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Static_Leap_Studios

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TimestampSince previousGameStatic_Leap_Studios's comment
Apr 21 16:23:17 Above 30,000 meters ♥ 1 Heads up, I went to download on itch.io and got this: firefox_wzcCgxDZYU.png Might be worth contacting someone about removing the scam warning.
Apr 21 16:25:32 2m 15s Loon lagoon ♥ 1 Heads up, try to play on the webpage and this pops up: firefox_gg9GAABGdC.png Maybe try reuploading?
Apr 21 16:56:18 30m 46s Time PANIC ♥ 1 I liked the challenge, like bomb defusal meets endless runner! Two bugs that came up for me: moving the sliders didn't work, and warping at the end breaks it. And not sure if it's my browser, but with the scroll bar on the right, it's possible to scroll the screen down away from the controls
Apr 21 17:06:45 10m 27s Dig Note ♥ 0 Funny premise, good start, I like the character sprite changing as you change directions! I would like it if the UI were more responsive and if you could open the treasure from any side.
Apr 21 17:09:21 2m 36s Earthsoul ♥ 0 I'm on firefox and this is what I see when I try running the game: firefox_NMet9tj5lf.png
Apr 21 17:20:28 11m 07s HatchLink - Your Pocket Pet Friend ♥ 0 Cute and innovative! I figured out how to get past stage one and stack modifiers by sharing the link with myself, but couldn't move the chick to the next stage.
Apr 21 17:34:44 14m 16s The Atlantis Protocol ♥ 1 Great fit with the theme! It was a bit difficult to navigate the settings to find English, I was clicking everything seeing what would happen.
Apr 21 17:50:34 15m 50s Wamps Hate Falling Apples ♥ 1 This was really fun! I pushed the button to keep playing after the first tree was defeated, eventually all the buttons disappeared, I might have had too many wamps.
Apr 21 18:05:37 15m 03s I'm going to get to the bottom of this. ♥ 0 I like the concept of sending heroes in to the maze one by one without resetting the progress. After I learned to dodge, not fight, I was able to clear it.
Apr 21 18:25:20 19m 43s In Murky Waters ♥ 0 I liked the puzzle, not too hard, not too obvious!
Apr 21 18:30:22 5m 02s Last Knight Standing ♥ 0 I don't see your game, did you publish it without including a link to it?
Apr 21 18:37:04 6m 42s The Depths ♥ 1 I like the mood and the theme fit very well! Good use of audio assets.
Apr 22 01:01:31 6h 24m Twisto the Anteater ♥ 1 Very fun, I enjoyed playing! I wasn't sure when I did the surround mechanic correctly, and ended up clearing all the ants in range and not being able to find the queen due to the tongue sucking back in.
Apr 22 21:56:32 20h 55m Flatline ♥ 1 Nicely polished game! Good fusion of a minimalist puzzle game with reflex intensive block-breaker mechanics. It took many tries for me to time my moves right, but I can tell this is something you can develop skill at. It might dilute the pure skill gameplay, but I found myself wishing for adrenaline to widen the path a bit when I could tell I was a few pixels off in my timing.
Apr 22 22:20:52 24m 20s A Very Deep Tunnel ♥ 1 This was very addicting! I reached the end with about 50 extra beehives, haha! Every once in a while my controls would get stuck, but jamming all the direction keys seemed to fix it. The next building I was wishing I could buy was something to deposit crystals from the behives to reduce running to each one.
Apr 23 23:14:24 24h 53m The Imploder ♥ 3 This was fun! The controls were difficult to keep straight for me, and it was a bit hard to scare off or torpedo fish that were right on top of me. The music seemed to gain intensity at lower O2 levels, and I thought the name/theme was pretty funny.
Apr 23 23:29:59 15m 35s Dig Digger ♥ 5 The music being sync'd with the game was very impressive, this had a great level of polish and simple mechanics that allow for skill and strategy! I was around 60k on my first successful run.
Apr 24 14:09:24 14h 39m Stars In The Deep ♥ 1 It was fun, the boss surprised me! The hitbox on the mines suprised me too my first dive, but then I gave them a wide berth. firefox_bRvLJV6LID.png
Apr 24 14:25:39 16m 15s DorfSlinger ♥ 1 This was charming, funny, and addictive! I was hoping that I could get through the last layer with strong enough tools, but only broke one or two blocks. Going left was harder than going right because it sent him feet first.
Apr 24 14:33:04 7m 25s Descend ♥ 1 Cool idea with the music adapting to the level! I think it could be worth developing more with trickier puzzles using these mechanics
Apr 24 14:47:16 14m 12s Sunken Secrets ♥ 1 Controls felt tight and responsive, audio was clean and high quality! I appreciated that you could reset the timer and not suffer permanent damage when backing out of the high pressure zone. Great job, I would definitely play a few more levels!
Apr 24 15:08:52 21m 36s A Final Deed ♥ 1 Beautiful game! It made me think of pets that have move on and want to cherish the ones still here. The sound effect to the next stage can be turned down a bit I think.
Apr 24 15:31:21 22m 29s Cartoscoot ♥ 1 I couldn't beat the shopkeeper when I first met him, I liked the game! I would prefer a different combat system to pushing the direction of the enemy rapidly. Overall, it was very well done and nicely polished! The puzzles were intuitive, the sound/music fit really well, and the art was charming!
Apr 24 15:54:56 23m 35s Fantascope Chasm ♥ 2 I loved the effect of seeing the deeper layers! I really wanted to do something like that for mine but it didn't work out. Art and sound fit well. The boss was very difficult. I got used to the movement but kept trying to strafe. I wished for a way to increase damage output, to cut down on kiting spiders while my mp recharged. Additional enemies or spells would add more replay value. Great job!
Apr 24 16:08:58 14m 02s Somnium ♥ 3 Nice puzzle/walking simulator! I thought the transitions between rooms that don't make physical sense were well done and the dream-like feel was spot-on! Music and SFX fit well. I did find myself trying to bunny-hop or some other way to go faster but I understand that dream-feeling where you can't go as fast as you want to.
Apr 24 16:26:41 17m 43s Aerofish Project ♥ 1 I was enjoying it! I noticed I never had to worry about resources, I might balance that a bit more. Also, I never got the aerofish hover time upgrade, which helped me win faster I think. Nice art and creative setting, good job!
Apr 24 16:42:43 16m 02s Planet Divers: XTREME Underground ♥ 2 Graphics and Audio were top notch, I couldn't figure out how to control the game with mouse and keyboard though. I'm sure that and some other QOL features like a 'Quit' button would make it in if you had longer. The humor style reminded me of rick n morty, nice job!
Apr 24 16:58:10 15m 27s The Chase Beneath ♥ 1 Very nice job! I recommend a save/load system because I got stuck on a bag of garbage about 15 minutes in, after turning the valve to shut off the steam leak, which sadly discouraged me from retrying to see the ending. Great job on the eerie audio and visual setting, I still have the footsteps in my ears!
Apr 24 18:15:01 1h 16m Hireblades ♥ 1 It was fun! I was defeated at the stage where my pieces were scattered along the map edge and the enemy army was all together. I liked the units getting stronger and leveling up, but it took so much gold to keep them healthy, I think the better strategy might be to let them die and hire new ones? The direction I recommend taking it is to having a more persistent base or something so losing a battle doesn't end the run, but you can rebuild your army after setbacks.
Apr 24 20:24:04 2h 09m Nine Lives Deep ♥ 3 Very high quality game, amazing for the timeframe- from fun to art to sound to humor, top notch! Reminds me of hammerfight with the spinning anchor attack, it would be cool to have the impacts feel a bit more weighty.