Sense of Shelf by zactyl 2025-10-08T09:24:19Z
@debugman18 @megalukes Thanks! It was my first time doing pixel art so I was sort of learning how best to use palettes and shading as I went.
Foon → Ludum Dare Explorer → Users → Kinnerk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Sense of Shelf | jam | 599 | 3.20 | 3.05 | 3.01 | 3.40 | 3.61 | 2.87 | 3.38 |
@debugman18 @megalukes Thanks! It was my first time doing pixel art so I was sort of learning how best to use palettes and shading as I went.
My brain is too slow for some of these but I liked it. Screw Bugs, am I right?
Love the art! Agree with custodi about being confused what to do at first. I managed to collect all the potions and everything in the end but it took a long time, maybe it could be improved if you can't pick up the items that aren't ingredients after you collect them once (The books, The Slime colors) because I spend a good chunk of the game just hunting for a few ingredients run after run while throwing away duplicates. I really liked the wall climbing aspect of the platforming though, it was pretty fun trying to angle the jumps based on how big i was.
Love the music and think it adds a lot to the atmosphere along with the 'fog of war'. I got a bit lost at the end with finding the key that was up and to the left of the elevator column and was a bit confused about the gate from the timed fall because I made it to the final corridor via the secret elevator first. I'm not that big of a fan of platformers in general (metroidvanias in particular) but I thought this controlled great, especially for a game jam game!
Fun Game! I experienced a couple minor bugs (one of the items I needed to repossess was a shelf, but it was listed as a mug on both the list and when the contract appears) but they didn't detract much from the game. I would liked to have seen a high score system to improve on further runs. Would slap again.
I usually can't for the life of me play these sorts of top-down racing games but I kind of got moderately hooked and managed to eek out 29 Pieces of Mail. My only real note is that I wish there was some sort of more exact way to know when a letter is no longer able to be collected, it's always a bad feeling when you think for sure you got there within the window while the blue pixels were there but end up missing the timing. The map looks good and has an interesting layout even with the few sprites!
Not sure if I was supposed to be able to get the Collector powerup before the Jackhammer, but did enjoy the ultimate collection. I do agree that the boxes felt a bit too heavy.
Great concept, but I found the game to be perhaps a bit too tough. Either my runs weren't spawning with enough real cards, or I was flagging them as fake for discrepancies not considered forgeries. I would sometimes flag a card as fake because the size of the font in the Heading or the word alignment with the description box was different, but looking at the tutorial on this page it seems those were not legitimate factors? Something to look into if you decide to touch up the game post jam. I liked the card art but if there were forgeries in art variations outside of the foiling effect, I couldn't tell.
Liked the character designs a lot. Managed to collect all the marbles by being conservative and just ruining the lives of the younger kids and hoarding their marbles like a dragon before challenging up. Really wished there were a couple of different board types to play on, once I found a strategy that worked most games ended up feeling the same. I like the zoom in as the marbles come close before hitting but wanted there to be some sound effect to really make those moments feel more exciting. I wish there was a way to wager more than one marble at a time, because earning a stock to be able to reach the next marble tier was sometimes a grind. Definitely rough around the edges in Jam form but I can see the definitely see the interesting potential for things to be explored with more development time.
As a on and off Yugioh addict I appreciated the humor of the card references (I don't think I ever actually really registered the card art on Mask of Darkness before). After my second day at the computer job, I got sent back to mowing lawns and was unable to buy rare packs or singles again until i worked through the days once more. Either I found a bug or I guess I got fired lol. I liked how you were able to convey the changing collecting experience with pretty minimal systems.
The mood is sublime, I'm pretty familiar with roulette so I didn't mind not being able to read the board, but after reading the how to play section the first time, I had a hard time remembering what each drink did and really wish there was some sort of ui feedback in regards to the cocktails. Not sure if there was an endpoint but I managed to rack up about 2000 in souls before finally stopping since I had cycled through the different demons (after a few fails, naturally). I'm not going to lie I did get legitimately spooked. You got me.
Very fun gameplay, at moments I felt like a clumsy octopus trying to get all my fingers in order. I think having the client say what they want or don't want outright sort of takes away an element of the game away, since choosing which client you pick and what they are interested in doesn't seem to change much from the player's perspective. I liked the mechanic of being able to take your finger off the key with a small window before you need to put it back again, but found that there wasn't much reason to adjust my fingers within a auction day. The art does a great job of tying everything together!
Excellent Game. Just short enough to warrant playing multiple times to chase that high score and improve your strategy. Sometimes it feels a bit unlucky with the flower spawns, but I guess that's just the nature of random gen. I really enjoy the play pattern of quickly making slap dash patterns for the bees at first with quick surveil of the map and then taking the time to do it more efficiently as they start moving.