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Feedback comments for LD14
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| Timestamp | Since previous | Game | jovoc's comment |
|---|---|---|---|
| Sir Henry Placeholder and the Badly Timed Parade | hatwall rocks! this game was fun and silly and perfect for the theme. Nicely polished, too. All bossfights and no levels -- it's like the frosting without the cake, yay | ||
| The Great Wave off Kanagawa | Nice job. I like the look of this a lot, even though I can't give you points for the painting, you did a great job matching the look of the painting and giving it a consistent, strong theme. The game was fun and a quite challenging. | ||
| Stormwall | Looks great but too difficult... could use some more pacing. The controls were awkward and there seemed to be a big delay with the laser. However, it was a lot of fun and with a bit of tuning could be awesome! | ||
| Fleedom Flies | fun game, needs more variety. I keep intentionally killing all but the middle row of five ships and just keeping them expanded. | ||
| Mood Fo Llaw | That was a lot of fun! Perfect fit for the theme. For some reason I really liked that it moved right to left. Cute retro graphics and good sound. Needs more player feedback, like how far you've gone, health, etc. | ||
| Rock Bank; Rock your way through the working day! | Way to complicated... and once I finally figured it out it was pretty tedious. Which I suppose fits the bank day job theme but doesnt make for a fun game. The story/theme was great, though it was kind of a stretch for the contest theme. Great idea to use a rockband controller in a new way (i don't have a USB one so I couldn't try it) but next time keep it simple. nice music, too | ||
| Short Fuse 2: The Escape | so difficult... fun though, and my favorite part is how the rocks build up to make a "wall", it would have been nice if that factored into the gameplay more. Controls weren't great -- for a level this difficult it needs to play as smooth as MegaMan. Great entry though, I look forward to the podcast and I'll probably peek at the source to see if I can learn me some flash. | ||
| Squeeze Maze | Great concept and a really original use of the theme. A bit too easy, the collision detection was the biggest obstacle. If the wall moved randomly or purposefully it could be a lot more challenging, giving control to the player makes it too easy. <br/> <br/>and the weird gif source code? Bizarre, but made me curious to check out squeak. <br/> <br/>you get mad humor points for "loser!" hehehe | ||
| Wall Wrecker | Nice arkanoid clone. The "advancing bricks" was a neat twist, but it made it even more annoying than regular arknoid. Seemed pretty well polished, and the graphics were nice but looked a little too "candyland", I'd like to see more of an artistic theme. | ||
| Flood of Air | Fun but a bit too easy. Since you can pick any tile, and match color or letter, there's too many combinations and it devolves into how fast you can click. If there were more a bit more constraints such as only picking exposed tiles or something this would be really fun. Also if the unconnected tiles would "rise" or break off like the 'X' it would be more interesting. <br/> <br/>Seemed pretty polished but was a bit bland without a theme. Adding some simple theme and GFX could really spice this up. <br/> <br/>Great job completing something playable (that's more than I can say), you've got the makings of a great puzzle game here |