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Wiering

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TimestampSince previousGameWiering's comment
Mind Wall Whaaaa, awesome. I loved the sound, almost as awesome as the old Front Row whoosh. Only thing I noticed was how the gaps between the tiles didn't look very smooth when zooming in.
Evacuation Pretty cool, completely stylish and highly usable with all the little feedback given to the player. Only complaint is the single long level again :) <br/> <br/> <br/>Food pictures made me hungry, but I am an easy victim right now :|
DoomCake Interesting controls, actually I got used to them faster than with some other isometric games. Nice game, could use some more levels.
Harbinger This game needs power ups, it's frustrating that you have to let go to jump high enough but can't get any further without losing health.
Escape from LHC Movement speed was a bit slow, and the second level was unfair when you chose the wrong path at any time. But the black hole is indeed nice. Impressive amount of scripting in the levels.
Title Unknown Very well done, amazing work. But I couldn't get past the yellow level... <br/>
Fleedom Flies The gameplay was smooth but not my kind of game (not a highscore hunter here :) ). I really enjoyed the monotonous beat, and the look of the alien ships. <br/> <br/>I didn't see a strong connection to the theme, but that goes for a lot of entries (mine too) :)
A thing! Nice, but very hard. I managed to fire missiles twice, but it would help if that would affect the swarm a bit as well.
The Dark at the End of the Tunnel I couldn't figure out what keys to use. From the instructions it looked like the keys on the numeric pad, but other than the arrows, nothing worked. I tried lots of other keys and some seemed to do something (like shift) but still pretty much unplayable. I'd look at the source to see what keys are used but there was no source...
arcticum I loved some parts :) <br/>The ice carving was awesome. At one point the whole ice cover disappeared, but otherwise it was probably my favorite effect in this competition. I also liked the particles and the losing screen :) <br/> <br/>But I thought the gameplay was too slow. I understand that the laggy aiming was there to make it more challenging, but I'd preferred it if the projectiles would just fly even slower, or some other sort of obstacle. Laggy mouse cursors are bad player feedback IMHO :)
Solar Lift I found the enemies' erratic movement patterns a bit too hard to handle :) But the Yoshi's-Island-ness of that pipeblob made up for that.
Defend your castle Weee liked it! I also beat the rainbulbs...the black dots were way harder (and too hard). <br/>I also had to lower the taxes after I was attacked to get new civilians, so the sliders are useful, at least sometimes. <br/>More usability polish and balancing please :)
empire the wall Crashes here (OS X) because I don't have liballeg-4.3.dylib. Should probably be included in the app? :)
doomdoom I usually like random levels a lot, but I'm not sure mine have been possible, even after re-reading the posting's text :) <br/> <br/>I also didn't get along with the gameplay. I really, really think that physics games need more than 48h to be on the same level of playability than hand-tuned movement code.
Short Fuse 2: The Escape Nice little game, but those bats make it really frustrating. I haven't been able to complete the first level yet.
Hello "You have won!" <br/>That was the first time I ever won a text adventure game!
Squeeze Maze Woah, the sidebar sounds like a bit of overengineering? :) <br/> <br/>I really like the idea, but the collision detection gets in its way. Walking out of the screen reminded me of Mario shortcuts though ;)
Walla Zombies! Too hard! x_x Would have been more rewarding with more predictable close combat, or refillable donuts. But the execution is pretty strong, except the trees everything looks very polish.