Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → JHax

JHax

Feedback comments for LD59

← LD57

JHax's games and stats for all events →

TimestampSince previousGameJHax's comment
Apr 21 12:42:01 The Hunt for Red April ♥ 1 Really cool atmosphere! I don't quite have the skills to sink the Red April, but quite pleased with myself for at least managing to land one hit on it 😄
Apr 21 12:54:24 12m 23s PING ♥ 1 The visuals are lovely, I adore the little bat! The sort of golf style movement and having to explore the level to find the bounds are a fun combo of mechanics, even if I fall a little short skills wise!
Apr 21 13:41:07 46m 43s Lost Signal ♥ 1 I like how the slippy snowy surfaces, windy zones and grapple points create a nice bit of variety while exploring the mountain! Enjoyed some of the fun music signals I found as well!
Apr 21 13:59:57 18m 50s lil lighthouse ♥ 1 The upgrade vs. enemy ramp up feels well paced, so there's a great feel to this progression wise! I really like the art style as well!
Apr 21 14:10:50 10m 53s Phase Signal ♥ 2 This has a super cool look to it! Really solid puzzle design and the mechanics all like fit together really nicely! I did find the perspective a bit confusing at times because the movement's sort of rotated from a straight forward up/down/left/right but managed to get used to it enough to play the whole game! Small detail but I also really liked the sort of buzzing sound that the enemies make!
Apr 22 10:25:59 20h 15m Out of signal ♥ 2 Very satisfying flow to everything. The aesthetic is really solid as well, looks very cool! The UI particularly feels really polished!
Apr 22 10:55:45 29m 46s Uplink ♥ 2 Played this for a pretty long time! It's good fun! As others have said, pixel art is brilliant, particularly the planet. I do think the difficulty could maybe ramp up a little bit more, but all good other than that!
Apr 22 11:16:30 20m 45s On My Signal! ♥ 1 Very different from anything I've played before, think it works really well! Feels good to sort of start to get the hang of it and there's a nice sense of building momentum too!
Apr 22 11:26:33 10m 03s Echo ♥ 2 Aesthetic holds together well, looks really cool! I like that the echolocation doesn't sort of go round corners, makes the experience of the game world feel quite different from normal!
Apr 22 14:24:44 2h 58m Below the Light ♥ 4 Beautifully put together point and click puzzle, has a real escape room feel to it! The music / sound design and writing work brilliantly with each other to create a great spooky vibe. I did find it wasn't always obvious how to like click off an object to get back into the room, but I think that's probably down to me not playing many games like this, and it didn't get in the way of me enjoying the game at all!
Apr 22 14:46:51 22m 07s A L P H A ♥ 1 Flawless atmosphere building in this, feels like stressful and compelling at the same time! Core mechanic works well and the writing's super well put together from like a design point of view of giving players enough to work things out!
Apr 22 18:39:57 3h 53m Sine Factory ♥ 1 I did consider trying to do something wave combinations based when coming up with ideas for the jam but couldn't figure out how to make it work, so it's lovely to see that someone has managed it! Really cool puzzle, got up to level 11, think I'll come back to it when I'm feeling a bit more rested! Feel like it would be a good improvement to have a bit of movement going on somewhere, but that's a very minor thing, and I can kind of see that getting the waves to move a bit would potentially just make their readability worse!
Apr 22 20:38:47 1h 58m Signal Weave ♥ 1 I found this game really satisfying to play! Didn't read the instructions properly so took me a while to clock that you've got to combine colours to get the orange, purple and green ones 😅 Audio fits nicely with the visual style of it as well to build a sort of almost zen atmosphere
Apr 23 20:53:54 24h 15m Birdwatch ♥ 0 Excellently put together, started off thinking it was going to be way too easy but it ramps up really nicely! Character designs are super charming as well!
Apr 25 09:52:40 36h 58m Fellowship of the Signal Fire ♥ 0 Really loved the old world paper map visual style, really well pulled off as well! I did find it a bit tricky to figure out how to effectively route the towers, but the game's interesting enough to make me want to figure it out, so to some extent that's just part of the game. I also sometimes found it difficult to tell where exactly the breaks in the signals were. Overall though, looks great and was good fun to play!
Apr 25 16:19:02 6h 26m Sacred Bleorgan Artifacts ♥ 1 Didn't quite get to the end of the story, but may well come back to see more of it. The bits of it I have seen were really entertaining, and do a good job of framing the game itself. The core mechanic's fun and well implemented, and I'm always impressed by anything that feels this polished in Pico-8!
Apr 25 16:39:32 20m 30s Decoder ♥ 1 The slider frequency matching is really cool! I get very Papers, Please kind of vibes from this with having like a couple of simple tasks to juggle for each signal. I get the sense the some of the morse code levels the trick is to just try to get enough letters to make a decent guess at which of the registered names you're going for rather than the whole string - I'll have to give that a try next time I have a go! Great fun, and a well put together and coherent atmosphere, if I had any criticism, it'd be that the tutorial / narrative text sometimes overlaps the monitor text and because both fonts are green it can be a bit hard to read (in the spirit of total fairness, I did have quite a bit of light on my laptop screen while playing this, which definitely didn't help, and is well out of your control 😄)
Apr 27 19:42:57 51h 03m Hello? Hello!? You've got no signal there! ♥ 1 Feels really polished and there's a nice amount of different events in there for a jam game! Definitely justified the time spent on the voicelines. I agree with whoever it was that playtested it and found it hard to read the text while playing, and apart from making that a little easier I think the voicelines really bring the whole thing together! I'd have liked to feel a bit more of a ramp in difficulty, like if the bullets got faster or just generally a bit more hectic as time goes on, but as you've said, there are always a few things that get left on the ToDo list!
Apr 27 20:48:45 1h 05m Signal Lost ♥ 1 As a lover of Mini Metro, I really enjoyed this game! There's a cool challenge in trying to get a decent coverage with the masts, but without sort of accidentally creating a shortcut between places that crosses some of the space you haven't got covered yet! The black and white aesthetic does look cool, but I found it did make the readability of things a bit tricky. Going by the UI scaling it looks like the game's been squashed into the LD window a bit which is maybe making some of the black lines around the houses and packet shapes a bit too thin to make out at times in a way they might not at fullscreen? I don't want to be too negative though, I thoroughly enjoyed my time playing 😄
Apr 27 21:49:22 1h 00m Dot Dash Mash ♥ 0 Super clever puzzle! Really loved this, to the point it's quite hard to find fault! I think my only real criticism is in line with what others have said: it'd be nice to be able to mark spaces you're sure of, and channels you're sure need to be inverted or not
Apr 28 20:55:37 23h 06m Signal Colors ♥ 3 Really cool puzzle, took a little bit of figuring out to understand what exactly it was I was trying to do but gets going when you settle into it! Made it as far as building up to the final signal twice, but couldn't quite get over the line!
Apr 28 21:11:28 15m 51s Air Traffic Chaos!! ♥ 2 Had to check this out given I'd also done an Air Traffic Control based game 😄 There's a great sense of humour to this and I had fun with it! I did think that the events are maybe balanced a bit too far towards making things difficult, particularly losing signal - I had a couple of times where I'd go to fix the signal, and by the time I'd got back to the computer the signal went again which felt pretty punishing! Generally good fun though, kept me hooked for a few goes round despite the difficulty, and enjoyed the train popups! If difficulty's my main complaint it could just be a skill issue on my part 😄
Apr 28 21:31:52 20m 24s Signal Mage ♥ 1 All the artwork is great! Heaps of nice little touches like the names on the spines of the books! Just generally quite nice to get the sort of zoomed out view on a bunch of stories happening in a fantasy world rather than focusing in on just one!
Apr 30 16:58:26 43h 26m Traincidents ♥ 1 Masterful use of adding a bit of friction to a simple mechanic to make something really compelling by not showing the controls and the rails at the same time! The voice over adds a great bit of charm and humour as well! Was definitely making things a lot harder for myself by trying to avoid trains hitting each other 😅
Apr 30 17:23:08 24m 42s Kessler Co ♥ 0 Really well presented cool having the old style monitor with interactive bits on it! The satellite physics is really satisfying to watch! I think like other folks I think my best attempt was probably just randomly clicking rather than trying to figure out a strategy - although I expect part of that is just not having the right strategy 😄 Very difficult to pull anything back once things start going wrong but I suppose that's the point 😄
Apr 30 21:28:20 4h 05m Dark Sigils ♥ 1 Cool puzzle and well designed to give you enough info to solve things! Plot, music and graphics all work well together to build a dark atmosphere. The script designs were really cool as well, although I did find it quite hard to write down the Elvish with a pen while making notes!
May 5 19:52:57 118h 24m Astroscanner ♥ 0 Everything in this hangs together really well, I like the sort of synced up revealing of the image and text when picking up on signals, feels like with a bit more time this would be a really cool way of framing a story but I can see that that would be hard to do on a jam time scale!
May 5 20:07:39 14m 42s Nest, this is Pilgrim ♥ 1 Beautifully written and put together! It all feels really polished and you've managed to get so much from adding new elements on top of the signal matching and like dot following mechanics!
May 5 20:18:29 10m 50s Listen to the Sky ♥ 0 Such a lovely game! The movement feels perfect, like it's just joyful to move around (helped by the music which, if not original, is at least very well chosen!) Loved the little touches like the nose of the ship following the cursor around and having a little pop of colour when delivering messages. Have attempted making jam games myself with p5.js in the past pretty disastrously so respect for making it work so well (although I think that's more it was my first jam rather than any comment on p5.js itself) 😅
May 5 20:27:10 8m 41s Ping ♥ 1 The aesthetic's really cool and suits the game well. The only thing I felt it was missing was a single button restart (although I've just realised I could have pressed space to get through the menus rather than the mouse, which is already an improvement!) Had fun with this, stumbling into a large clump of enemies is quite intimidating! Was about to proudly screenshot my score but my 80ish seconds isn't quite up to the standard of other folks in here 😅