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Feedback comments for LD60
Boxofcuriosity's games and stats for all events →
| Timestamp | Since previous | Game | Boxofcuriosity's comment | |
|---|---|---|---|---|
| Oct 20 13:03:40 | Mixtape Maker | ♥ 1 | Took me a few attempts to understand what I was doing (me not understanding the name of the game didn't help, and maybe me being too young) but I got it eventually. As above, the dial is fiddly to get working. Otherwise had a great time, I thought the visuals and overall vibes were nice. | |
| Oct 20 13:15:10 | 11m 30s | CrossbowThing | ♥ 1 | The tree strategy definitely works, but with enemies also getting stuck on faraway trees it kind of made me want to get away from it occasionally. Also yeah, the enemies did seem to accelerate randomly, which added with the overall vibe of the visuals and sound effects adds to the creepiness. |
| Oct 20 13:35:40 | 20m 30s | Overheat | ♥ 1 | Really really good fun. Very very stressful as well. Took a while to understand that i had to close windows and not ignore them, but got it on the second attempt. Both visuals and sound effects added to the stress. |
| Oct 20 14:01:51 | 26m 11s | My Rusty Giant | ♥ 1 | I gave it a good stab, I had fun but felt like I couldn't get very far. I was never sure what upgrade I should be prioritising. I felt that the turn speed of the cannon was frustrating, seeing as it had to switch between targets a full 180 degrees. Always felt like there wasn't enough scrap to last. I still enjoyed what I tried, and I think the concept is solid. |
| Oct 20 16:24:16 | 2h 22m | Leonardo's Space AdVinci | ♥ 2 | This was really fun. Happily completed all the levels, but some levels felt a bit rng for getting the correct trajectory. Name is 10/10 |
| Oct 20 18:41:17 | 2h 17m | The Abacus: Hellraiser | ♥ 3 | A unique idea and I thought it was visually nice, but I found I didn't need the music (or a beat) on normal to play and win the game. Found it a little annoying that the abacus selection always started in the middle, when I would be selecting from top to bottom. |
| Oct 20 19:05:54 | 24m 37s | Stitch, Snip, Ship | ♥ 1 | I had a lot of fun playing this, engaged from start to end. The movement of the stitcher was fun, spamming spacebar felt good for speeding up. I liked the way I was able to reuse offcuts of fabric by stitching those together. I felt like the base difficulty was fine, a harder difficulty or more of a ramp up would have been welcome. |
| Oct 20 19:32:46 | 26m 52s | Road Rage | ♥ 2 | The art is great, and the game is very on theme. The cat is also very good ✨️ |
| Oct 20 19:58:26 | 25m 40s | Crazy Froggers | ♥ 3 | A pretty solid tower defence. I enjoyed making my own path at the start to give myself more starting cash. |
| Oct 20 20:28:50 | 30m 24s | Notes on Ancient Tech | ♥ 1 | I was surprised to spend as long as I did on it, but I really liked playing this. I do feel like some objects don't get enough context to help identify them, but having the list of options does help to consider what they could be. The difference between the blueprint sketch and the media sometimes makes it tricky to figure out what something is, but I guess that's the challenge. I like him Screenshot 2026-10-20 212810.png |
| Oct 20 20:38:22 | 9m 32s | Lady DeBugger | ♥ 0 | The bug bouncing was interesting, had to get a feel for it but it felt good. I felt like I was spamming R a lot to rewind mistakes (and reset bugs). |
| Oct 20 21:12:38 | 34m 16s | Decom Protocol | ♥ 3 | Struggled to run the game on my end, but was ok after closing a few things. The controls did get a bit tedious after some time, but the clunkiness fits well with the theme. Narrative was interesting, but not sure if there was the option for a different ending. |
| Oct 20 21:32:46 | 20m 08s | Agressive Tendencies | ♥ 1 | The screen effect was maybe a little headache inducing, but I thought it was interesting the way I was forced to put up with the effect as I had a limited amount of times I could fix it. The platformer itself is very trollish, a lot of deadends and jumps that make you think. Though needing to repeat sections was a little tedious I had fun with what there was. |
| Oct 20 22:10:13 | 37m 27s | Retro Tech Gallery | ♥ 2 | Overall I had fun spending time with it. Heavily reminds me of Party House from UFO50, except the shop is randomised. I think the randomness is interesting, but it felt like I wasn't able to buy many starred items until very late, because they refused to show until then (I still won but felt tight). I found myself focusing quickly on generating cash (or circles?), as they seemed somewhat rare to generate per card. |
| Oct 23 23:40:11 | 73h 29m | Oxidize | ♥ 1 | Really nice game. I felt it controlled well, except I wasn't a fan of having to hold shift to run the whole game, probably could have set that as the base speed. I thought the level design was fun but often brutal, requiring near perfect execution. I think 3-1 showcases this, where the double gate requires you to press 2 switches in the full time you have, meaning you had to get the movements exactly right or you'd fail. Still I kept playing even if it felt a bit unfair, it didn't feel too impossible I wasn't able to complete 3-2, but I think that was because the water tiles were not resetting the rust after the first, which meant I had just not enough time once I reached the last section (for this, I would like to imagine I beat it 😆). I thought the art looked nice (and was part of what drew me to it in the first place). Overall I had a lot of fun playing your game. Thanks for making it 🙏 |
| Oct 23 23:53:59 | 13m 48s | Telerhythm | ♥ 1 | I didn't realise what I was getting into, I got jumpscared and went "on no its polyrhythm!" and the first song wiped my ass. I really got into it, and the second song is really fun to play once you get into the groove of it. It made me smile, and I think that's a good sign 😆 Thank you for sharing your game |
| Oct 24 00:15:29 | 21m 30s | Ghost Train | ♥ 1 | I had a bunch of fun with this. My favourite bit is that train jump animation combined with the sound effect, its honestly perfect 😭 There's a good variety of levels. I liked the later levels, where the criss-crossing tracks had me manage where I was moving so the ghosts wouldn't be in the way. I found myself not using the jump as much after the first few levels, mostly relying on managing my speed to slow down the ghosts. (though I did like when it was used in the one level where you're forced to jump over your ghosts) gt.png |
| Oct 24 00:39:59 | 24m 30s | Retroid Zania | ♥ 1 | Crazy this was made in 2 days. And it's good!! I really appreciate the map telling you where coins can still be found, that easily could have become annoying otherwise. The rouge puzzle of trapping the enemy behind a door was kind of evil but once I got it, it made me smile (it's perfect). I quite liked the music too, the platformer and rouge ones were probably my favourites. Cinema 🔥 zania.png |
| Oct 24 17:25:01 | 16h 45m | HammerTime | ♥ 0 | Quite difficult to get the hammer centered (and you know this) but it's kind of funny in a frustrating kind of way 😆 couldn't get a hang of it until the end. I even gave the last level a second try and did even worse! I did like when the level required me to jump and hammer at the same time. The animations are very satisfying, the jumps, swings and swooshes feel good. |
| Oct 24 20:37:47 | 3h 12m | Doodle Skate | ♥ 1 | I enjoyed playing this, always fun when you get to do your own level. The green pencil speed effect seemed too helpful, though sometimes the speed effect caused the skateboard guy to flip over, and made me switch to the normal pencil. Blue pencil took me an amount of trial and error to understand which way was one way, some kind of visual while drawing would have been nice. Red I hadn't used at all, not sure if there would have been much point in using it. |