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Feedback comments for LD20
SonnyBone's games and stats for all events →
| Timestamp | Since previous | Game | SonnyBone's comment |
|---|---|---|---|
| May 2 03:39:00 | Tornado | I'm a hoss. I was able to stand right in the middle of the tornado! | |
| May 2 03:58:00 | 19m 00s | A fine day in the parking lot | OOOOOOH this is rad! I love the 2d/3d style and the characters give me a HOTEL DUSK vibe, which is really awesome. Sounds were really awesome as well. The text boxes stick out like a sore thumb, though. They don't really fit the rest of the game. This was the first game I played for LD20, btw. |
| May 2 04:06:00 | 8m 00s | Tri | I remember seeing this game in your blog during the compo and knew it would be rad! I dig the sounds and the atmosphere with the floating text. I got stumped several times! GOOD PUZZLER! |
| May 2 04:13:00 | 7m 00s | Song of Adventure Day (sAd) | Such a strange and interesting little game... the music is very ominous and the visuals with the waveform are really unique. I had a hard time figuring out how to jump over certain blocks, but when I got the sword I was able to fly around the whole stage. The weapon inside the laserbeam is a really cool idea. |
| May 2 04:16:00 | 3m 00s | Pludum Dary | BOOM <br/>I'm not really show how well this matches the theme <br/>BOOM <br/>But it looks rad and the 3D planet with impact craters is awesome! <br/>BOOM |
| May 2 04:20:00 | 4m 00s | Diagnosis | I remember seeing this game on your blog during the compo and had no idea it would look so RAD in motion! I dig the unique look of the game! It's kinda hard, but then again... I suck at shmups. |
| May 2 04:34:00 | 14m 00s | The Last Survivor | This is really well made! You've mastered the core mechanic, now just expand on it and add more puzzles and this will be a really awesome game! |
| May 2 04:38:00 | 4m 00s | Dangerous II | Uh. <br/> <br/>LOL |
| May 2 04:52:00 | 14m 00s | I Don't Need Your Stupid Weapons | This is pretty rad, but when you get stuck in a pile of OLD MEN, you just repeat the GOT ITEM thing for eternity. Weapon variety is hilarious! I won't mention the funny weapons here just so everyone can see them in-game without being spoiled. With some more additions and tweaks, this could be really great! |
| May 2 06:19:00 | 1h 27m | Take This | This is pretty cool. I didn't expect the Old Man to CUT A RUG. |
| May 2 06:52:00 | 33m 00s | SINGLEHANDEDLY | This is a very challenging and rewarding game. The core mechanics are flawless, and the art is insanely consistent. This is nearly perfect all around except for the theme. I love the SHOOT TO SAVE feature and the SHOOT TO MULTI JUMP. <br/> <br/>Hidden areas + upgrades + epic battles = WOW <br/> <br/>Great work. Period. Not even considering this was made in 48 hours... this is just a great, simple game. <br/> <br/>You should be proud. |
| May 2 07:06:00 | 14m 00s | Appy 1000mg | THIS. WAS. AMAZING. <br/> <br/>I'd love to see a video explaining your rendering style. Or something. Maybe it's in your blog. I'll go read that right away, but WOW. I loved this. <br/> <br/>It had FEELING. And man, it's so gorgeous. <br/> <br/>I LOVE IT! |
| May 2 08:02:00 | 56m 00s | Space Danger | That music track is oddly atmospheric and quite fitting. The game's a bit short but it's a solid foundation. |
| May 2 08:11:00 | 9m 00s | mainFrank | WHOA. You made THIS with Game Maker? Rad! <br/> <br/>I love the visual style and the humor! The fish upgrade was NOT expected. lol <br/> <br/>Some rad music and more sfx would make it TOP NOTCH! <br/> <br/>GOOD WORK! |
| May 2 08:20:00 | 9m 00s | Have You Considered the Benefits of Life Insurance | OH MAN. As usual, your game is friggin' hilarious and unique. <br/> <br/>I LOVE THIS. <br/> <br/>Right off the bat I got a POPULOUS feel. Even though there are no instructions, I was able to figure out what to do really quickly. It's very intuitive. The visual style is rad and consistent, the gameplay is fresh and challenging, and it's HILARIOUS! <br/> <br/>GAH! <br/> <br/>I WANT YOUR POWERS! |
| May 2 08:24:00 | 4m 00s | A Spawn Named Bob | COOL! <br/> <br/>The dashing is very rad. You have a neat mechanic that you should expand upon. This game could be really great with more time and some extra features. <br/> <br/>I dig the 'Baby Mario' style heart mechanic! |
| May 2 08:27:00 | 3m 00s | City Collision III | Some type of explanation would be handy. |
| May 2 08:32:00 | 5m 00s | Ascent of Kings | I like the story! It makes the gameplay that much more rewarding. Good job! |
| May 2 08:33:00 | 1m 00s | LD #20 - Never Let Go, Sam! | You can label your own links, so you can change it to say WEB. |
| May 2 21:25:00 | 12h 52m | Breathing Room | The inhaler concept for BULLET TIME is really awesome. MAJOR INNOVATION POINTS! It is a bit short, but this is Ludum Dare! You've come up with a great idea, now go make it betta! |
| May 2 21:27:00 | 2m 00s | Francis Bacon | WAT <br/> <br/>That music is HYPNO TOAD IS KING OF ALL |
| May 2 21:31:00 | 4m 00s | Lonely Pods | Yeah the sign was hilarious! This is a pretty neat idea and I like your interpretation of the them... cuz it IS dangerous to go alone! BZZZZZZZZT |
| May 2 21:42:00 | 11m 00s | I'm in a Tub!! | SANDWICH GET! <br/> <br/>I laughed. <br/> <br/>And got devoured by a shark. |
| May 2 21:49:00 | 7m 00s | Yhn | I couldn't tell why I could sometimes kill the red block baddies and other times they would kill me... but I dig the mechanics with all the upgrades! |
| May 2 21:58:00 | 9m 00s | Lonely Fortress | UGH. I want to beat this but I can't keep the mouse from losing focus in the game window when I click to jump. It keeps freezing the view and then I have to move the mouse back to the Unity window to regain focus. <br/> <br/>I dig the overall look and atmosphere, and the little Portal 2 - esque 'helping companion' is a great touch! |
| May 2 22:07:00 | 9m 00s | >Start >Fight >Run | I did everything right on the first go, so I'm not sure if there is a wrong way... I'll have to play again to find out, but the story was captivating. |
| May 3 00:30:00 | 2h 23m | My little selling shop on Earth | I got the 'DISAPPEAR' glitch after getting the gold and trying to head back. Couldn't complete the game. :( <br/> <br/>With some sound and bug fixes this would be pretty solid, although the lizard men are a bit of a pushover and could use some OOMPH. |
| May 3 00:31:00 | 1m 00s | Myrktorch | Download seems to be broken at the moment... |
| May 3 00:36:00 | 5m 00s | The Legend of Zelda on Budget Cuts | Yay I beat Ganon. |
| May 3 06:42:00 | 6h 06m | Grave Robbers | I got to 50 deaths but not too sure how this fits the theme? Seems more like TRAPS, which was the theme I was rooting for, anyway! |
| May 3 07:28:00 | 46m 00s | Curse Of The Golden Pearl | Took me 26 minutes. I just couldn't find any dang ol' GOLD PEARLS! Ow. Now my wrist hurts. :( <br/> <br/>This was pretty fun but lacked something that I can't put my finger on... It controls very well and looks nice. |
| May 3 18:28:00 | 11h 00m | Who Goes There? | Things I love: <br/>- The room transition effect <br/>- Character design / overall visual style <br/>- Companion powers! (ICE WEASEL!) <br/>- GAME OVER SCREEN <br/> <br/>Things I didn't like: <br/>- No Sound <br/>- THOSE FRIGGIN FIRE TURRETS! GAAAAAAHHHH! KILLED ME SO MUCH! <br/> <br/>Your LOW TECH time lapse was great, btw! |
| May 4 04:13:00 | 9h 45m | Quaintbrush | Really awesome core concept and very solid gameplay! With a graphical / audio makeover, this could be REALLY solid and make tons of CA$H!!! |
| May 4 04:20:00 | 7m 00s | The Legend of Danger Kitten | The game is totally broken for me. The web version does not let me enter any areas. It goes to a white screen. The IDE version lets me to get other areas but will not let me enter doors or progress at all. |
| May 4 04:31:00 | 11m 00s | Dodgeball Massacre | I'm glad dodgeball wasn't like this in school... <br/> <br/>Your map looks really nice with the static lighting and all. You took the theme and made something unique! Good job! |
| May 4 04:38:00 | 7m 00s | Eminence | OOOoOOOoOOOOOOoooooOOH THIS IS HARD! <br/>Man, this is pretty dang innovative. Kudos! <br/> <br/>I want to get good at this game, but the control scheme needs some refinements or changes... or something. Or maybe I just really suck? <br/> <br/>Great job! |
| May 4 04:43:00 | 5m 00s | Fear of the Dark | Hmmm. Maybe instead of different key combos to control the guys, you could just use WASD or the arrows and then have a toggle button that switches between colors with an on-screen indicator? I dunno... The way it is now, I kept forgetting which set of buttons was for which guy. When developing a game, you can easily forget what it might be like for somebody that's never played your game, as you're SO CLOSE TO IT that everything is almost second nature. <br/> <br/>The idea is really rad, though... and this would be a KILLER co op experience! |
| May 4 19:52:00 | 15h 09m | Dangerous Dan | I LAFFED <br/> <br/>Mission accomplished |
| May 4 20:32:00 | 40m 00s | ZombieRunner...Ware | The dude's 360 degree spinning head is total hilarity! |
| May 4 20:49:00 | 17m 00s | Bonifaco's Bazaar | It took a while to 'get' it... but then it became REALLY FUN! <br/> <br/>I can see a polished version of this being VERY popular. <br/> <br/>GREAT JOB! |
| May 4 20:59:00 | 10m 00s | Robot Village | This is pretty good, actually. It could stand to be a bit more forgiving in some part, but balancing is super hard in 48 hours. The theme seems kinda tacked on, though. |
| May 4 21:04:00 | 5m 00s | Take This Penguin | I could never make it to the top. :( <br/>I think the farthest I got was 143 feet. <br/>I loved the 'NO' when you fall into the pit at the start. |
| May 4 21:13:00 | 9m 00s | Before Evil Come | I'm not sure I really understand how to get the best YOU KILL party score. The whole thing really confused me. <br/> <br/>Don't get me wrong... I like marching across the earth with my super evil undead pals and slaughtering humans, but I just didn't know what the point was besides clicking on my friends and avoiding my enemies. |
| May 4 21:18:00 | 5m 00s | A Colorful Man | I went through with the installation but the game will not run on my system - win7 64 bit. |
| May 4 21:22:00 | 4m 00s | I Hate Games With Powerups! | Couldn't tell what the red powerup does. |
| May 4 21:26:00 | 4m 00s | The Extinct Fireplace | Yeah, is there a way to leave the room? |
| May 4 21:30:00 | 4m 00s | The Alone Sword | WTF AM I lol <br/> <br/>It's gaming in squigglevision! <br/> <br/>I loved the obvious Zelda map nods. |
| May 4 23:27:00 | 1h 57m | The Last of the Nyoms (Prologue) | I FOUND A SECRET AREA! I love secrets. Good work! <br/>Fun little game, although the physics are extra floaty and the movement is pretty slow. |
| May 4 23:28:00 | 1m 00s | Sprung | Can't get it to run in any browser. <br/> <br/>:( |
| May 5 00:56:00 | 1h 28m | Drum Hammer Dig | This is pretty fun but needs procedural levels to really take flight. Oh, and the theme isn't represented in the game, it seems. <br/> <br/>I LOVE THE SFX! |
| May 12 17:27:00 | 184h 31m | Woplin | I LOVE the animation of the player. In fact, I love the entire design of the player. SO RAD. <br/> <br/>The music is great, and you've come up with some really solid mechanics... like the buttons for controlling the sliding walls and the transparent areas that only the player can move through. <br/> <br/>This is a really great game! I dig it! |
| May 12 17:32:00 | 5m 00s | A Steampunk Axebot Supply Run | Rad idea! It is rather short and could use some SFX, but the idea is fresh. |
| May 12 17:36:00 | 4m 00s | The This Quest | COOL LEVEL EDITOR! That's always a nice plus. |
| May 12 17:40:00 | 4m 00s | It is Dangerous to Go Alone in the Dark | Ooooh, this is really cool! I dig the audio-cue gameplay. |
| May 12 17:44:00 | 4m 00s | N3: Name Not Needed | Not very innovative, of course... but it's still solid. It could use some extra powerups and enemies that actually provide a challenge. I did dig the little star constellations in deep space, though! |
| May 12 17:46:00 | 2m 00s | Grab a Jetpack or You Will Die | Won't run for me, either. Same DLL error as above. |
| May 12 17:51:00 | 5m 00s | SpaceJump | The hand drawn paper art style is great, but the platforming section wrecked my skull. I can't friggin' do it. I just can't. |
| May 12 18:00:00 | 9m 00s | Attack of The Heavenly Bats | At first I was like UHHHHHHHHHHH and then I was like OMGGGGGGGGGGGGGGGGGGG. The song will turn you into a crazy person, but the upgrades are rad. The new version looks HAWT. |