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Feedback comments for LD57
sangheli's games and stats for all events →
| Timestamp | Since previous | Game | sangheli's comment | |
|---|---|---|---|---|
| Apr 6 18:37:42 | Miner TD | ♥ 0 | cool | |
| Apr 8 14:29:40 | 43h 51m | SINKING | ♥ 2 | cool cozy game, i feel spongebob vibe |
| Apr 9 07:07:45 | 16h 38m | Cult of the Whisker | ♥ 1 | The characters are really well drawn. The heartbeat adds to the atmosphere — you could also add cultist whispering like in Resident Evil 4, when they’re breathing down your neck. It would also be interesting to see additional wounds on the character as their health decreases. And it might be cool to have different types of cultists — with maces, knives, etc. It could be the same animation, just different sprites |
| Apr 9 07:18:21 | 10m 36s | Save the Queen | ♥ 1 | It’s a pleasant little game to play — the game jam theme is well represented. The piano adds to the atmosphere, though it feels a bit monotonous. At first, I didn’t quite get how to control the units. I also initially thought there were separate sensor units and separate digging units. When you collect all the berries, the victory screen is really heartwarming. |
| Apr 9 07:28:36 | 10m 15s | Miner | ♥ 1 | The sprites are nice, and the character on the cover looks great. The sounds fit the game well. It feels like digging diagonally is the fastest way. The music creates a nice 8-bit atmosphere, but it gets repetitive quickly. It's hard to understand how the boost from the cards actually works — it feels like nothing really changed in the gameplay. |
| Apr 9 08:50:30 | 1h 21m | Sewer Shift | ♥ 2 | good mood and visual |
| Apr 9 09:11:17 | 20m 47s | Flushed away | ♥ 1 | This game does a great job of portraying the life of an ordinary fish and the challenges it overcomes during evolution to make its way onto land. The first time you leave the water, everything is confusing (graphical glitches simulate poor vision), and it's nearly impossible to move with fins on solid ground (hello inverted controls and clumsy jumping). |
| Apr 9 09:14:35 | 3m 18s | . | ♥ 0 | Feels like 3D balatro |
| Apr 9 13:00:51 | 3h 46m | SIRTET | ♥ 1 | awesome tetris variation, stylish visual |
| Apr 9 13:20:41 | 19m 50s | Game and Physics: Water Cat | ♥ 2 | funny game and watch mood |
| Apr 9 13:51:14 | 30m 33s | Dungeon Cartographer | ♥ 3 | Finished game without map) Screenshot 2025-04-09 17.50.34.png |
| Apr 9 13:56:38 | 5m 24s | Faith-e-vator | ♥ 1 | The graphics are stylish, the music is good, and the combat is solid. However, it only loosely fits the theme of "depths." |
| Apr 9 16:08:06 | 2h 11m | Forest Depths | ♥ 2 | nice visual |
| Apr 10 09:33:40 | 17h 25m | Don't go too deep! | ♥ 1 | Good interpretation of the theme, good audio. |
| Apr 10 09:51:41 | 18m 01s | Depth Of Debts | ♥ 1 | Good interpretation of the theme. |
| Apr 10 09:58:01 | 6m 20s | GRAFFITI TOWER | ♥ 2 | Engaging game – simple but captivating. |
| Apr 10 10:02:22 | 4m 21s | The Last Fall | ♥ 2 | It has the vibe of Battletoads and Super Metroid. |
| Apr 10 10:21:38 | 19m 16s | Cave Escape | ♥ 3 | A well-crafted game that's truly gripping. |
| Apr 10 11:15:21 | 53m 43s | We're at the bottom | ♥ 1 | mysterious |
| Apr 10 11:24:26 | 9m 05s | DEPTHS - FLOOR 404 | ♥ 1 | cool |
| Apr 10 12:35:57 | 1h 11m | Descend | ♥ 1 | Add blood effects from enemies. Remove the camera shake, and when you're not pressing the attack button, change the sword's position to an idle state — right now it looks like you just need to spin the cursor to attack. |
| Apr 10 17:02:56 | 4h 26m | Absolve | ♥ 1 | Looks atmospheric |
| Apr 12 23:40:49 | 54h 37m | Downstairs | ♥ 2 | The most important piece of advice – I recommend that you change the icon. Here's the frame composition I suggest to make the icon more engaging and clickable. I'll share the rest of the feedback in the coming days. Screenshot 2025-04-13 03.25.3922.png |
| Apr 13 00:02:06 | 21m 17s | Life&Depth | ♥ 1 | A pleasant mini-game, simple in concept and easy to pick up. I like the 8-bit style graphics and the NES/GameBoy vibe — the rules are easy to understand, it’s such a cozy game. I’d also like to suggest this icon for your game. Screenshot 2025-04-13 03.52.36.png |
| Apr 14 20:56:33 | 44h 54m | Abgrund | ♥ 0 | Good job for a custom game engine You need to add coyote time when jumping |
| Apr 14 21:02:47 | 6m 14s | Sunken Secrets | ♥ 1 | Visuals are solid, but it doesn’t really feel like you’re deep underwater. Gameplay's a bit lacking in fun. |
| Apr 14 21:11:44 | 8m 57s | ReLinked 0.26091975 | ♥ 1 | I love top-down shooters. I didn’t figure out how to go to lower levels. The character and weapon models look great. There’s not enough impact feedback when taking damage from enemies. Would be nice to have juicy effects when enemies are destroyed. |
| Apr 14 21:22:26 | 10m 42s | Squirrel swirl | ♥ 3 | Fantastic game! I love exploring games about squirrels and nuts, and this one even mixes idle, minesweeper, and tower defense mechanics. It’s really satisfying to chill and play. The only thing—I didn’t quite get the ‘depths’ theme. |
| Apr 14 21:53:26 | 31m 00s | Earth Below | ♥ 1 | The graphics are good. But this feels like the Dark Souls of platformers — a bit too hard for me, so unfortunately the frantic platform clicking gets a bit frustrating. Also, there’s a bug where platforms from the first screen stay on the second one. |
| Apr 14 22:02:29 | 9m 03s | Depth Cores | ♥ 1 | Okay, the idea of a top-down extraction shooter sounds really interesting. It’s a pity the concept wasn’t fully realized for the jam, but I wish you the best of luck with bringing your idea to life! |
| Apr 14 22:07:15 | 4m 46s | Blip | ♥ 1 | This platformer is a bit too hard for me — for example, when you're hanging on a wall, you have to throw the teleport and somehow not die after the jump |
| Apr 14 22:12:25 | 5m 10s | Echo Dive | ♥ 1 | I think this could turn into an addictive mobile game. The theme is well executed. |
| Apr 14 22:16:23 | 3m 58s | Kika's Eggsplosive Descent | ♥ 2 | I didn’t really get much fun out of this type of game, but it could probably be pretty addictive on mobile |