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Feedback comments for LD57
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| Timestamp | Since previous | Game | Juutis's comment | |
|---|---|---|---|---|
| Apr 9 16:03:13 | Scavenger Deep | ♥ 2 | Wow, the graphics are absolutely stunning here. The animations are gorgeous. Definitely one of the best looking jam games I've ever played! The gameplay side seems to fall a bit short, though. I'm not sure if there's anything to do besides diving and collecting scrap. You just scavenge stuff and then... nothing happens. I'm not sure if you can actually do anything with the money. At least I didn't find any purpose for it. I experienced some issues with the suffocating sound getting stuck on repeat even after coming to surface, swapping the air bottle and getting out of the suit. Also, when going up the cable seems to pull the diver towards the ship. This caused me to get stuck in an underground cliff at one point. I couldn't move anymore so I just died there. 😁 I also think going downwards could be a bit quicker. It took forever to go down to the deepest parts of the level. Overall you guys still nailed the graphics, audio and mood. Truly a gorgeous piece. | |
| Apr 9 16:20:25 | 17m 12s | BURIED | ♥ 1 | This was a great short experience! The graphics are beautiful - the greyscale palette works really well for the style and the mood. The controls are a bit janky but I guess that's part of the charm/challenge. 😁 I enjoyed that you guys included some meaningful QTE's that don't outright kill you if you fail but they definitely make it easier to die to the boulders. Overall a very solid entry! |
| Apr 9 17:27:16 | 1h 06m | into the forest depths | ♥ 2 | Great graphics! The targeting mechanic is cool but I think the balance is a bit off. Simply spamming head seems to be the optimal play when the enemies die outright with 2-3 successful hits. I couldn't actually finish the game with any other strategy. Severing the arms or legs took too long and I always ended up dying eventually. |
| Apr 9 17:46:19 | 19m 03s | Depth of Moments | ♥ 3 | Absolutely gorgeous art! Loved the dog. 😁 Unfortunately there didn't seem to be any interaction with him/her. I managed to give the ring to the girl and that seems to be the end(?). |
| Apr 10 13:47:31 | 20h 01m | Rappel the Porter | ♥ 4 | The concept was super innovative! The implementation is a bit janky but I guess that just adds to the charm. 😁 I encountered the same issue that's been discussed in the previous comments, that the adventurers were asking for items I didn't have (and couldn't possibly have). One instance was when I got one red potion and one blue potion in the beginning, and the adventurers asked for two red potions straight off the bat. I couldn't possibly have had two of them at that point. Also, holding an item when the "organize your bag" timer runs out seems to glitch out the whole game:Screenshot 2025-04-10 163648.png Overall this was still a very fun (and funny! 😁) entry! |
| Apr 10 14:29:39 | 42m 08s | Depths of Hell | ♥ 1 | This was great! The music and the voiceover was awesome! The platforming worked nicely, especially the movement skills work very well. If I had to nitpick, I could say the movement is a bit too floaty to my taste. Also, it seems if you jump at a platform from the side, it'll block your horizontal movement, whereas jumping up from below lets you go through the platform. This caused me to die a couple of times awkwardly 😅. Also, I agree with the previous commenters that restarting the run after dying takes too long. In this type of game I would like to immediately jump into another run when I die. 😁 Those are really minor gripes, though. Overall you did a fantastic job here! |
| Apr 10 16:17:08 | 1h 47m | TRENCH | ♥ 6 | This was great! For a jam entry, it feels like such a complete game. It took me around 30 minutes to beat the game. Managing to cram a boss - let alone two! - into a jam game is always hella impressive. 😀 The only real issue I had was that going to the next level was always a dice roll of do you land safely or is there a bunch of fish directly below you. It felt as if sometimes you simply can't avoid taking damage when the enemy spawns are unfavorable. That's a very minor gripe, though. Overall you still did a fantastic job! Also, why do you hate fish so much? 🙁 |
| Apr 11 15:38:48 | 23h 21m | Kika's Eggsplosive Descent | ♥ 4 | This was great! Having such a simplistic control scheme is always fun to see and I think you guys pulled it off perfectly here! There's a surprisingly lot of mechanics and variety to the game. Kudos to you! |
| Apr 11 16:24:38 | 45m 50s | The Depths of Gitche Gumee | ♥ 2 | I found SS Edmund Fitzgerald! The basics are nice in this game and it's quite packed with features. I especially liked the sonar effect. A full-blown upgrade system is always impressive in a jam entry! That said, the movement felt kinda janky. Especially narrow spaces were awkward to navigate. The balance of the resources seemed off: I don't think there was ever a good reason to mine the green gems. Additionally, I think the flashlight was too weak. It provided very little help in mining in the dark areas. The illuminated area was so small and aiming it correctly was awkward. It also depleted the battery pretty rapidly so there was never really any point in mining in the darkness. Filling my trunk with gems just above the line of total darkness seemed like the optimal strategy. Also, I found a sword. That was super cool! Overall this was still a very enjoyable entry! |
| Apr 11 17:13:56 | 49m 18s | HellDigger – A Cozy Idle Game | ♥ 1 | This is a nice base for an idle game. Unfortunately currently there's very little choices to make: usually you just put the workers into the single place where they can go and then watch them churn away. Also, in some levels it felt like there was so much initial equipment that all I needed to do was to assign everything to the main objective and that's it. The mining speed seemed to cap at some value (maybe framerate-dependent?) so there was also no point in trying to increase the speed anymore after a certain point. |
| Apr 11 18:05:43 | 51m 47s | HIM(1).Locked | ♥ 3 | Wow, this was actually insanely good! The art was amazing and the atmosphere was so oppressive. The animations were absolutely gorgeous. Very fresh interpretation of the theme, as well! I also loved the little details like the clock getting synced with your system time and the sound icon in the system tray actually controlling the volume. I managed to beat the game with some tips from the comments. I completely agree with the above comments about the spaces in the passwords. Figuring out the correct permutation was very awkward at times. |
| Apr 11 18:32:38 | 26m 55s | Loot Well | ♥ 2 | In all its simplicity this is actually great! I think the crate is way too wobbly, though. The optimal strategy seems to be just letting go of all your input devices and let RNG handle it 😁 (as also mentioned in the other comments). Incentivizing movement (or even forcing movement with obstacles in the middle) would maybe help a bit, but I think the core issue would still remain: the movement of the box is too chaotic and the whole thing would still devolve into a RNG fest. Also, there doesn't seem to be much you can do to dodge the spike balls. It's pretty much up to the timing of the cannons whether they hit you or not. Maybe you could have limited movement up and down as well, instead of just left and right? |
| Apr 11 19:07:44 | 35m 06s | Descent Protocol | ♥ 2 | Great art and music! It's awesome to just chill inside and jam to the music as the drill rumbles downwards. 😁 As others have also mentioned, the gameplay was a bit confusing at first. Once I figured out how to operate the drill, the gameplay was kinda trivial, though. Start drill and immediately stop - fetch resources - repeat. I think I also encountered a couple of bugs. I was able to exit the drill from the wrong side and go out of bounds. Also, for some reason I couldn't enter the engine minigame when playing fullscreen. Maybe it has something to do with the 32:9 aspect ratio in my monitor? I was carrying a fuel barrel but I couldn't activate the engine with E. In windowed mode it worked fine. Oh yeah, and kudos for making a UI that scales decently with a 32:9 monitor. Usually LD games are completely unplayable for me in fullscreen. 😅 |
| Apr 11 19:38:58 | 31m 14s | Dantes Descendants | ♥ 1 | This is actually insane! 😵 The character customization and the multiplayer aspect is absolutely nuts for a jam game. The combat is awesome, and figuring out the best combos is really fun. It's great that you can check the opponent's builds so you can get some ideas in the beginning. The only suggestion I have is maybe there should be a timer for the battle, or some way to detect a stalemate. My full-healer team went against another full-healer team and the battle actually never ended. Neither side was able to dish enough damage to overcome the healing. 😁 |
| Apr 12 07:58:01 | 12h 19m | Antz vs Plantz | ♥ 2 | Oh wow, this was actually super nice! Very polished! I thought I found the ultimate strategy by planting garlics in the top row and blowing up the bosses before they could hit anything. That worked nicely... until it didn't. Maybe their HP increases over time? Or maybe I just missed my garlic explosions. Anyway, eventually one got through my line of garlic defense and all hell broke loose. 😅 I also found out garlics and gold coins are not a nice combo. I blew up so many garlics accidentally trying to click those coins. 😀 |
| Apr 12 08:54:44 | 56m 43s | BTW: Beneath the Waves | ♥ 2 | This was a treat! The visuals are absolutely gorgeous and the music is banging! The mechanics are impressively complex and the tutorial teaches them very nicely. What I would like to see, though, is a couple of more missions to really explore the mechanics. As it stands, you kinda get the hang of things and then the game is over already. For a solo jam game this is obviously totally understandable (maybe even expected). Also, I love the little detail that you can actually see the crew in their positions inside the ship between the levels. 😁 |