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Feedback comments for LD15
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| Timestamp | Since previous | Game | jovoc's comment |
|---|---|---|---|
| Candle | This was really cool and I love what you did with the theme. Looks and sounds great, too. Needs a bit more variety but great game. | ||
| Roundabout RandaBat | neat. My favorite part was the cool "dive bomb" control mechanic. That was really inventive. The red/yellow spikey things flashing was annoying. I like pixelated stuff but the cave was too blocky for my taste.. The level from file seemed kind of gimmicky to me, i like the idea but using a file didn't make sense... maybe have the player enter a phrase or something to use as a key. | ||
| Angry Caverns | Great idea to play as the cavern. The different attacks were great. Nice sound/music as well. Only suggestion is to do something more original than a timer to end each level. | ||
| Refuge | Very polished. Really artistic presentation. Great job. Except for the shots bouncing off the wall the theme didn't seem to fit at all. Really well done but a little too simplistic, there wasn't much to create replayability. | ||
| Lurking. | I really liked the "unseen enemy" aspect. It made it really creepy. More clues as to where the exit was would have been nice ... now it seems kind of luck based. It would help if you could see the cave walls where your flashlight is pointing very faintly or something, too. | ||
| mine | Neat idea. Great graphics and sound, game and the music worked without any problems for me. However it looked kind of like the minecart was getting an erection. The "insta-duck" made it a bit too easy, I think you should have to lower your stance as many times as you raise it. Also there should be something to keep you from just permaducking and just letting the game run. <br/> <br/>Needs a lot more variety, but I love the randomly generated caves, very fun. <br/> <br/>I think if you took this engine and combined it with the something like the gameplay from "Shopping Cart Hero" (google it if you haven't played it) you would have a seriously awesome game. | ||
| Polluted Caverns | looked really nice, but i bet it would have worked better as a straight 2D game. If you're going to go 3D, do something that can't be done in 2d like a FPS or something...I also had the mouse cursor bug. Actually it's a pretty interesting take on the match-3 idea... love to see it developed further. <br/> <br/>You mention the engine is in a closed beta. If the engine isn't freely available to other entrants, it wouldn't be allowed by the rules. I didn't dock points for this, i don't know enough about this engine to tell, but keep that in mind for next time. | ||
| Kavern Keeper | Nice. Controlling multiple minions was a bit confusion but it was a cool mechanic and fun once i got used to it. Great art, lots of personality to this game. It flickered a lot and sometimes the scrolling lost my place but overall very good. Great title screen as well. | ||
| Cavernous Shooter! | Pretty fun. I like the crisp look of everything, and the pixely top down sprites worked well with the style of the game. Nice particle, too. | ||
| Sally Spelunker in CAVE EXPLORER | nice. If ever there was a candidate for an ipod touch game, this is it. This was a funny and subversive idea, and not only that, the game itself is pretty fun, too. Nice job, very original. <br/> <br/>Funny thing, the level was just starting and it said i win. i swear that's never happened before. | ||
| "Life is Guano and Then You Die" | Fun game. Looks great. Controls were a bit sluggish. It also took me a while to understand that i was supposed to fly back and forth.. so used to linear games were you go left to right. Maybe if the cave was closed and there was a mine entrance. Perfect use of the theme. | ||
| LoneStranger's Caverns | man that takes me back.. i loved the kroz games. Great job, I wish there were more levels. I like the graphics, I like how you managed to keep the shape of the text-based monsters with actual tiles. Excellent. | ||
| Sufi | Nice start for a platformer. I absolutely loved the theme. <br/> <br/>The music was a great touch, too. However the controls were pretty clunky, especially on the menu screens and stuff. I couldn't tell if the wind was just for decoration or if it was an enemy, it didn't seem to hurt me like the ghost. Health powerup (or at least reset heath at the end of the level) would have been nice, and allowed for more enemies. <br/> <br/>I did manage to win(once I learned the trick to the ghosts -- just stop moving and hit ctrl and they always die). Starting over a pit in the last level was a dirty trick, but I did have fun. <br/> <br/>Good job overall, with a bit of work on the playability and some more variety, could be a really fun game. | ||
| Rex's Cavernous Survival Horror Game Thing | Nice game. Needs more tuning, it was very hard to control and it seemed like you had to shoot the zombirds for hours before they would die. They also seemed to all get stuck on one platform. However, it was pretty complete for 48 hours in terms of features, just needed a bit of tuning. <br/> <br/>edit: holy cow I didn't realize that you could shoot the level. That's awesome. Unfortunately there's not really much in the one level that makes use of that... | ||
| Dwarf Caverns | had a bit of trouble running this -- the py2exe version didn't work for me, but after upgrading to python26 i was able to run it. Then I learned not to press enter. <br/> <br/>pretty cool. I loved being able to alter the level by mining, and was impressed that you had gameplay and combat. I never did figure out how to open the chest or find the treasure, though. <br/>The dwarf told me the treasure was north, but without a minimap or compass I didn't know where that was. I remember having to draw out the levels on graph paper for the bard's tale but I wasn't quite up for that anymore. Still, great idea and very impressive for 48 hrs. Nice art, too. | ||
| Lost Whelps | Pretty ambitious for 48 hours. the installer's many runtime redistributables were annoying, and the first time I ran it it complained about needing "pixel shader 2.0" even though i've got a pretty recent gfx card, but i ran it again and it worked. <br/> <br/>I really like the idea of a platformer with a rescuing game mechanic, and the art was cute and a good fit for the theme. Unfortunately the game was pretty incomplete (i know how that goes), but lots of potential, next time go with a simpler engine/framework. | ||
| Cave Flyer (blue) | a spaceship in a cave... wish I'd though of that.. jk.. heheh. You actually got a lot further than I did with this game. I liked the color scheme a lot, and the tractor beam collection was a nice touch (so nice that I might borrow it). The controls were wayy to sketchy, though, it was really hard to control. I'm going to try the post-compo version next, looking forward to that. Nice job. | ||
| Down Down Down way Down | a bit incomplete but really has all the elements of a good roguelike. I love having the status text scroll. The visibility was technically pretty neat but was kind of annoying and got in the way of gameplay.. perhaps a different presentation (like fog of war or greyed out tiles rather than all black) would fix this. Nice music! | ||
| Clocksey and the Cavern | Fun game. I really like the music, and the color scheme (except for the text). I think the difficulty ramped up too fast, I couldn't get past the screenshot screen either. like many of these, only loosely connected to the theme tho. | ||
| XOUT | I wasn't expecting too much but this really surprised me. The player controls, especially the wall-jump were really smooth and played well. The animation was smooth and fluid, too. A great start on a platformer. Did run into a few collision problems. <br/> <br/>edit: huh... i notice that other commenters didn't like the controls. oh well, they worked great to me. | ||
| Caverns of Adventure | Good start but pretty incomplete. The "sacred button" was a nice touch. <br/> <br/>The procedural generation was a nice idea but all the rooms seemed way too similar. Also you could walk across fire and water. However, the minimap was nice and a welcome touch in this compo. | ||
| Cavern Crawler (Final) | Nice. It was a lot easier if you stayed outside the cave, hehehe. The ship seemed to rotate around it's corner and not the center. I liked the retro feel to this, and the sound/music was good. | ||
| Byte Vs. GNOME | Art was crisp but too abstract/iconic for me. And just a few more colors (even just the addition of white fills to the shapes) would help. <br/>It did work as a game, and the combat had moments where it was really fun, but also lots of wandering and confusion. <br/>I hope you keep working on this one, there's a lot here that's "so close" to being fun. |