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wheelsx

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TimestampSince previousGamewheelsx's comment
Apr 8 01:18:55 RainDrops ♥ 1 The sound is great. The concept is interesting, but I find it a bit difficult. I lost track of the goal and wandered around aimlessly for a while, I think I'm just not patient enough.
Apr 8 01:29:14 10m 19s The chronicles of Mr. Marmo ♥ 2 Those seahorses are quick
Apr 8 01:50:24 21m 10s D.E.E.P Impact ♥ 1 This is a lot of fun. I really like the weapon choices.
Apr 8 02:13:29 23m 05s Cricetus Crevice ♥ 3 The swinging mechanic was good. The slower pace made it feel more mysterious.
Apr 8 02:30:30 17m 01s Onerous Orbits ♥ 2 I was really annoyed when it was over, I just wanted it to keep going. I love physics games like this, and to combine it with a programming game is just over the top.
Apr 8 03:16:28 45m 58s Deep Mech Salvage ♥ 2 The oxygen doesn't seem to fill on the web version. It has good fast paced action, and I like the ability to choose weapons.
Apr 8 14:51:21 11h 34m Escape The Depths ♥ 1 There are people who want to push forward to go up and pull back to go down? I had to change a setting to make it how planes work? That's so weird. Everything used to be "inverted" except we called it normal back then. What everyone calls "normal" now didn't even exist most of the time. Once the max speed increase happens, it's more fun, but the difficulty ramps way up. I found it impossible to get past level 6 or so, the turns were just too tight to take at the speed necessary to get away. But maybe I was trying too hard to get all the rings even when I knew I didn't need them. And for anyone interested, if you turn around to look at the evil, it's a red light effect that shines on the walls. You didn't stop me from turning around, so I had to do it.
Apr 8 15:10:10 18m 49s Mine Goblin ♥ 3 The pixelated view and music really make it feel very un-serious, and really sets the mood for a game where you jump down a hole and try to ragdoll to the end. The controls are underpowered, just a hair more influence would have done well
Apr 8 15:21:30 11m 20s DUCKDEPF ♥ 2 The auto-restart is the most underrated feature of this game. You don't get kicked back to the main menu and have to navigate again, the action just starts again on its own. The visuals are great while playing, the stills don't do it justice.
Apr 8 16:03:14 41m 44s The Imploder ♥ 3 That music is top-notch. The idea is great, and the controls are different in a good way. It felt tedious as soon as I figured it out, but the constraints of a game jam are a formidable obstacle to creating deep gameplay
Apr 8 16:27:03 23m 49s Scares on Schedule ♥ 0 The graphics and music are great. It was a little hard to figure out play, but once I got it, it was fun. The minigames were difficult, an easier start would have helped me figure it out sooner..
Apr 8 16:52:44 25m 41s Pizza Devilery ♥ 1 "Jump King-like platforming game" means nothing to me. Some basic instructions or a gif would have gone a long way. Once I figured out jumping was the only way to move, through random chance I had to figure out how to jump higher. Once I got going, it's brutal. I went in the first portal a few times, missed the second one, went into the third one. Once I went into the third one and was teleported to the beginning again, I decided it was too difficult for me. It would be more fun if it offered more varied difficulties. This type of jumping game is not one that I've practiced before.
Apr 8 18:06:28 1h 13m Well Gnome! ♥ 1 Well Gnome.png I played to the point of the camera shake making me a little motion sick. Clearly gnomebody was meant to play this far.
Apr 8 18:21:39 15m 11s Work-Life Balance ♥ 2 Either I got super lucky, or this game is telling me to follow my dreams...
Apr 8 18:59:22 37m 43s Into The Abyss ♥ 3 into the abyss.png I managed to go past the bottom. If you do it just right, you can jump over the mountains.