Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → vegasword

vegasword

Feedback comments for LD57

vegasword's games and stats for all events →

TimestampSince previousGamevegasword's comment
Apr 7 19:44:15 BucketWell ♥ 1 A very cool and innovative game. Maybe you could increase the bat speed a little bit because it's pretty hard to dodge imo.
Apr 7 20:09:51 25m 36s Photo Pro Papparazzi ♥ 1 Very nice usage of depth of field. I really do like the "Where is Charlie" reference.
Apr 7 20:14:02 4m 11s Blind Depths ♥ 1 So bad there's no audio because it's very immersive. I got soft locked by a physics bug tho (stuck inside wall).
Apr 7 20:36:27 22m 25s TrashDash ♥ 2 Cool game but I feel like the feathers are kinda useless at a certain point.
Apr 7 21:23:03 46m 36s СГ-4: Superdeep ♥ 2 Juicy !
Apr 9 20:39:16 47h 16m Distorted Visions ♥ 4 Not gonna lie, if the purpose of the game was to convey a message about depression or alcoholism, there are countless better ways you could have done it. I don't know if you've gone through something terrible to create this, and I'm truly sorry if that's the case, but next time, maybe try to include some context or environmental narrative in your game.
Apr 9 20:42:12 2m 56s Deeper than the depths ♥ 0 Sometimes, it just doesn't work.
Apr 9 20:56:30 14m 18s Descent Protocol ♥ 2 A bit repetitive but cool game. I really liked the level art. The rope simulation feels a bit randomly choppy and leads sometimes to unexpected behavior, but I guess the physics engine of Unreal is what it is.
Apr 9 21:08:30 12m 00s Onkalo ♥ 2 Artwork looks nice but the storyline isn't very engaging, and the combat even less so imo.
Apr 9 21:20:14 11m 44s The Retreat ♥ 2 Great escape room! Unlike others that focus on overly complex puzzles, you nailed the atmosphere and puzzle cohesion. Well done!
Apr 9 21:35:51 15m 37s Jellylight ♥ 1 69 is art
Apr 9 22:06:20 30m 29s Unearth ♥ 2 I'm not a good manager but still I provide for the Queen!
Apr 9 23:02:25 56m 05s Mr. Money's Phenomenally Soggy Water Removal Romp ♥ 4 FUCK YOU UNCLE I WANT MY MILLION BACK
Apr 9 23:18:28 16m 03s Blip ♥ 2 I hated it but it feels smooth and gud! The level design is goatesque.
Apr 9 23:25:58 7m 30s DeepFrame 9 ♥ 1 Almost got 1337 meters :D
Apr 9 23:48:38 22m 40s Abyssmall ♥ 2 Very intense gameplay for a 2D game that kind. Nice job with your handmade game engine!
Apr 10 09:37:06 9h 48m Project: Coreline ♥ 1 I loved the art. It's satisfying to see this Brutalist city develop. The controls are a little inconsistent (for example, moving the camera using WASD while selecting the building to place in the UI, or opening the drill menu by mistake while placing a building behind it). Nor is the game very challenging.
Apr 10 10:06:48 29m 42s DESCEND with CAUTION ♥ 1 The game idea is cool although I found a physics a bit broken sometimes (as pointed out previously by somes). Like one time I did fall hard but didn't died somehow lmao (I know I'm a bug magnet).
Apr 10 10:19:06 12m 18s Frantic Focus ♥ 4 The idea is nice but the level design a little bit too unfair. It was hard for me to memorize the layering because of the 2D nature of this game I guess.
Apr 11 20:07:18 33h 48m Dig Digger ♥ 6 Is it normal that my head is banging so hard on those rocks ? Very nice digging game !
Apr 11 21:49:40 1h 42m GOLD HUNGER ♥ 1 I think the hunger mechanics in your game might be reducing the fun imo. Since hunger increases over time and while mining for rare ores, it's hard to master the game strategically. In my own submission, I made a similar mistake where procedural generation overshadowed the main mechanic's strategic intent. I suggest removing the timer and letting players focus on balancing hunger and the distance to ores. To end on a more positive note, congrats on bringing your game to life through your own engine!
Apr 12 19:04:32 21h 14m P8-Sweeper ♥ 1 It's pretty fun we got the same idea with différents executions. Your game is very fun and I love the PICO-8 touch!
Apr 13 14:06:59 19h 02m Fosu! ♥ 1 This game design is a bit fragile imo because I can just focused on one column and don't care about the rest.