Food Chuck by PeachTreeOath 2020-04-22T06:06:50Z
Definitely feel the Mad Max vibes. Music is very hype and add to the nonsensical chaos around it all.
Foon → Ludum Dare Explorer → Users → JRD
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Tablet Force | jam | 612 | 3.75 | 3.66 | 3.31 | 3.61 | 3.63 | 2.47 | 3.86 |
Definitely feel the Mad Max vibes. Music is very hype and add to the nonsensical chaos around it all.
This game gave me a nostalgic feeling of the initial segments of Spore! The controls and mechanics felt intuitive and easy to pick up. It is simple, but refined.
Movement was solid and it was genuinely satisfying to just slide around.
I love how your character just rolls around. The decay on the meters and having to juggle between 4 of them keeps you alert. Although, by having the meters lock when they are filled completely, the game does get easier as you progress. Graphics looked polished, movement was solid, and Blobby is precious.
There seems to be an issue in changing the the controls to QWERTY mode in the options menu. While the tutorial graphics change to reflect the QWERTY controls, the actual controls remain in the AZERTY format.
Aside from that, I love the concept and still managed to make it work with the wrong keyboard config.
Love it! I love how the music adds to the sense of urgency and panic. I spent a good while doing trial and death figuring out what sequence of upgrades work best.
One thing I found was that the difficulty mainly scaled with the number of upgrades you got. While a good challenge when you are trying to get as many upgrades as you can, you can just get upgrade 5 (extra souls so you can afford the increased life cost) and wait out the timer with minimal obstacles. What might work better is if the obstacles came in gradually as the timer neared the end (probably just my opinion). Then again, having the difficulty go up as you upgrade does make this game have more strategy when you have to consider your first few upgrades will be a double-edged sword.
Overall there is a lot of replay value in this game and it was really fun!
Unfinished or not, the game play is pretty solid and engaging! I felt encouraged to explore the corners and crevices of the map to find batteries and resources and almost each spot on the map had some purpose. Although, the white on white made it hard to see some things or read text, but still manageable.
One weird thing that occurred for me was that SteamVR would boot up whenever I booted up this game. I'm not sure if that was a game thing or something on my end.
Really interesting take on a tower defense game. A lot of strategy is needed at the start. While I feel like the difficulty spikes pretty fast around 5 minutes in or so, that is what makes this addicting. I found most success in spamming auto missile launchers until the game plays itself 15 minutes in. Great game!
RIP the dinosaurs. I tried, but those meteors really hate the Earth.