Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → tiar

tiar

Feedback comments for LD57

← LD49

tiar's games and stats for all events →

TimestampSince previousGametiar's comment
Apr 8 03:53:30 The Offering Well ♥ 1 On Android and on Linux (in webgl), I only see a very bright version of it, so I don't see enemies, only the well and the coins. The Android version is on a tablet and the browser is very new, so I'm not sure why it doesn't work properly. That's a shame, because it looks pretty nice on screenshots.
Apr 8 04:09:11 15m 41s Wormin' Down ♥ 1 Zrzut ekranu z 2025-04-08 06-03-26.png Got to the end! With 80 points left. But it did feel close at times, especially since the negative numbers really rise quite a bit while the green one seem to stay low. It's weird to have "Game over" when I won, though. I mean technically it is true... but it's it something that's said only when you lose? (I'm not an English native speaker, so maybe I'm wrong). Good job on your entry!
Apr 9 04:09:19 24h 00m Diggidy Dig Dig ♥ 2 It's a pretty neat idea. The only problem is, it becomes an idle game pretty soon, and it's not really a deckbuilder the way I understand deckbuilders (for example there are no mechanics to trash the card, and it would not be really beneficial either). Also it wasn't really clear what's the difference between getting an iron surrounded by soil, or getting an iron card. Or maybe that iron was just money, too? Anyway, it was still enjoyable for some time, very good job for a game jam.
Apr 9 04:17:47 8m 28s Nike's House ♥ 1 I really like the art!
Apr 9 09:05:26 4h 47m Depths of Discovery ♥ 1 Great job on your entry! and I see it's not even a Jam but Compo. Nice work! I quite liked the depth meter showing the progress. I was a bit annoyed at the health mechanics though - I see you already fixed the hitboxes but it still feels a bit unfair. I assume it's because the fish disappears as soon as the hitboxes cross, so we don't actually see the ship and the fish touching (having a timer for a second or so and only deleting the fish after that could fix it, maybe?). Also it happened even if I tried to capture the fish, and the fish was right below me, so the losing health sound instead of the capturing fish sound was quite disappointing. On the other hand, the fish that I bumped on the side were not even possible to capture; if they were still a bit below me, then trying to capture them required moving in that direction, because the sonar placement/direction and the movement were tied together. Maybe having the sonar follow the mouse would be a better idea? In any case, nice artwork and the entry looks quite polished (especially with a manual, progression system, audio, main menu and whatnot... heavens know I decided to just give up on every "unnecessary" feature like main menu or audio because who needs them, amiright? So yours look quite complete in comparison).
Apr 9 09:52:06 46m 40s . ♥ 0 I love the atmosphere and the idea, but I got stuck very early on: Zrzut ekranu z 2025-04-09 11-43-51.png - I assume I should either 1) draw the next set of cards (to get a Jack) or 2) put some other card there (since two challenges should be good enough according to the manual), but I don't seem to be able to do either of those. The slot doesn't get the outline like others when I try to hover over it with a card. And clicking the card, and then on the slot, doesn't work either. I don't know if I misunderstood something or it's a bug. In any case, the art and atmosphere are great, and I'd love to talk with the Rabbit more and learn more about the experiment.
Apr 9 10:15:21 23m 15s 27°59′17″N 86°55′30″E ♥ 2 I really love the style, but I'm not sure where the challenge was - clicking on every point seemed to be the best strategy, everything else was costing more points, more time and more distance. Was I misunderstanding the game? I was just clicking first on the closest point, then I went to the bottom right, then top right, top left, and bottom left, visiting all points in a straight line, and I won. On the other hand, I really love the design of the interface. It really gives off that retro computer systems style.
Apr 9 12:13:30 1h 58m Strafe To Hell ♥ 1 Not sure if it's related to your issues with Itch page before, but I don't see a way to play it now? (Not here, and not on itch) If it's a webgl game, you can put it here on the page too, btw, it no longer needs to be on Itch.
Apr 10 06:58:16 18h 44m Sub-mersed ♥ 2 Not sure if you're aware, but your game page on Itch got quarantined: Zrzut ekranu z 2025-04-10 08-45-07.png It's probably because you created a zip file wrong: your zip file with a source code and resources also contains a zip file with the source code and resources (so it's a zip file within a zip file).
Apr 12 13:41:03 54h 42m The Changes We Make ♥ 0 I like the art, but it's very difficult to figure out in the game what to do, what would happen if I do something, and even how to move from one place to another. I know that there is a way to go form a boat to the background, but it seems pretty dependent on where I'm standing; and the route from a tree trunk to a rock (second plane) to the top of the road sign (first plane again?) to the hill on the third plane is very unintuitive. My gameplay was mostly clicking things that seemed out of place and seeing whether something happened or not... and I still couldn't figure out how to interact with the fishing rod. Eventually I just didn't know what to try next, so I stopped playing. Looks like a nice concept but it would need some kind of quide to finish (more than a finished image; maybe some kind of outline for all the objects you can interact with using a mouse at that moment?). You can look at how Oxenfree marks the paths since it's a similar concept. (Though I suspect you knew how to do it, just didn't have time and it's just unfinished, which is understandable for a game jam game. Oxenfree still seems to be a good inspiration for that type of game, though).
Apr 12 14:30:35 49m 32s The chronicles of Mr. Marmo ♥ 1 Wow, it's really great! I liked the artstyle and the gameplay. I had a bit of trouble with controls - the jumps were very high and then slowly coming back down, which makes sense in that environment, but it was difficult to avoid the fish. Also in the second level you get spawned and end up on a level where a few seconds later you're killed because that's were the fish is swimming. Also I got stuck twice on the shallow water areas there (on the very left; I thought I'd be able to jump out of the water and I don't think I was?) and there were fish swimming there, too. And the idea for the time to stop when you fix the pipes is great, but I would also stop the water bubbles, otherwise it kinda still gives the feel of time not being stopped/slowed down? I only realized it later when observing the fish. But it was quite a nice platformer concept (even sent it to my friend from outside of the game jam to test it out). Great job on your entry!
Apr 12 15:07:52 37m 17s Shelter from the Blight ♥ 1 It's a really cool concept, but I feel like there are some issues with balance. First, the corruption happens so fast that you can only just discover the first depth - or, well, the first time I played I didn't know it will happen so fast so I lost on depth 0 (before I figured out that "can't place the building HERE" also means "not enough resources" I had diggers and had to wait before I had food for them...), on the second run I managed to get to the depth 1, but then the corruption happened immediately afterwards (six (maximum number of) digger workshops is only *slightly* faster than the corruption) and I had not enough lumber, and couldn't gather any, so I couldn't have any food except for what I already gathered, so the game was lost anyway. Also I think that the first time I played I would get 2x per lumberjack and the second time I would get 3x? That was surprising. Have you used an asset pack? The game seems really polished and seems to have lots of assets for a game jam game made by two people, is one of you the main artist and the other coding? If yes, it's a great job on art as well! I really dig (hehe) the low-poly style.
Apr 12 15:25:00 17m 08s MESSIER 104 CBH ♥ 1 I love the "You got spaghettified" game over text! I feel like the controls could've been snappier/easier to use, but I guess that was the point. It looks really good, and it's a cool concept, especially with the increasing gravity. I was only wondering what score should I give you for the Theme because I *feel* like space is deep by default (evokes similar feelings like deep ocean or deep underground) but I *think* it's not. Decided to go with the higher score though. Really nice entry, good job!
Apr 12 15:35:22 10m 22s Cadet Mizuno ♥ 1 I feel like this would work better as a 2D game. Also lack of shadows from the moving objects - which do hide the main character - makes it difficult to see whether you'd be protected in a specific place or not. If the shadows were there, every tiny speck of light would signalise danger, but without it, it's surprising when they catch you (especially on level 2, yes). Also it's pretty funny that the guards notice you immediately but don't notice the huge blocks moving on their own. But it's a very nice concept to combine the moving blocks type of puzzles with a stealth game.
Apr 12 15:57:36 22m 14s Deep Space Photography ♥ 1 I nearly managed to win in the Hard mode and I did manage to win in the Normal post-jam mode. I don't really see that much difference tbh, especially since the Normal mode has those tiny guys (which are difficult to aim to) and the big pink ones (which are harder to move and are bigger so they have bigger collisions too). I didn't really like the fact that after shooting something off the camera you had a bigger chance of something coming to the camera again because one of the monsters got a higher speed, it's like punishing for doing a good job. And I really disliked the green guy at the end, it seemed like it didn't react to my shooting at all (if it did, it was way too little). Whether he was within or next to the camera, it was pure chance, and me trying to push him away caused me to not pay enough attention to the other monsters. And the other ones were worse now that Cthulhu was taking so much space since they were colliding not only with walls but with him too. I really liked the humor and the art, but got really frustrated playing it. Great job on your entry and on rising my blood pressure. (I'm not even joking! I still gave you high scores though, they are fully deserved).
Apr 12 18:07:52 2h 10m Ruby Hole ♥ 1 Would be awesome if there was a way at the end to see the whole mine to admire your mining skills. Art is amazing, the story adds to the experience, I didn't read the wall of text but the pictures were enough to tell me what's going on (also I am familiar with Carcassone and Dorfromantik). Very solid entry. Great job! I really enjoyed playing it. It feels very polished. I failed at 45 but mostly because the reddish mushrooms were growing... well, quite a bit, and I haven't been paying attention to the number of tiles left. I'll probably play again. (Btw on Itch if you edit you can add a tag "ludum-dare-57", and then below there will be a textbox for a LDjam url, and that would give you a widget on top of the game with the link to this page and your game will appear on the list of all LDjam games on Itch).
Apr 12 18:36:18 28m 26s The Sunken Treasure ♥ 2 @jamesgames1000 stop the boat, then start fishing, the fish will come to you. What is a better question is to how to fish for the crates? They sometimes seem to try to escape (sinking through the ground)... Once I saw it coming to the boat. Once I fished it successfully. But controlling the boat is difficult, and especially situating it over the crate is quite challenging. Every light press of a button moves it quite far in that direction. It's a good idea for a game, though, and fishing is nice. I was keeping one copy of every fish without selling it on purpose to "collect" all of them. But I couldn't collect the special crates - they sunk through the ground and I don't think there is a way to get them now, so I don't think I can finish the game.