Foon → Ludum Dare Explorer → LD19 → Feedback comment stats → wizbane
Feedback comments for LD19
wizbane's games and stats for all events →
| Timestamp | Since previous | Game | wizbane's comment |
|---|---|---|---|
| Dec 20 04:45:00 | -REACH- | Cool basic mechanics & concept. I think you could take the strategy further with some additional mechanics like scanning planets. I wish you could zoom out the view, or get a better idea of which planets you already went to. | |
| Dec 20 04:47:00 | 2m 00s | ...You Are A Duck! | jumping doesn't work for me. I think it could be more challenging if the movement was a bit more slippery. |
| Dec 20 06:30:00 | 1h 43m | Colony Tycoon | Controls are really weird, the acceleration should be capped at some reasonable number. |
| Dec 20 06:49:00 | 19m 00s | It's A Frickin' CAVE | Excellent job, especially after a reboot! I'm thinking the collision with front facing walls could be a little closer, but other than that, you've got a really slick game. |
| Dec 20 07:14:00 | 25m 00s | LoneMine | pretty challenging, you have to mentally keep track where you've been, and it took me a while of wandering at 4 crystals before I backtracked to the boss room and finished it. You could have just took out the whole boss thing and it would be still be fun & challenging. |
| Dec 20 07:21:00 | 7m 00s | Circus Peanuts | Good sound + music. The minimalist/placeholder graphics work ok because they're animated well, but I think some indication of which direction your character is facing would be helpful. |
| Dec 20 07:25:00 | 4m 00s | Jungle | good start, but unfinished, you can fall into pits and get stuck since the spikes don't hurt you. Where are the animals from your 2nd screenshot? |
| Dec 20 07:35:00 | 10m 00s | Autoflotilla | Neat prototype! I think this is the start of a really interesting RTS. I'd like to somehow rally my 1st island boats over to another windmill, once they run out of cargo there's not much to do. |
| Dec 20 07:49:00 | 14m 00s | Disco?Very! | Hilarious take on the theme! I seem to screw up a lot on the downward points, since I'm thinking left arm = left hand, but it's point left = left hand. |
| Dec 21 02:46:00 | 18h 57m | Alphabet Trader | Controls don't seem to work consistently, I couldn't move to the right half the time. I couldn't figure out what to do besides draw red lines around. |
| Dec 21 02:47:00 | 1m 00s | Into the brain | Your download link is dead. |
| Dec 21 03:00:00 | 13m 00s | Scarab Amazing | real solid game, a little disorienting at first but once I got the hang of pushing the areas around it was really fun. |
| Dec 21 03:17:00 | 17m 00s | A Discovery Lost | Not really sure how moving around on a board and getting "score" relates to exploring a new world. There seem to be some bugs, I was able to choose a unit number that was higher than the amount I actually controlled, and the game got stuck in a cycle where it kept asking to move that unit. |
| Dec 21 03:27:00 | 10m 00s | The Jelly Caves | Nice game, sometimes red jellies seem to push you inside a wall. I think the speed of the red/blue jellies is fine, it makes it a pretty frantic game when you're running from a bunch of red jellies! |
| Dec 21 03:58:00 | 31m 00s | Epic Treasure Hunter | Overall solid game, the graphics while simplistic, work pretty well, though i wish there was more variation in the level |
| Dec 21 04:04:00 | 6m 00s | Pass it! v1.1.5 | I got stuck on the top of a ladder :/ But a good game idea, fits with the theme fairly well. |
| Dec 21 04:48:00 | 44m 00s | Prophecy | I second what Hamumu said, the interface could be improved, but I really like the concept. It kept me engaged for a full play through, and it would be even better with another polish pass. |
| Dec 21 05:05:00 | 17m 00s | Husk | Pretty cool idea, the audio + visuals set a nice mood, but its hard to keep track of where you are in the level. I wasn't able to finish it. It would be nice to have a meter for your power too. |
| Dec 21 05:11:00 | 6m 00s | Corpse Runner | Not really much more than a simple maze game.. the twist just makes it take longer. |
| Dec 21 05:20:00 | 9m 00s | Very Lonely In A Spaceship | Couldn't figure out what to do... at least put some initial instructions up. Normally hacking games start with some sort of command prompt. |
| Dec 21 05:28:00 | 8m 00s | Reflective Discovery | Good start! It's pretty easy to beat just by trial and error. Not really much discovery going on here, besides uncovering the hidden reflectors/lasers. I think the gameplay could be taken further if there were more options/combinations for the paths the lasers could take. |
| Dec 21 05:34:00 | 6m 00s | DirectionsTranscend | Interesting idea.. but it can be very slow at times, and frustrating when you can't recover from slight errors. |
| Dec 21 06:13:00 | 39m 00s | Mother Robot | Fantastic execution! Good audio and a really challenging puzzle mechanic. I had a little trouble figuring out what to do at first, and you might want to just get rid of the C key as jump, I hit it a few times on accident and died. Aside from that, I really enjoyed this! |
| Dec 21 06:20:00 | 7m 00s | Purgatory Area | I'm not really sure how it relates to the theme, and the only thing that's challenging is the awkward mouse controls. The audio is pretty good, though. |
| Dec 23 19:14:00 | 60h 54m | Deep sea discovey | Fun, but the gameplay is more about collecting before your oxygen runs out.. it doesn't really feel like discovering. I didn't have any problems running the game, but the pink enemy's collision box is about twice it's size. |
| Dec 23 19:43:00 | 29m 00s | This Is Digger | Pretty simple digging mechanics, but fun, I like how the red skeleton can help you out sometimes. There's a few areas where the graphics could be polished up to be more consistent, like the "NOW WITH MORE GHOSTS" message that comes up between levels. Audio is retro, but a little harsh at times. |
| Dec 23 19:55:00 | 12m 00s | Anacalypse | Gameplay fell kinda flat. Not much to do other than pick a random direction and start digging around. Some sorta indication of where you've been, like a map, might help. |
| Dec 23 21:33:00 | 1h 38m | Light Source | I'd change the wall collision, or at least make them look dangerous, like spikes etc. And the controls could be less slippery, If you improved those couple things and added a bit more gradual difficulty curve, I think you'd have a real solid game! |
| Dec 23 21:59:00 | 26m 00s | Hat Quest | The controls seem a little too fast in the x direction, and without any acceleration. Music is pretty solid. |
| Dec 23 22:07:00 | 8m 00s | Quest for the Four Altars! | There's a bit of a sound bug: holding jump while underwater will continuously play the jump sound. Good start of a basic platformer, I just wish there was something to do. |