jcmonkey 2020-04-20 02:59
the game started and the little guy walked into the cabin, but then i couldnt do any thing after that, i tried clicking all kinds of button, mouse clicking all over the screen, to try and get him to do something.
Foon → Ludum Dare Explorer → LD46 → Lone Cabin
By alex-chrome
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 607 | 3.35 | 26 | |
| Fun | 710 | 3.06 | 26 | |
| Innovation | 461 | 3.37 | 26 | |
| Theme | 174 | 4.04 | 26 | |
| Graphics | 219 | 3.87 | 26 | |
| Mood | 137 | 3.75 | 26 |
the game started and the little guy walked into the cabin, but then i couldnt do any thing after that, i tried clicking all kinds of button, mouse clicking all over the screen, to try and get him to do something.
@jcmonkey hey! you can drag and drop little guy icon between locations (this is described in main menu)
This is one of those few games that makes you keep coming back and trying different approaches. Really enjoyed the vibe. Some music would add a lot to the ambiance. I could see this game scale up to a more complex map. Great idea!
First off, the art style is fantastic. On the gameplay side, I felt that it could have been a bit more forgiving at the start. I had to die a couple times before I figured out the purposes of every location.
First off, the art style is fantastic. On the gameplay side, I felt that it could have been a bit more forgiving at the start. I had to die a couple times before I figured out the purposes of every location.
Needs sound and music. I like the sprites. I have seen a lot of people use the idea of keeping a fire up, but your game is different because there are more things to worry about. Keeping track of hunger, thirst and warmth adds a level of complexity, while the game is still easy to understand.
Simple yet effective gameplay and really puts you on your toes. Micromanagement like this that isn't too overbearing is always fun. Love the pixel art, especially the background elements. Could use some sounds to make it more alive but overall a fun and addicting experience!
Simple and interesting. Great work, I like the art style!
The game is really fun! Awesome job!
Almost sad. :(
nice art style, an very complex system for a game jam, it is very hard. I hope you would get warm while chopping the woods
Cool colors and mood- the early stages of this feel like the GROW series of games, where you've gotta use a bit of trial and error to work out what order is best to do stuff in. I really like the way the guy has to physically travel to go get stuff done, it's almost humorous when you need him to get somewhere just a tiny bit quicker, and you could play around with that combined with the level layout to great results- and I much prefer it to everything being a progress bar, it feels a little more grounded. anyway, nice job here!
Quite a fun game. With some music and sfx as well as some way to hotkey actions I could see this making a good release title.
Great game, but I believe it is a bit too unforgiving, especially given the slow speed of the character. I'd also give the player a little bit more feedback on their actions. When you gather resources, you could add an icon popping up for a moment when the gathering is done.
The main problem for me was the food/water/warmth meters are not visible enough. They're tiny and attached to the draggable character, which further obfuscates information. I think placing them in a static location in your GUI would be much better.
It runs too fast. The balance is fine, but when the time taken to go from full to empty on a bar is measured in seconds, it makes for too frantic of input, where the key to surviving rests more on pixel perfect dragging than smart planning.
Very challenging but i overall enjoyed figuring it out. Neat little touch btw to have the trees in the background sway around!
The art is wonderful, made for a really nice setting. The UI indicators for each of the little bars were a little too small thought, so it was hard to see when I was running out of each resource. Neat concept!
A good take on survival and resource management. I found the drag-and-drop control to be a little troublesome, click-to-move might've been more intuitive. Some visual/audio feedback when you're about to die might be helpful. Once I got the hang of the interface I had fun with a couple rounds.
Interesting addictive moderately difficult gameplay. Good entry!