Foon → Ludum Dare Explorer → Users → bbrown2
Controls are way too floaty, maybe the citizen was drugged before the exercise began.
Solid for a 48 hour effort, though obviously in a full version there would be more puzzles and objects to interact with. Good job!
Beautiful work. I believe I got the boat fixed to finish the game, but I never got inside the castle (or did anything with my coins). Definitely works with the minimalism theme on multiple levels.
It could use a higher mouse sensitivity as well, and of course music would be nice. Overall quite pretty.
Beautiful, playing this game is like walking through a De Chirico painting. A game this good deserves a better ending and title.
Let me join with the rest in saying that the atmosphere is great and that the experience is haunting and beautiful. I'd like to see a full game of this as well.
The visual effect of each individual shotgun pellet hitting a zombie ghost was very impressive and satisfying.
I like the atmosphere, getting lost in the dark is one of those instinctively scary things. Maybe have a doorway or something that spawns randomly in the space as a goal? It might not be reachable in many randomly generated levels, but it would give the experience an end point.
It's nice that it has a couple full levels, makes it feel more complete, but the levels don't really introduce any concepts not already covered in the tutorial (in particular the level right after the tutorial feels pretty much identical). Good job!
Cool beans. Most true to the minimalism theme of all the games I've played.