Wild West Hunt by wizzardMaker 2020-05-12T14:10:48Z
Gunplay was a bit tricky, but got used to it. Love the need to prioritize defenses and fuel, and loved the overall atmosphere of the game.
Foon → Ludum Dare Explorer → Users → Admiral Flapjack
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | The Last of the Dino Eggs | jam | 1164 | 3.52 | 3.65 | 3.47 | 4.15 | 3.27 | 2.84 | 3.43 |
Gunplay was a bit tricky, but got used to it. Love the need to prioritize defenses and fuel, and loved the overall atmosphere of the game.
Very fun. A fast-paced defuse-type game. The tutorial made the game easy to understand, and the endless gameplay is challenging.
This was a super fun game. I liked needing to repair your ship and refuel, and the lighthearted emoji monitor dotted all around the ship. The controls and gameplay were easy to understand, and the asset design was really, really good. This is a game that deserves an expanded version.
Overall very remarkable accomplishment. Asset design was top notch, and gameplay solid apart from a teeny bit of hitbox/collision strangeness with the feeder fish. Music was great, controls were easy.
let me control myself in midair! :) Overall, solid platforming design, I like the powerups that let you contextually change the challenge for each level, and you did a fantastic job with progression. Very fun game, it probably deserves a 1.0.
This is solid design; you stuck to a great theme, the music was well-chosen, the controls and gameplay were well-executed. The fast retry was a welcome surprise.
This is a lovely resource management game, the objective is easy to understand after you actually read the posted instructions. Controls were a little wonky (not used to using Ctrl for much these days) but easy to adapt to. Sound and level design were great. Overall very enjoyable!
Simple but fun game. Well done on the atmosphere, the sounds, and easy-to-parse interface and instructions.
Theme/mood is solid, aided with the breathing sounds. Music helped add to the atmosphere. Gameplay was decent, allowing a sprint was a good choice, but sprinting doesn't affect strafing and going around corners took some getting used to. Practical puzzle/level design! I did get stuck in a wall (I think?) and lost track of all the light sources and couldn't maneuver my way out, had to restart. Overall very decent entry.
I liked the gameplay design, demo derby games are always lots of fun. It looks good for a jam game, controls are easy, and objective is easy to understand. I would have added music of some sort just to add to atmosphere, but otherwise very enjoyable!
Solid design with a simple concept, well-executed. Straightforward gameplay, very enjoyable.
The design of the level and atmosphere is spot-on. The simple gameplay makes this almost (as others have said) interactive art. The attention to detail in designing the level makes me wish that there were more to the game than the one little gantry, just more to see while furiously shoveling coal. Overall well done.
Great aesthetic to the game. This game deserves a bit of sound design, and it would be even more haunting.
Controls were easy to understand, gameplay design also relatively straightforward. As others have stated, it doesn't appear you can do much other than collect water bottles and run around the stage/fall off of it. That being said, if damage were implemented, and you had a method of spawning new bottles/extending the game, this seems a simple yet fun design!