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Feedback comments for LD57
Shasaur's games and stats for all events →
| Timestamp | Since previous | Game | Shasaur's comment | |
|---|---|---|---|---|
| Apr 9 07:08:56 | Somnium | ♥ 3 | Very atmospheric and beautiful game with a lot of different soundtracks. I really like the designs of the scenes and the puzzle were interesting and challenging :) Thought I didn't get to the ending in time and woke up, so I played it again and then fell out the map xD My favourite 'liminal space' was when walking outside on the road between the houses - for me, it perfectly captured the feeling of waking up just before sunrise, and heading to work in a new job for the first time. | |
| Apr 22 20:13:07 | 325h 04m | Roam the Depths | ♥ 1 | Wow this is really fun! Very atmospheric! Really simple and really good, great gameplay loop! The sounds are perfect for increasing the tension. Maybe could have been more satisfying to collect rocks and kill creatures (a little SfX and maybe some screenshake). |
| Apr 22 20:27:20 | 14m 13s | Where is Jeremy Wattson? | ♥ 1 | Challeging puzzles and very nice and unique art :) Would have loved some music too |
| Apr 22 20:45:49 | 18m 29s | Squirrel swirl | ♥ 3 | Very very fun gameplay loop. Took some time to understand how to play, but then played for a long time :) Squirrels were very cute! |
| Apr 22 20:59:06 | 13m 17s | THE BORING PROJECT | ♥ 1 | Fun gameplay loop, wanted to keep digging to see what kind of ores were even further down :) Half-expected a boss when I got to the end 😆 |
| Apr 23 06:28:38 | 9h 29m | Abyss Prison | ♥ 2 | Very nice music, art, and well-written story. The puzzles were definitely challenging in a great. It took me like an hour to come back to the left-most door lock and realise that the symbols are in order. It was a nice IQ test, very much made me introspect on how I think and how I missed the hidden puzzle structural details, nice :) I think I almost got to the end, but got stuck on decoding the map - felt like I could see several paths but wasn't sure where to start (or maybe I was doing it wrong). |
| Apr 23 06:40:34 | 11m 56s | Loon lagoon | ♥ 1 | The differently coloured corals were a nice touch! Also, this is the only game I've played that has an automatic save - nice! :D Though it also worked against me because I feel like I messed up the start and wanted to restart 😆 |
| Apr 23 06:50:54 | 10m 20s | Potato Planet Driller | ♥ 1 | This is awesome! I love the idea of being on a spaceship together with my mates, cruising through planets and cooking jacket potatoes 🥔 Definitely captured the panicky and mad vibe of overcooked, with a twist :) The music is nice and catchy! |
| Apr 23 12:41:08 | 5h 50m | Downfall | ♥ 0 | Awesome game for only having 10 hours! Was addicting to try and get to "THE END" :) It was like a little memory game trying to memorise all the locations of the traps and monsters. Adding a little background music track would have been even more awesome. |
| Apr 23 20:54:16 | 8h 13m | How the Moon Got Its Colors | ♥ 0 | Amazing art and fun gameplay. It had a very beautiful idea and story, reminds me a little bit of The Little Prince :) |
| Apr 23 21:17:45 | 23m 29s | Riches From Below | ♥ 0 | Very nice low poly stylised art style, love it! Also a very fun and unique mechanic, nice to see something different from all the cave games :) Just a small think, and maybe I missed it, but would be nice to click to re-show the tutorial to remind myself :) |
| Apr 24 06:03:52 | 8h 46m | A Squire Acquires | ♥ 1 | I downloaded SameBoy to try this :) I love the writing, like "Piles of ill-gotten wealth adorn the beast" and it was overall a really fun simple gameloop with a lot of replayability. I learnt which were the weak creatures, then spammed avoid on all other battles, and eventually got to 10 quests xD Also a very nice simple palette and art style, fits really well! Maybe a separate song for entering the 'delve' to the above ground would have improved the vibe even further. |
| Apr 24 06:19:19 | 15m 27s | Antmine | ♥ 1 | Really fun gameloop! Similar gritty vibes I was going for - sort of dark colours with a lot of black and low lighting. The animations were perfect xD Maybe it would have been cool to add rarer minerals in the later levels. There were a couple of bugs like sometimes the miner didn't mine what I wanted and using the middle mouse button caused movement to get stuck in the browser. |
| Apr 25 09:30:25 | 27h 11m | Cutter of Grass | ♥ 2 | Damn that is some *nice* grass. Never knew bug grass cutting can be so satisfying and chill. Overall, very nice art and animations. Controls actually feel really good and solid, dialogue was funny! Could see this being a very satisfying game folks over at r/cozygames would like - a sort of game in the genre of powerwash simulator :) cutter of grass.png |
| Apr 25 09:46:01 | 15m 36s | Miner Complications | ♥ 1 | It took me a while to realise this is a puzzle game and not terraria lol. Art is superb, you even have parallax background - very nice touch! The timeout on the rocks is a nice idea, it means you can easily retry some situations. A top-right puzzle like system (like in Braid) for collecting hard to get gems could have been a nice touch :) |
| Apr 25 10:08:00 | 21m 59s | Diving for Oxygen | ♥ 1 | Very impressive game considering you built everything on top of SDL. I remember the times many many years ago where I did the same as I was just starting to learn game programming, using C++ and SDL (LazyFoo ftw!). I think you captured the main elements on the colony sim genre quite well! I personally like this ant farm aspect quite a lot - am building a game in this genre full-time after all :) The biggest small thing that could have gone a long way is adding some small SFX in places: on collection of resources, on re-filling, etc.. :) |
| Apr 25 14:04:44 | 3h 56m | Cave Hunter | ♥ 1 | The game loop was actually really nice! The idea of having to make a decision of when exactly to stop searching the caves to return back was great :) I managed to defeat the boss in the end but I think by accident, he might have got stuck on top of the platform and I railed the shotgun into him xD Maybe making the foreground lighter could have made a bit easier to distinguish what is what, and a little arrow always showing where the base is would have been perfect to not get lost :) Also not sure if you've seen this, but I totally LOVE this video on 'juicing up' shooting and these kinds of platforms, you might enjoy it too (if you haven't seen it already): https://youtu.be/AJdEqssNZ-U?si=0oYmV2yk6P7bn4qY&t=498 |
| Apr 25 14:19:04 | 14m 20s | Hooking Back | ♥ 1 | Nice and satisfying gameplay loop! The music and chill vibe worked really well for this game :) Also a small thing, but I love how the colour of the water is the same as the Itch.io page, made it much more immersive. Totally agree with Wallted about the story, that would have made the game perfect! |
| Apr 25 14:47:57 | 28m 53s | Void Plunder | ♥ 0 | The art is very nice, it has some great stylisation, colours, and sort of world-building through it. The voice at the beginning is a great setting too. Maybe the getting of the chests could be more satisfying, I just got one and it latched onto the balloon, or did I break something? treasure.png |