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Densin

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
201944Your life is currency👥Collateraljam
201841Combine 2 Incompatible Genres👥FishX Brawljam7643.293.563.183.503.703.06

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by Densin

LD42 — Running out of space

Kessler Syndrome by SlimothyJ 2018-08-12T22:09:37Z

That's awesome man! Our team is currently making something similar like that as well, but we opted for doing it in 3D. We initially thought of doing the exact same idea as you've realized here, but we made a lot of changes early on so it's awesome to see the initial idea realized and to see that it seems to work really well.

I can't wait to try it out after we're done with the jam and submitted the game! Looking forward to it!

LD44 — Your life is currency

Collateral by Densin 2019-04-30T02:30:43Z

Well we made it, lots of crashes, lots of bugs squashes and one sick developer.

LD41 — Combine 2 Incompatible Genres

Card Mayor by nander 2018-04-25T16:10:13Z

This is my kinda game, I love city management games and seeing my city grow! Though it's rough around the edges I can really see the potential this game would have. I had the idea for a city building game using cards some years ago but never went through with it past the "Hey this is a cool idea", so it's cool to see it as an actual game and it actually working rather well!

The adjacent bonuses are novel ideas but the creeper cards make building the most efficient town, not a really worthwhile option, I wanted to place a bunch of power plants and a steel mill in the center, but that skyrockets the available work and it punishes the player for wanting to play like this, I'm not too sure how I feel about that.

I also would've very much liked to see the population exponentially increase based on the amount of housing and work available and not with a fixed amount per turn.

Personally I would speed up the process of the cards being drawn, perhaps even only limiting the amount of total cards in hand but having a set amount of cards in the hand and having to discard when your hand surpasses a certain amount of cards at the end of a turn. I can also very much get behind @psilocybegames 's feedback. The university increasing the amount of cards you have is an interesting idea, but with the current way the hand is set up and having to press buttons to scroll to other cards, it becomes quite tedious and there's not a lot of reason to build it past the initial first one to get the HiTech office.

Due to the work that the other buildings gave, I found myself not really making offices as I didn't really have a reason to, leaving them mostly unused in my city, this is a shame, I really want to be able to use them!!

Zooming in and out would be a nice addition so you can see your whole city in one screen, it's one of the pleasures of a city management game and really showcases the progress you made. Tilting the camera would also be a really nice addition to the game to see your city in a new way.

The audio was a little bit droning, but this is easily remedied by adding some more and different tunes.

Final bit of feedback or rather a request, please add a **next turn keybind** that just allows me to skip to the next turn with the press of a button! It'll feel a lot nicer not having to move my mouse to the discard pile (Also you might want to add "(Next turn)" underneath the text so people know that they have to press there to go to the next turn.

All in all, this game has a lot of potential if you were to expand on it with more buildings, an revise the UI of the game. Well done! I'd love to see this game explored further past the game jam state!

Here's a picture of my beautiful city Densinville! (Please let me name my city when founding it!)

2018-04-25 (8).png

MechaSnek by bluescrn 2018-04-25T18:37:41Z

Man what a juicy game! Fitting music, nice vfx, good sfx and great visuals. The camera didn't bother me one bit honestly and it was understandable why it moved the way it did. The shooting felt great and the controls work well except for one part.

I have to say that I'm not too sure about the other parts of the body being shootable and blocking your own shots, in a game like snake where it is the goal to become the longest you can become having something that punishes you for doing just that feels off. Though I guess that depends on how you want to approach the mix.

When first playing it was a bit difficult to grab powercells for some reason, I missed them, I'm not too sure why, maybe because there's no really clear grid displayed. But once you take the shift in perspective in mind while moving it becomes easier.

I'm not sure if this is intended, but the game remembers the buttons pressed. By pressing A and D repeatedly 10 times for instance, it'll do that action 10 times even after no longer pressing any buttons. It seems that the last action gets added to the end of the list of input actions, which probably isn't something you really want, you'll want tight and responsive controls when playing this, when making a mistake you'll want to be able to correct it immediately. It could be that this is a result of the game moving in real time and not necessarily in a manner of move-wait-move-wait like how snake usually works. It is rather nice for turning 180 degrees though, so maybe having a maximum of inputs to the list would be nice to have, or to have it based on the amount of time in between inputs.

When I played the first time I thought that some of the elements in the ground were some sort of powerup for my mechasnek, might be a cool idea? Like a boost or slow down, or different weapons even.

I would love to see this explored further with some more guns, different level layouts (Bigger levels!? Space!? Awesome!) and different enemies.

You've got a real gem here! Very cool, well done all, very impressive!

Puttsy by morrilet 2018-04-26T15:04:32Z

Heya, so as promised, I played through your game just now, I think it hits the perfect notes for a nice minigolf game. The art was nice and simple, part of me liked that it was entirely top down but another part of me would've liked to see an isometric camera or even fully 3D from behind the ball. Seeing the ball get pulled slightly towards the hole was perfect, and made this game immensely enjoyable without any of the frustrations of minigolf, well done!

You absolutely nailed the audio in this, the music is calm and relaxing, and hearing the satisfying tick of the golf ball being hit and the incredibly gratifying putting sound of the ball hitting the hole was perfect.

I'm not too sure about this actually being tower defense though, it's more of a... minigolf course puzzle game, I get they're towers, but it's sort of negligible especially since your goal is to putt the golf ball and not to prevent it from being putt.

If anything the thing I would change the most would be to have the towers stay on retry and to show their influence, this makes setting things up a lot clearer and I'll know where I need to make the ball go. Aiming the cannon myself was also a bit.. easy, why not have it rotate on it's own? You could even mess around with the rotation speed if you want to make variants of it, timing becomes more of a thing then, which is perfect for a minigolf game (just think of those real minigolf courses with the windmills and such).

I absolutely wanted to play more after those 7 holes and I was kinda put down when I reached the end. It was immensely fun and really nice and quick as well, just some quick minigolf matches in between working.

If you are going to continue development on this game consider going a bit more towards actual minigolf part and have strokes in there as well, so that you can work with score! The hole in one mode (this current game) could be a game mode of the game itself! And definitely consider bringing this out on mobile devices, it would work amazing on there. I can already see myself playing this during my commute to uni!

All in all, a very fun, relaxing game with a lot of promise! Well done!

Blocks'N'Blaster by HPMNK 2018-04-25T14:33:21Z

The premise of this game is great! I'm not much of puzzle game enthusiast but I've always been able to appreciate Tetris still, combining it with a platform shooter and having to actually hit the tiles to move them in the direction you're facing and to rotate them is a very clever way to add a new element to an otherwise already perfect game.

I encountered a bug that happened after I placed a one tile line cleaner in a one tile space. The tiles that spawned were put in front of the player and I walked behind them. For some reason I was able to place I think a small L block (3 tiles) through it and then when the next brick landed it froze the game.

In windowed mode the text at the top doesn't refresh but gets displayed over the old score, leading to me being unable to read the score, in full screen this issue doesn't exist, so it's all good.

I've included screenshots so you can see the issues I have been encountering.

2018-04-25 (1).png 2018-04-25 (2).png 2018-04-25 (3).png

Other than that, awesome game guys! Very enjoyable! :D

Rhythm Overdrive by Diblow 2018-04-26T20:14:58Z

MY GOD THE JUICE IS REAL! Holy crap what an amazing game, the controls are tight, the music is great, the vfx are amazing and the visual style is out of this world.

I think you can do a lot more with the music and this game format, but taking the limited amount of time into account this is just right,hitting the right spots to show what could be!

I wasn't too big a fan of the green weapon fanning back and forth, but maybe that's just a case of balancing or simply straightening it out, I do understand why it happens, but perhaps it's more suited for a different weapon.

Now don't you dare drop this and not do anything with this, this has so much potential! The game as it is now is a great start and proof of concept! But now it's time to step it up to the next level! Let us choose our own music, adjust the level based on the music, enemies, upgrades, maybe even a shop, etc!

This game could sit right up there next to Audiosurf and Beat Hazard! Awesome work!

Paddle Pals by Mors 2018-04-25T14:11:39Z

Man what a great game, I saw this game come by on Lumpy's stream and I absolutely had to play it myself!

I absolutely adore the art style and music, the controls are tight and the game mechanics themselves are simple but the resulting gameplay has quite some depth. This all leads to a great game that I would love to see you all explore and create for further!

If you can figure out a way to nail mobile controls this could be a great game for on iOS and Android tablets!

Awesomely done!

Ultimate Hero Simulator by antvelm 2018-04-25T19:34:06Z

Awesome game, I just finished it. I loved the graphics and the music, very well done. The storyboard conveyed the story well and was a nice way of setting the scene and a great thing to end the game with. The little pupper was a great addition and the beam was a nice little bonus for when you take good care of him. I loved how the pup was the only way to get your health back, an interesting feature for sure.

I went into the end with too little health left and didn't know what to do when the tons of bullets headed my way, I figured it was part of the game and waited until I saw a shield. I kept walking and then died when the shield gave out, just mere centimeters away from the button! So frustrating!

I encountered one small bug where I got stuck after using a sword attack and I kept walking into the direction I had been facing, unable to move back, though I after using the sword attack again I got my movement back, I have only been able to replicate it once, but I'm still unsure as to why it happened.

Is standing on the sushi intentional? It's a little annoying when you want to pick it up and you just stand on it, having to walk to the side and then back to pick it up, especially when it's on a platform and you have to make your jump exactly right to be able to get the sushi.

Also.. what's the deal with the dog poop? Could you explain that bit to me?

All in all though, really good job and very enjoyable! You should think about expanding it, I'm quite sure there's a whole lot more you could do with it and I know for a fact that you could sell this! I'm looking forward to seeing a more expanded post jam version (gimme a big story with different levels, environments and weapons!)

Ultimate Hero Simulator by antvelm 2018-04-25T20:45:47Z

@Ruslana Ahh, yes, I did notice that, I thought it was a "negative" score like a "You stood in dogpoop, lol idiot". Or that maybe you could use them against your enemies, lol. Thanks for your answer though!

Date Night by Darby Costello 2018-04-25T14:59:47Z

This is a great game, we all gathered around @Lars-Olav-Otten when he was playing it and went to go play it ourselves shortly after.

While this isn't necessarily the type of game that I would normally play myself, I can definitely see this being a fun game for those that do play these types of games! The game is oozing with humor and the graphics are absolutely stellar, what an amazing style! The different rooms really work well, making you having to map a layout in your head for where everything is so you can find the proper room.

I have to admit though that I kind of would've loved to see Trey being able to escape from the batshit crazy woman Trey for some reason ended up with. I would also very much like to see other dates and a randomized room layout.

I have to also admit that I wasn't really sure what the purpose of blocking off an exit in a room was for, could you maybe explain it to me?

Other than that, very cool, with a lot of potential! Explore it further if you have the chance!

Date Night by Darby Costello 2018-04-25T16:23:15Z

@Darby Costello I see, yes that does make sense, jams are brutal when it comes to scope! Thank you for explaining and be sure to do develop it further if you do have the time and want to spend the effort on it, it really does have further potential.

FishX Brawl by Lars Olav Otten 2018-04-24T16:32:16Z

@BlueMirror You were absolutely right, it was quite big (last minute building and uploading left quite a few unused assets in the build), thanks for bringing it to our attention! We managed to reduce the file size by 200+ MB (!!!) in the new version! A way more manageable file size don't you agree? If the file size was holding you back from trying, we hope you will give it a try now!

Once again thank you and have an awesome day!

@Darby Costello Absolutely and what better object to simulate physics with than with fishes, right!? Thanks for checking out our game, we're glad you enjoyed it!

@Stending Awesome to hear you had a good time with your neighbours! We had some more fish planned and were even planning on giving each fish their own characteristics (fish-teristics!) and traits, but you know how it is with gamejams, thankfully it's still fun without them! Thanks for checking out the game and playing it the way it's best played!

@Coding-Ape Awesome to hear you liked it! Maybe if the guys are up for it we could try adding some more fish and maps (or more things), would be fun to do, but first it's time for some rest.

FishX Brawl by Lars Olav Otten 2018-04-26T03:07:07Z

Hey @morrilet, thanks for checking out our game! The "minigames" level is really just something a programmer quickly made to mess around in with the fish physics, we figured we just left it in so people can hit something other than other people if they wanted to.

The physics are indeed a little unstable, some things don't really feel as nice as they should, it would require some tweaking, but sadly none of us have time right now to do that. Maybe we'll find some time within the coming days to do some balancing, but right now we first have a major milestone coming up and we'll have to focus on that.

Once more, thank you very much for checking it out, I'm glad you enjoyed our silly little game!