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Frogravity

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Oct 19 13:00:50 Steam buggy ♥ 1 I got the next level transition after the gameover one started but unfortunately it didn't count :( score.png Anyway, this was really cool!! I loved the aesthetic here, it was fun and I didn't see the different worlds coming! Initially I tried playing this like every racing game - holding forward & staying at max speed at all time - and very promptly died multiple times. Eventually I realized that the play was actually sticking to lower speeds, especially once the coal pieces got close, which was very different for a racing game - I liked it! Ended up sticking to the 40-70 range usually, speeding up just after collecting coal and slowing down once I felt the next one would arrive soon. At first I thought I could continue indefinitely with this strategy, but the turns caught me off-guard as they got sharper and I started missing coal pieces. This was actually super intense, I stuck to very low speeds (funnily enough, bumping into other races *increased* your speed to 40 at this point, which persevered their role as an obstacle :)) and chased every coal piece with my life on the line. Loved it! But anyway yeah, fun game!
Oct 19 13:27:45 26m 55s Train-O-Matic 3000™ ♥ 1 Hm, my game got stuck here, but I assume that was simply the final level :) (edit: can't read, you mentioned that in the game page, oops!) screen.png Anyway, I enjoyed this! It had a nice difficulty curve, and some of the later levels got pretty hard to wrap my head around! I really liked the speedrun aspect as incentive to plan ahead and give interest even to the easier levels - I think my favorite was the All Roads Lead to Rome level, figuring out how to minimize waiting time without crashing there was awesome! Unfortunately I wasn't fast enough for the highscore though :( Or any of them in fact, and I did try (~~ignore the screenshot time the last level was too hard for me to speedrun first try~~). I do kinda wish there was a timer display during the level, and the speed part was sometimes hard for me as I kept making typos & mixing up light/switch, but I kept trying and still had a lot of fun! Great entry!
Oct 19 13:59:31 31m 46s The Old Techmongery ♥ 1 Unfortunately I forgot to screenshot it but I reach a credit of slightly over 1000! Anyway, I really loved this! Everything felt super polished - the sound effects, the company logos and the noticeboard, the doors with the toilet & liquid machine & shipping, the windows and the world outside (at one point I just stopped to stare outside the window for a bit, it was so cool)! Awesome stuff. I also liked how abstract all the actual products were, really cool mix of an alien future and saving on time for complex models :) The liquid machine was fun as well and added a nice twist to the gameplay, but unfortunately all orders featuring it weren't accepted for me for some reason :( I made sure it was the correct amount and everything! But anyway yeah, that aside, this was amazing, enjoyed it a lot!
Oct 19 15:52:32 1h 53m The Red Baron takes flight again ♥ 1 At first, I aimed for a record speedrun time. time.png But then I noticed that the score gradually increased as time passed by, seemingly indefinitely. So I went on a (mostly) pacifist run to maximize score. I'll settle for a million, thanks! score.png *I can do this all day, Blue Peasant ~~(after dying once)~~* Most of my memory was unfortunately overwritten by the 10 seconds boss fight music loop and rocket SFX but the tutorial & ending were my highlights!
Oct 19 16:25:26 32m 54s Caption Obvious ♥ 1 Sub-50 seconds, I'll take it! iamspeed.png Anyway, this was awesome! I was all on board from the first line of dialogue followed by the deadpan titlescreen, such a funny concept! I loved going to everyone and telling them everything (especially "I'm the best detective in town!", truly Trivia's attorney badge), most of the times it didn't do much but when it did that was so fun! The wizard puzzle was my favorite, I was honestly unsure but the "Are you all right?" question confirmed it for me, no way that wizard's mental health was good. I also really liked the boat crash and guard look over there scenes, they were perfect. Overall I don't really have any feedback (except that the Speakeasy thing flew over my head cause I associate it with the German language school and am not American but that's no fault of yours), truly amazing game!
Oct 20 19:10:20 26h 44m Ultimate future: spaceship laser adventure, the new-age shooter ♥ 1 That was so cool!! I'll fully admit that the first thing I did was hug the enemies multiple times, their deception definitely worked on me. Initially I thought it would just take away your own powers aka I'd lose the double jump much earlier, but the real twist was significantly better :) I kept thinking that many levels had to be the final ones, yet you had more than I expected! My favorite was the text adventure, hugged the enemy again immediately of course. Also shoutouts to the text animations & positioning, especially in the intro, those were a neat touch. It felt a little weird that the background was updated to be medieval yet the enemies & platforms remained the same futuristic ones in the pixel art section, but minor nitpicks aside this was an awesome game!
Oct 20 19:34:42 24m 22s Stars and the Sea ♥ 1 My sense of direction is horrid so at first I was sure this is the goal (in hindsight, it should've been obvious the green point would be, well, green), and got very disappointed nothing happened once I reached the dead center. g.png I did manage to find the actual goal and reach the next level afterwards though! The abrupt transition caught me of guard so I didn't screenshot it but uh, trust me :) Anyway, this was nice! I really enjoyed the music and graphics here, they were awesome! I was incredibly confused at the start, but once I realized what was going on - and some further confusion when trying to navigate via the small stars - it definitely clicked. Finally finding that green island at the end felt so good too!! I tried doing it again but I'm too impatient for this sort of stuff apparently :( I also got frustrated a little with the turn speed when aiming for the orange thing's dead center, but that wasn't the goal anyway and it did fit the gameplay. But overall yeah, great entry!
Oct 20 20:00:28 25m 46s Nothing to Report? ♥ 1 MANAGED TO SURVIVE THE SHIFT!! I'm terrible with horror games so this did a number on my nerves but I made it :) s.png Anyway, this was awesome! It took me a bit to get used to the environment and I completely missed the hold to send part at first, but luckily it starts out slow so I had time to understand everything. I did get way too suspicious about the red beatbox, I was certain something was wrong with it and reported a bit too many false alarms regarding that room. The first time an intruder actually arrived there was horrifying (in a good way!) though, quit fullscreen and never came back afterwards. Luckily my mischief gnome or whatever were utterly obsessed with stealing TVs (or replacing them with skulls when they were feeling creative), which is the sort of scare I can handle. I did get a warning at like 0:30 and in a panic reported the wrong thing, I honestly wasn't sure if my ending was the game over or victory one at first! It felt like it was a bit easy to accidentally report the wrong thing cause of the sheer amount of different options - I kinda wish all the moved/missing/etc. item options were merged (while keeping the actual change having all these of variations of course!) - but otherwise, super cool entry! Enjoyed it a lot!
Oct 20 21:56:40 1h 56m HORSE TOWER ♥ 1 Managed to finish the game!! Including the bonus level of course :) I then tried replaying it to remember which levels gave me trouble, and ended up entering a speedrunning rabbit hole instead. I played a little slow & safe in my final attempt cause I kept messing up the easy levels when aiming for speed, and I unfortunately panicked and really blew the final level, but still happy that I reached sub-5 minutes! https://youtu.be/FcGE3CoVv8E Anyway, this was a lot of fun! I also thought the crate carrying thing was a bug at first, but it turned out to be a pretty cool mechanic. There were also so many levels and creative ways to use it! I think my favorite level was the last one, it struck a good balance of difficulty without being too obtuse. In general, I really enjoyed the carrot puzzles once I figured them out! That did admittedly take a while though, I somehow managed to beat the third carrot level without getting the mechanic at all through trial and error. As for which levels gave me trouble... The block staircase one was very hard for me at first, but served as a good tutorial for the rest of the game. The absolute worst though was the second to last one, even on speedrun attempts I got stuck there for like 3 minutes usually (my final one was the first time I beat it first try!). I think it just required a lot of precision, and finding a good place to "store" your friend while you moved the crates around was surprisingly difficult for me. Also I kept moving the final lift up too early which forced a restart - it was always counter intuitive for me the "1 crate, 1 lift up, *2* crates (1+friend), 1 lift up" sequence and I did 1-1-1-1 instead. Something I really liked that I wished more levels did was when you had excess carrots, which let you fix mistakes by eating another without requiring a full restart. Level design aside, the rest was pretty cool too! I liked the intro and the emergent storytelling with the friend. I also enjoyed the graphics here, while simple they had good variety and the first time I encountered the carrots & windows with the sun was a pleasant surprise. Overall this was fun, great entry! And happy to report no issues with the engine when running on Linux via Wine :)
Oct 21 22:40:13 24h 43m Lexi Chameleon ♥ 1 Managed to scrounge up a friend to play this with, and it was awesome! It took us (or, well, me) a bit to get how it worked, but afterwards we had a lot of fun - played for almost an hour! This one was by far my favorite moment, completely missed it as a seeker and it was hilarious once it got revealed: (got impatient waiting for image upload to come back online so I'll give the changed text for you instead to find the issue :)) > We the People of the United States, in Order to form a more perfect Union, establish Capitalism, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America. Some other of our highlights included changing Creation -> a third Imagination in Pure Imagination and Boy -> Girl in Africa. Although admittedly our most successful changes were minor synonym ones. Still, getting away with a change always felt so great! I was genuinely cackling when it happened sometimes :) Also I think we hit on all your anti-cheat failsafes, I thought I was so clever for changing a lowercase l to a capital I... You were onto us! We did encounter a few issues - like WiredOverload mentioned, we had two duplicate texts (both copypastas, funnily enough), which were borderline impossible to change subtly when the other person saw it like 15 minutes ago. Our game also crashed twice, but I think we just played it for too long :) One thing we wished we could do was change more than one word - I understand that's what multiple hiders for, but at least in the two player mode it would've been nice, even as an alternative mode/once every few rounds thing. We had so many ideas for devious changes requiring a pair of words instead of one! But that's also completely a skill issue on our part for not getting a bigger group together :) Anyway, this ended up longer than I expected, but overall we had a lot of fun! Great entry! And thanks for making a multiplayer game, those are always jam highlights for me!
Oct 22 19:36:31 20h 56m The Automaton ♥ 1 Managed to reach the ending! I fully expected the last level to feature you hammering the scientist but he can live another day *I guess*... a.png Anyway, this was a lot of fun! It had way more levels & features than I expected which I loved - picking up the scientist was such a cool twist, I never thought to try it! I think my favorite level was the one where you had to bring him to the coffee instead of the other way around, felt so clever once I figured that out. And solving a few levels first try was super fun as well! Also uh, I swear I'm not a violent person despite bringing it twice, but I immediately & intentionally hammered him the second I got the option - sorry! But that's what you get for enslaving the ~~common~~ robot class. Anyway, moving on, I liked the graphics here as well, all the little animations especially added a lot of polish! I honestly don't have much feedback (except the hammer repeat confusion at the beginning others mentioned already), this felt really well made, great entry!
Oct 22 19:54:39 18m 08s My Little Robot ♥ 0 I did it, I saved my little robot! b.png Anyway, this was nice! I also had the sensitivity issue but it was fine on the downloadable build :) It took me a bit to understand how the slingshot works - I wish there was some sort of indicator that you had to hold it down & how far will it be fired - but the boxes blocking the entrance to the battery store served as a good tutorial for that, and by the time the enemies showed up I was ready for them! It was pretty funny beating a bunch of robots with a slingshot. And the phaser was a nice upgrade afterwards, the last one stood no chance whatsoever! The voxel designs were pretty cute too, especially the titular robot. I did get stuck for a bit until finding the button for the door - would've been nice if it was a different color at least - but other than that I enjoyed this!
Oct 23 14:59:59 19h 05m Terminal Stasis ♥ 1 Managed to reach the end! I fully expected this to turn into a horror game but was glad to be proven wrong :) 1.png Anyway, this was awesome!! I really loved the opening cutscene here, especially the voice acting - I wish the main character spoke more than once, but that's totally understandable given the time frame :) I think my favorite part was the first few puzzles, I liked finding the very secure password on the stick-it note and parsing the power sequence from the communication log (I want to hear about the Kevin incident!!). The minigames afterwards had some charm too though, and I felt like they struck a good balance between frustration and fun - I thought the navigation minigame would be much more annoying than it actually was, for example. The communication logs felt a bit weirdly paced and kinda ended on a cliffhanger (what happened with the alien?!), but I get that this is probably another running out of time moment, and otherwise it was a lot of fun! Very cool entry!
Oct 23 16:49:37 1h 49m Retroid Zania ♥ 1 I immediately hit the final boss with a hammer, but fortunately it forgave me afterwards and I got the diplomatic ending anyway :) a.png This was super cool!! I got a little confused at first but once I understood it it was so awesome! I started with the blue planet and kinda got stuck for a bit since I couldn't gather the 10 coins needed for the bomb, but a quick trip to the other one solved that issue :) Speaking of the bomb, I loved how it added an entire control which carried over for both the platformer & zelda sections (maybe also the rogue, but I didn't try that after acquiring it), that was such a cool surprise. In general sharing the controls & UI between all the modes added a lot, and the "did you find everything in this room" map display was an amazing idea, wish more metroidvanias did that. I think my favorite mode was the rogue, I enjoyed the message boxes & little enemy puzzles, especially the one where you had to lock it behind a switch door. The other modes felt admittedly pretty barebones, which makes sense considering you had to make 5 of them! Still, the game didn't drag or anything, and it was definitely fun going back and blowing everything up in the end :) But as cool as the interplanetary rogue passage was, I'll never forgive you for the plot hole of having your spaceship on both planets if you used it, 0/10 Jokes aside, again, this was amazing! Really loved it!