Maize Runner by miltage 2023-01-15T03:16:21Z
The graphics look really good and I was pretty addicted to trying to better... although never very well
Foon → Ludum Dare Explorer → Users → Tappioca
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Highway Harvester | jam | 720 | 2.93 | 2.61 | 2.14 | 2.79 | 3.40 | 3.09 | 2.60 | 2.93 |
The graphics look really good and I was pretty addicted to trying to better... although never very well
Had a lot of fun with it and really enjoyed the concept! I just couldn't get too far in any playthroughs without it crashing.
Very impressive, good-looking game. Not sure if I was missing something, but I was never really able to come close to overtaking the enemies.
I really liked the visual style! It's definitely impressive for 72 hours of work.
I really like the graphics and the audio atmosphere. It was just hard to tell where my swatter would land.
I really liked the voice acting and the art style! The game was decently fun but I'm awful at stealth games so I couldn't get very far into it.
The music and visuals were fun and I had a blast trying out all the upgrade combinations.
The plot was a little easy to predict but I still really enjoyed and was constantly entertained by the writing and seeing what happened next.
The voice line were a hilarious surprise. And the controls felt really solid using a controller.
Great concept and super polished visuals elevate this to appear better and more polished than a weekend project. The main issues I faced are A) Lack of visual feedback on what was happening B) Confusing how priority is decided on who gets out of the car and performs actions C) Inability to manage certain aspects of the inventory (drop items, equip specific party members with weapons for example). Also had a run where I ran into three zombie hordes in a row with no ways to repair - which meant I had no control over my loss.
Really polished and the mechanics and design all work together to make it really intuitive. Would be fun to see more environmental storytelling.