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Juutis

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TimestampSince previousGameJuutis's comment
Oct 8 07:20:39 Pied Piper's Payback ♥ 3 This was a solid entry. While I liked the lore sections in the start and in between the two parts, I wish there was a way to skip the text. I feel like there's something off with the movement but I can't really put my finger on it. I think it's a bit too fast and feels kinda weightless. Maybe adding some slight acceleration would make it more lifelike. Overall a very enjoyable entry. Also, I'm glad to see some great folklore in this jam. 😁
Oct 8 07:59:41 39m 02s Little Friends ♥ 1 Wow, what an ambitious entry. It always takes a special kind of crazy to go for an RTS in a game jam. 😁 But you actually managed to pull it off! Hats off to you guys! There's a lot to love here. The overall mood is very nice and the little friends are adorable. However, the game was a bit hard to understand at first. It took me a good while to figure out how to turn my units into axe men. There was no indication that the flower was interactable. Also, I think a minimap would help a lot. The view is kinda small and I got lost quite a few times after panning the camera too far away from the base. The vastness of the level was also problematic sometimes when I would hear one of my units get eaten but I would have no idea where that happened. Once I figured out the main mechanics of the game I found the winning strategy to be using single units to lure the bad guys into spots where they would get stuck and then just roam freely with my workers. 😁 The game also crashed for me once after cutting down the first big tree. Dunno really what happened. Everything froze except the music kept playing. 🀷
Oct 8 08:39:14 39m 33s Motomon ♥ 2 Great game! I loved the characters and the voice acting in the character selection. Gameplay-wise it's a solid core for a karting game. Aiming the basic missile was kinda tricky in the hectic race so in that sense the homing missile was way more powerful. Also, hitting things and getting hit could use some more oomph. There was close to no indication when the missiles hit. I couldn't quite figure out if the only way to win the race is to eliminate every other racer. If it is, then I'm not sure if racing hard and fast is the correct play. The easiest way to victory seemed to stay behind the pack and just blast everybody - which seems kinda counter-intuitive in a racing game.
Oct 8 08:52:54 13m 40s Tiny Tale ♥ 4 Wow, the ending was truly something! The mood kinda hinted at something like that but I still didn't see it coming. 😁 Overall this was a very solid narrative experience. Cute graphics and great audio.
Oct 8 09:15:26 22m 32s Leafling builders ♥ 5 Great entry! Such a chill autumn mood. The graphics and audio are top notch. At first I had some trouble understanding that you actually have to use the mouse to grab and pull the orange leaves. But once I got that, man, the snipping felt so satisfying. Somehow it really feels like you're actually plucking those leaves out of the tree. Also the swaying branches when you jumped on them was a very nice touch. Really makes the world feel interactive and alive. I think it's those small details that turn this from a good entry to a great entry.
Oct 8 11:28:55 2h 13m Goo Patrol ♥ 2 This was a simple yet fun game! Great graphics and audio. The goos especially were super cute. The intro and the main menu were really cool additions and give out a very polished feeling.
Oct 8 11:39:44 10m 49s The Fallen Chicken ♥ 0 The chicken sprite is nice but apart from that this entry seems unfinished. I can't seem to figure out what to do in the game.
Oct 8 12:59:58 1h 20m Mighty Mice ♥ 1 Huge props for going for a RTS in a game jam! 😁 It's simple but very cute. Controlling your troops with a central hero character is kinda innovative. I liked it. Makes you feel like a commander rallying your troops in the thick of it. I noticed that the build buttons for spearmice and archers are inverted. I was confused when I thought I queued 9 archers and then got a full pack of spearmice. Also, the archers don't seem to be dealing any damage to the cat. I managed to barely beat it when I trained only spearmice.
Oct 8 13:48:26 48m 28s Cheddalier ♥ 2 What a fantastic entry. Very polished. Great audio and visuals and rolling the dice was satisfying. The combat was kinda innovative, but turns out the initiative/attack/defend mechanic can be cheesed quite easily. Since there's no real downside to failing your attack rolls, all you really have to do is make sure you win initiative every time. Always commit max dice in initiative and then attack with a single die. This lets you trivially level up all your dice to 1d12 and then just breeze through the enemy.
Oct 9 07:19:48 17h 31m Cordyception ♥ 4 This is an absolutely fantastic entry. Awesome visuals and audio. I loved the detail where the bugs would get the parasite antennae whenever you possessed them. The controls were decent - just a tad floaty. They could be a bit tighter. Dying when stepping on stones seemed like an unnecessary (or maybe underused?) mechanic that kinda served no purpose but to frustrate the player. Maybe there could've been some puzzles where the mechanic is utilized more? Also, some of the puzzles were very tricky and I think I solved some of them (eg. the second to last) in unintended ways. These are very minor gripes, though, and overall you have a very _very_ good and polished jam entry here.
Oct 9 07:40:51 21m 03s Hardened Chitin ♥ 4 This is a great base for a card game. The card visuals are great. I like the shiny effect very much. Unfortunately there's only a single card that's worth using at the moment, but as you've already mentioned, that should easily be fixed by randomizing the hand, discarding used cards and making unit positioning meaningful. Anyway, keep it up and this is gonna be something great!
Oct 9 10:21:13 2h 40m La RΓ©volution Francheese: Bonamouse ♥ 7 The art in this entry is insane! Great job! It took a while to get used to the movement mechanics, but once I got that the gameplay was surprisingly fun. Drifting around, grabbing cheese and gathering my loyal followers! What I would like to see is more feedback for player actions. Like when the player dies in a trap or triggers the small mice to follow.
Oct 9 10:38:28 17m 15s Tiny Rampage ♥ 3 Holy crap, that was intense! πŸ˜‚ The controls might have been a bit clunky and what not, but who actually cares with voiceovers like these? I had an awesome time and I'm not gonna let any gameplay issues gonna ruin that.