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| Timestamp | Since previous | Game | GideonGriebenow's comment | |
|---|---|---|---|---|
| Apr 20 07:42:24 | Signal King | ♥ 2 | This is really impressive for a 2-day project. I don't really like these kinds of games, but your presentation was interesting enough for me to want to give it a play. Some shortcut keys would be nice, so the cursor don't have to go to the UI panel and you can keep slashing! | |
| Apr 20 08:34:27 | 52m 03s | While You Were Here | ♥ 3 | Man, I wish I was more of an artist. I can code very quickly, but "making it look great" is always time consuming or impossible. This looks great for a 2-day game! |
| Apr 20 08:55:39 | 21m 12s | Cell Clicker | ♥ 1 | Hi. I can't interact / move anything other than clicking the first little circle. Am I missing something. Camera doesn't pan, etc. |
| Apr 20 19:44:13 | 10h 48m | White noise | ♥ 1 | I made it. Nice idea to have the three parameters of the signal to be set :) Congrats on your first COMPO. This was my first Game Jam ever! |
| Apr 20 19:54:25 | 10m 12s | The Lineman | ♥ 0 | Well done on completing a game! I was able to finish it without too much head scratching. |
| Apr 20 21:41:10 | 1h 46m | Sinking Signal - Physical Rules Edition | ♥ 3 | I love good boardgames. Nice to see, I assume, the entire family working together! It seems the rules are just enough to be at least a bit interesting without being overwhelming. First time I see a physical entry :) |
| Apr 20 21:52:14 | 11m 04s | Catch the signals | ♥ 1 | Hi. I also made a game about catching signals. In mine you have to rotate receivers that can only decipher certain types and try get as many right and as few as possible wrong, increasing your research. |
| Apr 20 22:30:36 | 38m 22s | A Call to Arms | ♥ 0 | After lighting about 5 or so, I fell down a cliff and was able to run around on the terrain below. I went all the way to the edge, then fell off and was able to look up behind me and see everything drifting away from below! :) Nice idea |
| Apr 21 11:14:47 | 12h 44m | Ping to Survive | ♥ 1 | I think this is a really well scoped effort (which leaves some time for polish) which fits the theme well. Simple, yet effective mechanics, a check to prevent spamming, etc. One thing I would add is to remember the last direction moved and use that if dash is pressed without currently moving. As it stands, dash works fine while moving, but always goes right when not moving, while I'd expect it to get left when I moved left last (even if I'm standing still now). |
| Apr 21 11:18:24 | 3m 37s | BadMoodWithoutMotivationForPracticGame | ♥ 0 | Haha, we all have those days. Well, you still made and published something :) |
| Apr 21 11:32:31 | 14m 07s | Metric Relay | ♥ 1 | Great effort, really polished feel to it, and I love procedural / function type implementations! There's probably not many people (percentage wise) with the patience to work out the puzzles and enjoy the "system" to more than a few levels, but those who do will defintely enjoy this game. |
| Apr 21 12:39:21 | 1h 06m | Call Me | ♥ 1 | Cool idea, figuring out how to "waste/block" one's movement while not blocking the other, to let both find their target with the same, but inverse movement. Well done! |
| Apr 21 12:56:14 | 16m 53s | Qwadrant | ♥ 1 | Fresh idea, nice core. Some juice would make it even better. |
| Apr 21 13:01:07 | 4m 53s | SIGNAL:D | ♥ 2 | I don't have a webcam available at the moment, but I hope you get some exposure! |
| Apr 21 13:25:30 | 24m 23s | Mixed Signals | ♥ 0 | We have the same game name, so yours caught my eye. Better luck next time... |
| Apr 21 13:26:49 | 1m 19s | Rabbit Ears | ♥ 0 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:27:50 | 1m 01s | To anyone reading this, have a great day! | ♥ 0 | Hey. If you intended to submit, but couldn't, sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... I hope you have a great day too! |
| Apr 21 13:28:15 | 25s | Keep the signal | ♥ 0 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:28:59 | 44s | 500 kHz | ♥ 1 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:29:52 | 53s | Godot Game Jam Starter Template | ♥ 0 | Hi. I use Unity. Hopefully someone finds this useful! |
| Apr 21 13:30:40 | 48s | Signals of Earth | ♥ 1 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:31:16 | 36s | Sokoban Signal | ♥ 0 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:32:34 | 1m 18s | Red Signal Protocol | ♥ 1 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:32:49 | 15s | Numbers Station | ♥ 1 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:33:27 | 38s | Pinky Guard: The Celestial Facility | ♥ 1 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:34:07 | 40s | LookOut | ♥ 0 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:34:14 | 7s | (VR, Unfinished) Space Jetpack, i guess | ♥ 1 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:34:25 | 11s | Auction Action! | ♥ 1 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 13:34:40 | 15s | Smoke Signals | ♥ 0 | Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... |
| Apr 21 14:38:09 | 1h 03m | Signal Manager | ♥ 1 | I really like the "visual function" you used. Would you mind telling me the name? I'd like to read more about it - I'm a nerd! |
| Apr 21 14:40:29 | 2m 20s | Ghost Town | ♥ 0 | Hey. Sorry you couldn't finish it (as if a game's ever finished). This was my first Game Jam! Better luck next time. |
| Apr 21 14:53:34 | 13m 05s | The battle signal | ♥ 1 | I died a few times after my knife disappeared. I'm toast. |
| Apr 21 15:24:57 | 31m 23s | And Echo | ♥ 2 | I found the planet, but not visually. Nice physics, momentum... I guess you're not able to see it and have to go only by the signals, correct? I kept pressing Q and E to rotate, since I'm used to them, so maybe add them as alternatives? |
| Apr 21 17:12:38 | 1h 47m | Dead Frequency | ♥ 0 | Hey. Sorry you didn't make it in time! Better luck next time... |
| Apr 21 17:22:25 | 9m 47s | Satellite Days | ♥ 2 | Wow, I think this is the best one I've played so far. Really well done, engaging, clear what should be done and what should be avoided. I finished it on the first run, so perhaps it could be a bit more difficult, but I also understand, 48 hours, not a lot of playtesting and balancing possible, and rather error on the side of caution. Maybe add a main image for your game for display purposes? |
| Apr 21 19:10:16 | 1h 47m | HORIZON'S CALL | ♥ 1 | Hi. Maybe add a cover image for display purposes to your game. You just have the default missing one at the moment. |
| Apr 21 19:11:18 | 1m 02s | Lost Signal | ♥ 0 | Still 404 :( |
| Apr 21 19:22:05 | 10m 47s | The Nexus Hope Mission | ♥ 1 | I saved the earth in just over 3 minutes! It's really well polished, visuals and audio is great. Well done! |
| Apr 21 19:28:20 | 6m 15s | Apollo's Gift | ♥ 1 | Error messages on start, and I could only move, didn't see any other impact, although there were sounds when I clicked. |
| Apr 21 19:41:21 | 13m 01s | MHz 1420 | ♥ 0 | Simple but effective mechanics that work well together. Visuals and audio well polished and the "feel" is positive. I struggled the most with the scrolling. I'd prefer it if didn't loop back to small at the end of the large range, and vice versa, and the direction for larger and smaller also seemed to be against my intuition. |
| Apr 21 20:29:39 | 48m 18s | Traffic Jam | ♥ 1 | Hello fellow first-time game jammer! Congratulations on finishing an impressive first game! I also decided to give Ludum Dare a go this time. While I had many more ideas for my game, I'm happy that I was able to make a whole game with a "clean end" with seemingly no bugs. Anyway, onto your game: I spent more time than I would care to admit playing it :) At first I got caught a few times on the first level, and then my strategy seemed to take shape and it became a lot easier. Sound was fitting, controls a bit hit and miss on pause, and the drag area of the group was a bit small, so I missed it a consistently until I slowed down and made sure - it would have been nice to have the group box it a bit more "receptive" of the light. PS. Maybe add a "cover image" to your game - currently it's just the default grey image. |
| Apr 21 20:57:23 | 27m 44s | Signal Operator | ♥ 0 | Is it bad that I specifically used crashes as a way to get at least some trains through!? Some nice puzzles. Mechanics and options are introduced well, allowing the player to understand them. A very neat little Jam game. I was a bit frustrated that a train already on the crossing rail would stop when the light turns reas. I feel they should rather go when they're in the collision path in any way. |
| Apr 21 21:14:30 | 17m 07s | Maze Game | ♥ 0 | Hey. Sorry you didn't get to finish it. Better luck next time... This was my first Game Jam ever, but luckily I got it to a reasonable "finished" point. |
| Apr 21 21:16:48 | 2m 18s | Phantom Extract | ♥ 0 | Hey. No link or download? |
| Apr 21 21:24:01 | 7m 13s | SignalGuesser | ♥ 1 | Hi. Sorry you didn't get to finish it. This was my first attempte, and luckily I made it! The fact that you're able to graph the functions is very neat. |
| Apr 22 11:36:57 | 14h 12m | Sonne | ♥ 0 | Nice atmosphere! I was able to "brute force" if nothing else, but I couldn't completely figure out how the "repeaters" that send the signal forward works. They sometimes fired, and other time was just completely ignored / had no impact. So, after the first couple of levels, I couldn't get the signals to go all the way the starting position - I assume that's the plan? |
| Apr 22 11:49:13 | 12m 16s | White Silence | ♥ 0 | Hey. I took turns sleeping, reading the diary and fiddling with the frequency. I had no idea what I was doing, or whether it had any impact, except that I was able to get static at different frequencies, but I din't know if that did anything, or why. In the end, I've understood the signal, and it understood me, but I don't understand whether what I did had an impact, and how! Interesting visuals. |
| Apr 22 18:07:35 | 6h 18m | Signal Back! | ♥ 1 | Hey. I played for a bit, but didn't get very far. I did lose a couple of blocks while dragging them and releasing off the board, but later realized that I sold them that way! But I have to go now for a meeting/workshop. I gave you your 20th rating :) |
| Apr 22 18:15:53 | 8m 18s | codevibes | ♥ 2 | Since this AI craze arrived when I was already in my 40s, by which time I'd been coding for over 20 years, I've never VibeCoded in my life. It would be very interesting to actually see the process and how well it works, what the glitches are, etc. |
| Apr 23 06:24:21 | 12h 08m | Aye Aye, Can't See! | ♥ 1 | It takes some getting used to, but, wow, it's a solid entry for 2 days! I'd change the cover image to be more representative. The often-repeating sounds are subtle enough, and there are so many great little "technical impressivities" around. You've clearly been doing this for a while ;) |
| Apr 23 10:48:34 | 4h 24m | The Signal | ♥ 1 | I blew up once to test it. A bit easy and short, but a nice simple game applying the theme successfully. A restart button would be helpful :) |
| Apr 28 06:33:52 | 115h 45m | Midnight Transmission | ♥ 1 | Hi. Here's your 20th rating :) It was easy to figure out what to do, and a nice little puzzle. I was way more exited when the puffs of dust appeared behind the bike when going fast than I would ever admit openly, haha! Same advice about the triangulation than Matt Giuca. |
| Apr 28 06:46:05 | 12m 13s | swpr | ♥ 1 | A nice alternative ruleset. Of course, I just had to find those mines! Maybe use right-click to flag, and it would be nice to not have to look up the colors to know the number of mines - some kind of indicator that immediately makes the number clear. It wasn't clear at first that distances count horizontal and vertical only (so, NE, SE, NW and SW counts as two rather than one), but quick to figure out. Good luck getting your last rating to get to 20! |
| Apr 28 07:24:45 | 38m 40s | Blipp | ♥ 1 | What a lovely entry. Well done, it was a pleasure to play. Nice split on the start screen. Good luck getting the last required rating! |
| May 5 18:41:59 | 179h 17m | Bird Man Signal | ♥ 1 | +1. Good luck with the last 3 ratings! |