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jovoc

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Islands of the Stone God Great concept and fantastic use of the theme. <br/> <br/>It could have been clearer when you triggered a combination or not. But still it worked great. <br/> <br/>Excellent job and the look of the game was a perfect fit. Especially nice touch making the "god" a giant floating monolith thing..
Pleochorism This made my head hurt (in a good way). <br/> <br/>Very well done and nice progression of the difficulty levels. Great job. I'm not sure what a Pleochorism is but they sound tasty.
Larma and the Missing Island That was really cool and a neat idea. I liked the music. Really, the old-animation theme came together great for this, the B&amp;W look, music, and stretchy animation were a perfect match. Great art. <br/> <br/>I didn't really understand the gameplay -- I could get him to dance and animate but I wasn't sure what I was supposed to do with it. <br/> <br/>Would have liked to see a stronger connection to the islands theme.
Island Hopping Excellent game and nice to see more use of OGRE. <br/> <br/>A few things kept it from really working for me. Most importantly, I think a 3rd person view would have worked much better, so you can really see how close to the edge you are. Also a shadow blob would help with that too. <br/> <br/>The graphics were not really taking advantage of the capabilities of the engine. The grids and bright colors didn't look very polished (tho the water looked nice), it looked like placeholder art. Just a few minutes on some textures would have really payed off. <br/> <br/>But overall, great work and very fun and playable for a 48 hour game. Great way to use the theme in gameplay, too.
Wow, Islands And Stuff!! Nice platformer. The little teleport bubbles didn't really add anything to the gameplay, and the made the layout more confusing and less linear. <br/> <br/>Very nice graphics, but I'm going to get nitpicky here -- first, there were some glitches on my PC and you could see the top of adjacent sprites on the bottom -- this doesn't show up on your screenshots so I guess it's just something with my system. The lopixel art style was great, but when you choose a style like that you have to be strict and consistent. For example, the "throwing star" enemies looked anti-aliased instead of monochrome, and didn't have the black outline that the others did. And the blending in the "glow" didn't fit with the lo-pixel look. <br/> <br/>Character design of the main guy was nice though, and the levels were very easy to tell what was land and what wasn't. <br/> <br/>Music was really well done.
A Practical Survival Guide for Robots Nice game. Really polished look to it. <br/> <br/>The music was great, though it wandered a bit thematically. <br/> <br/>It took me forever to realize that the robot could fly off the island... heheh.. <br/> <br/>The little help info messages added a lot of flavor. <br/> <br/>Gameplay was a bit slow. <br/> <br/>Nice work.
Islands: Through the Sweep of Stars Love the art. The riddles were mostly too oblique for me, I got some of them, some by guessing, but mostly had to cheat. <br/> <br/>The final screen was great, love to see that on a t-shirt. :) <br/> <br/>Nice twist on the theme, too.
Attack of the Canvey Island Monster Love the look of the creature! Very cool and unusual. Gorgeous gfx on the title screen (I hope those photographic elements were taken during the compo weekend, tho. I'll overlook the newspaper clipping but the rest should be original) ... <br/> <br/>I wish the buildings, cars and clouds had more personality, like the monster and the titles, but they're still nice and clean and look good. <br/> <br/>Not too much gameplay -- nothing (not even time?) seemed to hurt the monster, so there wasn't much challenge to it. With a little more work, this could be an awesome rampage-style basher game. <br/> <br/>Also.. "Noooooo!"... great stuff!
Pedestrian Voter Best icon ever. <br/>Nice job on a fun frogger-type game. The humor really made it work. It did seem like you could fit in the gaps between two lanes of traffic most of the time, which made it a little easy. Player movement was pretty slow, even if he moved faster you could make the cars more difficult to make up for it. <br/> <br/>Great take on the theme, traffic islands was a great fit but very original.
Sheep are Flammable Wow pretty impressive, especially the procedural islands. Nice job. Looks really good for a 3d, 48 hour game. <br/> <br/>It took me a few tries to get the hang of flying but it works. Impressed that you managed both a flying and a walking mode. <br/> <br/>And the game lives up to the promise of the title. The burning sheep are hilarious. Great stuff. This is one of my favorites. <br/> <br/>The music was a nice touch. Very complete for a weekend game.
islands nice little memento mori. not much of a game to it tho.
Piratey Tycoon Couldn't really get into it. Hard to figure out what to do.. needs some sort of real tutorial or better yet, a progression where it starts off really simple and adds stuff/items/options slowly. <br/> <br/>Some great names for the boats and crew, though. With some tuning and especially a LOT of tuning on the learning curve, could be a lot of fun.
Hungry Hungry Castaways I like that you tried to put a twist on this type of matching game but unfortunately I think the changes to the formula detract from the gameplay. Why make the user drag over each tile instead of just selecting all adjacent foodstuffs? And not sure what you gain making R and D manual operations. <br/> <br/>The theme worked surprisingly well here. It really added humor and narrative to the game. Esp. like the bugs. Ewww. Overall fun but gameplay a little odd.
i thought we had a thing Surprisingly deep and hilarious. "I'm moving to the city to be an actor." heh. <br/> <br/>Would have liked to see this fleshed out a bit more, and just a little more work on the gfx could have greatly improved it. Also needed more obstacles for the player, as it was there wasn't really much to stop you from succeeding other than getting tired of the errands. <br/> <br/>Would have liked to see sarah's projects get more and more cruel and demented, and really force the player to start making choices about their complicity in her actions.
Island of Darkness This was a lot more complete than a lot of entries. Great start on a platformer. I didn't even realize that the enemies didn't hurt you for quite some time. Also, good to see more games with girl heroes. <br/> <br/>The jumping controls need some work but really your very close to having a playable game. I hope you keep working on it and make a post-compo version.
Mad Hatter Island Fun, but a little simple (understood you only worked 2 hrs on it, impressive for that). Cute gfx. <br/> <br/>Not sure how the island theme fit in. Would have like to see some kind of twist to the conventional platforming mechanic.
Tango Cool idea, I wish it were more complete. Seems like it would be a lot of fun. Good use of the theme as well.
Golden mediafire download link isn't working for me :(
Island Abduction would also like windows port. Will try to play on other platform if I get a chance
These cannons fire too fast Really enjoyable. The gameplay was a bit slow, and I wouldn't want to lose that feel for the combat but if maybe there's a way to preserve that and still improve the pacing. <br/> <br/>The WASD firing was really confusing, I often fired the wrong way when I was sailing down. I'd almost prefer the mouse and keyboard be swapped. <br/> <br/>Still, great game, different and fun. I really enjoyed this one.
Island Warz kind of like Galcon. I guess it's a genre now. <br/> <br/>Fun, but a little unpolished. Quite a few of the levels I got were pretty bunched up and overlapping which made them hard to play. Still, the random levels worked pretty well and was a good fit for the theme. <br/> <br/>I would have liked a better explanation than "sacred sailing routes" for the fixed paths -- maybe draw coral where you can't go or something...
Simcano This is a great game, and really true to the spirit of LD. I really hope it doesn't get overlooked. <br/> <br/>Agree with the rest of the commenters, without instructions this is really hard and I never would have figured it out without tom7's comments. <br/> <br/>But once you get it, fantastic game mechanics, simple and yet deep. The graphics are a perfect fit for the game, and the game a great fit for the theme. <br/> <br/>I just LOVE the idea that every mouse click is a risk, and yet it's a sim-type micromanagement game where it's all about clicking. I don't think I've ever seen a mechanic like that before. <br/> <br/>And also, it's just great fun to just click a lot and make the volcano go supernova.
Island Defence way to slow. And the bombs did almost negligible damage. <br/> <br/>Potential to be a nice missile-command style game. Definitely playable but needs a lot of tuning. <br/> <br/>Just something as simple as making there be 100x as many planes might have made this an awesome game.