Incident on Outpost 17 by irwatts 2023-10-03T02:22:58Z
I think the enemy aesthetics and the red smoke they make when you destroy them look really unique for this sort of game, but without sound effects the game feels really empty.
Foon → Ludum Dare Explorer → Users → Smoe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Infinite Square Well | jam | 345 | 3.80 | 3.23 | 4.53 | 3.66 | 3.93 | 3.96 | 3.65 | 4.20 |
I think the enemy aesthetics and the red smoke they make when you destroy them look really unique for this sort of game, but without sound effects the game feels really empty.
Really love the aesthetics, I can tell a lot of love went into the sprites! Figuring out how to combo the cards together is also fun, and having to discard down two cards after each draw makes for a unique feeling card game.
Sorta just a clicker game when it boils down to it, but the Windows 95 theme and the Unity joke are both cute
The character model and animations look really good, but unfortunately I feel like the platforming needs some fine tuning. The character feels a bit too floaty and it makes the sort of tight platforming that the tech demo environment wants feel unfair.
I really like the concept and your assets look really clean, but there doesn't seem to be much for the player to strive for in the gameplay other than avoiding the bullets. Towards the end of the playthrough in particular it feels like the player has little to do besides wait for the loss screen.
I love the graphics and the lil memory character, but unfortunately the game felt a bit too difficult to me and I couldn't get past the tutorial (maybe this is a skill issue, but I feel like the timing was a bit too strict).
Really well polished! I love the simplicity of it and how well you weave the concept together with the puzzles
The MS Paint graphics are charming, but other than that I feel like the fireball doesn't do enough to the ghosts to make the game very fun to play. Also I feel like if you're going to force full screen you should add a menu, cuz as is you have to alt-tab or use the windows key to exit the game.
I love the aesthetics in the game and the way you control the submarine! It vaguely reminds me of Iron Lung (which I mean in a good way). If I were to offer some constructive criticism, the game could offer more feedback to players on when and how different crewmates are in danger. Unless this is a scripted event I felt like I lost Dedication and didn't quite know what metrics I'd failed at to cause that (I'd gone close to fire a few times, but I didn't go into it).
I think the concept is really really cool, but unfortunately the camera felt a bit loose to me and I don't feel like the player gets good feedback for when they're in danger from the water. I also couldn't figure out how to switch tetronimos on either controller or keyboard. The menu also doesn't respond to controller inputs.
Overall I liked it! The characters controlled a little weirdly (I occasionally found one of the dudes getting stuck, and it wasn't always clear to me what way I should be moving a character, though usually in a fun way) and I think maybe more leninent time limits would be better, but I really liked it as both a single player and a co-op game
Decent concept but I feel like the game would control way better if you could just hold wasd to move in a direction. Also the lack of sound makes the game feel a bit empty (also the lack of a menu makes the game a bit of a pain to get out of)
The platforming controls well enough but I think the blocks blend too much into the background (to the extent that I felt the entire challenge of the game wasn't the lava but finding what blocks were jumpable against the background).
Seconding what @zeehatcher said that the text should defs be faster. Also unfortunately the collision of the other people on the street doesn't really make much intuitive sense (and it's also possible to lock yourself in place near the stairs in front of the club). Your aesthetics are really strong and carry the experience, but unfortunately not a whole lot else to comment on.