Foon → Ludum Dare Explorer → LD60 → Lexi Chameleon

Lexi Chameleon

By jeremy-ryan

Percentile
CategoryRankScoreCountLD60Ever
Overall14
Fun14
Innovation14
Theme13
Graphics14
Audio14
Humor13
Mood14

Comments

rekk1d 2026-10-19 16:50 ♥ 0

Love the sound and music! Had to open a second tab and play against myself xD But with friends this would be a blast! Looks really great too

arlius 2026-10-21 02:30 ♥ 2

Played this with a group of friends and had a blast! This is such a good idea for a jackbox type, friend game. We ended up playing for an hour and some change, which shows it's good!

bigtex 2026-10-21 02:33 ♥ 2

The Bois and i loved this game. the sound of the shot made me go (OOH!) multiple times. this i a great party game. hope to see this with more copy pastas and quotes and such on a full release. OOH! i will say the song lyric ones are super hard. making the quote the chorus is rough. Screenshot 2026-10-20 193755.png

wiredoverload 2026-10-21 02:40 ♥ 2

Fantastic gamehorsehorse.png

A few notes: I wish the enter key would submit your change instead of needing to click the "lock in" button, I found the music to be very quiet, I really wish I could see the end-round mouse-over text at all times to see what my friends had actually changed words to and who did what before the end, you can take you friends hostage by tabbing out and refusing to let the timer run, while it was rather funny the first time there should probably be some check for duplicate prompts coming up, and I reeally wish there was an actual eventual end screen with stats (unless there is one in which case I'd love if that was more easily reachable). Overall though, extremely enjoyable.

jeremy-ryan 2026-10-21 14:06 ♥ 3

@arlius @bigtex @wiredoverload (and presumably @gizmolo and @alchemic from the usernames) - thanks for playing!

> I reeally wish there was an actual eventual end screen with stats

This was definitely on the "to-do" list, probably with some kind of scoring that gives you points for the total duration you're able to stay hidden. But at the same time, the game is more about goofing around with your friends than trying to maximize a score, so I didn't feel too bad about dropping it when I had to cut scope. Obviously it's tricky to fit in everything you want in Compo along with multiplayer!

Best of luck to your team for the rest of play and rate!

alchemic 2026-10-21 17:10 ♥ 1

@jeremy-ryan Yeah I was a part of that! We had a ton of fun! Played for over an hour I think.

I really liked the music and audio. The shot effect is crazy good, it's so visceral lol.

I wish the hiding phase had a few more interactive/realtime elements, but I assume you wrote your own backend for this which is already impressive enough.

purpledartfrog 2026-10-21 17:13 ♥ 0

I had some dialog with you on the front page and decided to spin by your entry. This is seriously impressive. Such a simple but effective and fun concept. Excellent execution. Extremely good job with this. 👍

frogravity 2026-10-21 22:40 ♥ 1

Managed to scrounge up a friend to play this with, and it was awesome! It took us (or, well, me) a bit to get how it worked, but afterwards we had a lot of fun - played for almost an hour! This one was by far my favorite moment, completely missed it as a seeker and it was hilarious once it got revealed:

(got impatient waiting for image upload to come back online so I'll give the changed text for you instead to find the issue :)) > We the People of the United States, in Order to form a more perfect Union, establish Capitalism, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America.

Some other of our highlights included changing Creation -> a third Imagination in Pure Imagination and Boy -> Girl in Africa. Although admittedly our most successful changes were minor synonym ones. Still, getting away with a change always felt so great! I was genuinely cackling when it happened sometimes :) Also I think we hit on all your anti-cheat failsafes, I thought I was so clever for changing a lowercase l to a capital I... You were onto us!

We did encounter a few issues - like WiredOverload mentioned, we had two duplicate texts (both copypastas, funnily enough), which were borderline impossible to change subtly when the other person saw it like 15 minutes ago. Our game also crashed twice, but I think we just played it for too long :) One thing we wished we could do was change more than one word - I understand that's what multiple hiders for, but at least in the two player mode it would've been nice, even as an alternative mode/once every few rounds thing. We had so many ideas for devious changes requiring a pair of words instead of one! But that's also completely a skill issue on our part for not getting a bigger group together :)

Anyway, this ended up longer than I expected, but overall we had a lot of fun! Great entry! And thanks for making a multiplayer game, those are always jam highlights for me!

frogravity 2026-10-21 22:40 ♥ 0

(sorry for the double post!)

100th-coin 2026-10-21 23:24 ♥ 1

I mean- what can I say?

This game rivals anything in the most recent Jackbox Party Pack, and it was made solo in 48 hours. I had an absolute blast playing with you and friends.

I'm awarding you with the highest honor I can give. **The JeremyBox Award**

JeremyBox.png

If you feel the need, the session we played has been recorded for future historians to study. Cheers, man.

https://www.youtube.com/watch?v=kEAlIRBwNHU

hacksawunit 2026-10-21 23:27 ♥ 1

Super fun game!! Great concept, great execution, and a great time. The gameplay had a surprising amount of depth- lots of weird little strategies and LOTS of ways to make funny jokes and push the boundaries of what could feasibly be part of the original text. Getting away with something a little silly feels really fun! This was a great 'humor generator' between the people I played with (the creator included!) and the breadth of topics felt very fair.

In terms of room for improvement, the game is really dependant on the guesser having some idea of what the original text is. I think a broader pool of text to choose from or some other mechanism to prevent someone getting stuck with a text they know nothing about could be good for the game. Additionally, being able to "ping" near words you'd like to change (or maybe a highlighter tool?) could be fun. Maybe a points system with bonus points for surviving with an adjacent "buddy"? Maybe a "clone" ability that lets you change two words to one word? There's definitely lots more that could be done with the idea, but as it is now, it's a blast! Amazing work.

hacksawunit 2026-10-21 23:27 ♥ 0

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alaah 2026-10-21 23:42 ♥ 1

According to most known laws of jamming, there aint no way a jackbox should be able to fly. The timeframe is too small to get the heavy playtesting burden off the ground. The jackbox, of course, flies anyway, because Jeremy doesn't care what jammers think is impossible. Oooh.

This is the fastest 5 for Fun I've ever given on Ludum Dare. It's really crazy how polished the gameplay flow is, and I hope you expand it with scoring and custom prompts (and that's pretty much everything this game needs to be infinitely replayable).

The only thing I disliked was the US-centrism, but that is something Jackbox has also been guilty of. The game needs less Shakespeare and more Navy Seals.

jimbly 2026-10-24 00:03 ♥ 1

In the words of my roommate, "that's the most fun multiplayer Ludum Dare game I've ever played". And I've made him play a lot.

This was great! I'd love to try it with more than just 2 people. We had a few changes that felt like they shouldn't be allowed "is" -> "was", some very close synonyms, but, of course, no expectation that you'd prevent that =). Especially for 2 players, but even for N players, this would have worked really well for parallel play - you're each given a text to hide in (or N-1 texts if more than 2 players), and then you all do your seeking at the same time. Although, for a 5+ player party game I could see the seeking being fun/stressful for the hiders. It _was_ fun to see the seeker shoot and miss, though.