Foon → Ludum Dare Explorer → Users → Ethereal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Emotimon | jam | 1220 | 2.44 | 2.25 | 2.42 | 2.80 | 2.68 | 2.29 | 2.41 | 2.88 |
| 2022 | 50 | Delay the inevitable | 👥 | Never Alone | jam | 723 | 3.51 | 3.44 | 3.70 | 3.56 | 2.98 | 2.20 | 2.94 | |
| 2021 | 49 | Unstable | 👥 | Block it neon | jam | 655 | 3.59 | 3.31 | 3.37 | 3.74 | 3.72 | 3.40 | 2.13 | 3.16 |
awesome game, the music aswell!
its really challenging to save those poor orbs, and i keep letting them down :(
i think the screenshake is a little bit too much; my eyes are still shaking while i write this comment :D
What an amazing idea!
I FUCKING LOVE PRESSING THE BUTTON!!! only problem... i wasnt sure when i finished the game (i probably should play one more time just to be sure.....)
I spent around 10 minutes reading the different slides until i figured out what exactly to do. (atleast i think i got it now).
But its really hard to understand how to perform actions and which actions i should perform. It would have really helped me if you had a small tutorial scene just showcasing the different characters and what they could do. for example: my police triangle was on the train with the bomber and i thought that will win me the game. Feedback for the actions would also be great, maybe a UI on the side that i can click that shows me when a action is ready (this also helps understanding the game). i rarely knew why my actions did not work or if they got registered.
Played Long Enough to get all upgrades. Overall pretty well balanced gameplay Loop!
Here are some random thoughts i had: * The master volume sound bar is not really smart, the way it works you can just leave it out. * the sound gets REALLY loud, once you have a horde around you; maybe its fine to not play all death sounds * the progression is fine (i always improved by just the right amount per round * its kind of annoying that you are forced to play the first 2 mÃnutes; once you are OP. its just a waiting game for most of it. the really relevant part is limited to ~30 seconds per round * obviously you could add animations and such; but it was good enough for me * moving into the base is kinda glitchy; it gets annoying when you are teleported back and since you have to run around your base all the time it will usually get you killed * walking diagonally allows you to move faster
probably the best fit for the theme so far! was fun!
:)