Foon → Ludum Dare Explorer → Users → Glurgludor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Collector, Open the Door | jam | 209 | 3.75 | 3.82 | 3.26 | 3.82 | 3.78 | 3.50 | 3.94 | 3.57 |
| 2025 | 57 | Depths | 👥 | Dig Digger | jam | 19 | 4.36 | 4.37 | 3.79 | 4.28 | 4.33 | 4.38 | 3.82 | 4.14 |
| 2024 | 56 | Tiny Creatures | 👥 | Tiny World Mayhem | jam | 103 | 4.07 | 4.15 | 3.52 | 4.22 | 4.64 | 4.13 | 4.10 | 4.07 |
| 2024 | 55 | Summoning | 👥 | Seamonner Survivor | jam | 130 | 4.05 | 3.89 | 3.95 | 4.27 | 4.47 | 3.88 |
Incredible atmosphere!
Gg!
Really fun game and tasty gamefeel!
Very current concept. I had a good laugh!
Very nicely realized, I find it complicated to aim and move at the same time, which makes confrontations a little confusing. I'd also say that the pace of the game is a little slow, I'd have liked to be able to shoot faster and more even if the enemies had more hit points. The hole in the center is very impressive, but not being able to cross it forces us to constantly go round in circles.
Bravo again, the game has potential :)
Really fun, gg!
Haha thanks a lot @stingdragon! What's your best score?
@blackpulse Thank you so much for your feedback! Syncing the music and gameplay to make something both balanced and fun was quite a challenge ^^
@stingdragon So close to the diamond medal! Congrats 🙌🏻
@binaryprinciple Maybe one day! Your comment warms our hearts
How do you imagine a more complete version?
@ausstein Thanks again! If you keep telling us we're going to have to do it, what would you like to see appear in a more complete version?
We're waiting for your new high score, the competition is tough!
@botch-frivarg, thank's a lot!
@x2shadow what a score! Thank you so much for your comment 🤘🏻
Yes, as you might have guessed, we worked hand in hand with the composer to match the music to the character's actions.
How many tries did it take you to achieve this score?
I still haven't understood what just happened!
The atmosphere is fantastic, I really like the idea of the background gradually revealing itself as you clear out the clutter. I would have liked more interaction with the objects, as it felt like I was mostly just clicking without thinking too much; having little puzzles to solve would have drawn me deeper into the setting. In any case, congratulations on the work accomplished—there are so many objects, it's incredible!
A big bravo for the level of finish, I would have liked the controller to be a little more dynamic and less buoyant, but it was a lot of fun to play. It reminded me a lot of the Worms grapin, was that one of your references?
Very well executed, I struggled quite a bit, gg! (I love your logo)
Interesting concept, even if there are only certain objects, you're always surprised when it pops on the screen.
Incredible graphics!
Congratulations on your first Ludum, I must admit I was a bit confused by the character's movements and the combat (I don't know if it was necessary for the experience you were looking for) but I liked the atmosphere. The advice I'd give you is to try to simplify your systems as much as possible so that you can put all your energy into the essential things to polish them up and make the experience as understandable as possible to keep us captivated.
Are you planning to do it again in the future?
Really fun game, gamefeel on point!
Your welcome :)