Disco Lives by rjhelms 2020-05-04T05:16:02Z
Love how the NPCs could convert eachother. This is really fun with just a few simple rules
Foon → Ludum Dare Explorer → Users → AnarchoApathy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Worst Party Ever | compo | 716 | 3.23 | 3.07 | 3.68 | 4.05 | 2.95 | 3.05 | 3.55 | 3.18 |
Love how the NPCs could convert eachother. This is really fun with just a few simple rules
really unique puzzles. and a surprising amount of atmosphere considering the minimalist presentation.
Really fun and unique. Lots of room to expand mechanics with more devtime too. I would also like to see a challenge mode where you try to match all the audience patterns with one setup
Great concept, lots of room to expand with more devtime too. I'd love a version with more upgrades and choices. Could definitely use hotkeys for actions.
\+ for Keith. I feel like I either missed something or it was too easy to get screwed by RNG
Impressive amount of production for the short timeframe! I'd love to see an expanded version with multiple environments
my big takeaway is i know less about cocktails than i thought... really well done overall and on the difficulty curve especially. that usually goes out the window with these compressed dev cycles. i didn't manage to beat nightmare yet but i feel like i found the rhythm and its doable
The balloon physics were really well done. I liked how it slightly squished while moving.
I like the mechanics of managing the egg while also trying to do regular platforming challenges. The egg was a bit unpredictable and could use some adjustments, maybe an aiming guide like when you throwing eggs in Yoshi's Island. It also wasn't clear that I could charge the throw. Went much smoother when I figured that out!
I like it. One suggestion is the difficulty could ramp up a bit faster. It felt like almost no enemies until pretty far along.