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bbrown2

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Feedback left by bbrown2

bbrown2 leaves an average of 15.0 feedback comments each event.

LD26 — Minimalism (15)

STL RNNR by Siewart 2013-05-08T20:21:00

I've definitely played this one more than any other in the competition. Very addictive; I had the high score for a while, but someone broke 1,000 today! It already feels like a complete game, but more would of course be welcome.

Minimalismism by tayl1r 2013-05-02T19:20:00

Cool beans. Most true to the minimalism theme of all the games I've played.

Moiety by aDFP 2013-05-02T15:00:00

Very nice, it's a bit hard to follow the white entities with the predominantly white background, but maybe that's an intentional part of the challenge.

Pat Chenko's Desert Chrome by Petethegoat 2013-05-02T06:01:00

The visual effect of each individual shotgun pellet hitting a zombie ghost was very impressive and satisfying.

Campfire by Ted Brown 2013-05-02T05:27:00

I like it, good concept and solid execution of the core mechanic. Sorry to hear about your allergy attack, but it seems like you got pretty close to what you envisioned.

Potatosimplificationarmaggedon by atlantian 2013-05-02T03:09:00

It's nice that it has a couple full levels, makes it feel more complete, but the levels don't really introduce any concepts not already covered in the tutorial (in particular the level right after the tutorial feels pretty much identical). Good job!

end by Aevek 2013-05-01T22:19:00

Definitely the most complete game I've played as part of the competition. The game's mechanics have been done before, but you executed them well and they worked with the theme.

And Then There Was Silence by SeriousCreeper 2013-05-01T21:45:00

It could use a higher mouse sensitivity as well, and of course music would be nice. Overall quite pretty.

Simply Escape by wccrawford 2013-05-01T21:35:00

Solid for a 48 hour effort, though obviously in a full version there would be more puzzles and objects to interact with. Good job!

RGB by Boiúna 2013-05-01T04:31:00

I like it, it might be better though if the player was prevented from getting up to the platform before the staircase/ramp is complete. Otherwise the player might think certain blocks are not necessary, and miss out on creating the pathway. Overall quite good.

The Tater Conspiracy by Korda 2013-05-01T03:39:00

Beautiful, playing this game is like walking through a De Chirico painting. A game this good deserves a better ending and title.

Square Heart Flower by JonathanG 2013-05-01T03:04:00

Beautiful work. I believe I got the boat fixed to finish the game, but I never got inside the castle (or did anything with my coins). Definitely works with the minimalism theme on multiple levels.

Don't Freeze by rpgwhitelock 2013-05-01T02:33:00

Let me join with the rest in saying that the atmosphere is great and that the experience is haunting and beautiful. I'd like to see a full game of this as well.

Land of the Free by uberneen 2013-05-01T02:24:00

Controls are way too floaty, maybe the citizen was drugged before the exercise began.

Without Light by Cidolfas 2013-05-01T02:16:00

I like the atmosphere, getting lost in the dark is one of those instinctively scary things. Maybe have a doorway or something that spawns randomly in the space as a goal? It might not be reachable in many randomly generated levels, but it would give the experience an end point.