enemy AI is very predictable, and that's good or bad depending on what your goals were, but it produces a nice (imo) puzzle feel to the game.
Aug 24 21:15:00 25h 54m Ascii Maze Controls get annoying when trying to move at higher speeds. Also somewhat disorienting when going fast since the grid moves so far per step. Cute idea using ASCII.
Aug 24 21:23:00 8m 00s BombusaXX had to read the desc for the rules, and even then its somewhat confusing. Lack of visual feedback further complicates issues. Interesting idea, just needs more time on the execution
Aug 24 21:30:00 7m 00s Victory Nice idea. Good gameplay, though I wish the boxes were a bit less finicky (Getting crushed by your boxes). Loved the sub theme and lain-esque voice.
Aug 24 22:29:00 59m 00s and just like that Amazing atmosphere. Everything just clicks so well. Usually entries are have an obvious angle where the developer knew "I'm bad at &lt;thing&gt; so I'll skimp on that and compensate elsewhere". In your entry I don't see such weaknesses. Even the level design feels well thought out; with the timings all lining up nicely to avoid forcing the player to wait for a platform. <br/>I'll be finishing this one later :)
Aug 26 02:28:00 27h 59m Don't Let 'Em... Needs some balancing, but a very neat idea.
Aug 26 16:57:00 14h 29m Escape from XYZ Painfully slow movement. 2d espionage sounds fun but at those speeds its just nerve wracking. Also would be nice to have an idea on the hearing range for guards.
Aug 29 18:23:00 73h 26m Attack Of The Chasers So frustrating to control.. yet i can't stop.
Sep 13 00:18:00 341h 55m Planet of Plants Confusing at first. Found it quite addictive once I got going, though balance issues are somewhat evident. couldn't beat the second level.
Sep 13 00:25:00 7m 00s The Accidental Adventure of Jim Cannot skip cutscenes... text is slow, cannot skip. Combat pong is an interesting idea but gets old very fast. Loved the tie in for the old LD theme.
Sep 13 00:29:00 4m 00s Escape Prevention Game crashes on load (both exes). I develop with .net4 and XNA4 so I'm sure it's not a lib issue.
Sep 13 00:33:00 4m 00s Cave Escape! Collision detection was really dodgy. Also echoing previous comments on level generation. No difficulty curve, just beat a level and done.
Sep 13 00:42:00 9m 00s GTFO - The Game Really enjoyed this. Very fresh take on the puzzle platformer.