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Juutis

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TimestampSince previousGameJuutis's comment
Apr 21 07:33:14 Babushka Tower ♥ 2 What a great entry! Very innovative! The graphics and atmosphere are very charming. Hats off to you guys for producing so much 3D art in such a short time. Great writing, too. I loved the little details that Dedushka revealed in the dialogue. The physics are pretty janky but that just adds to the charm. 😁 I only had real issues with the physics when getting things out of the house and cellar. It was kinda tricky to get bigger things through the doorway. The mouse sensitivity was also pretty high on my setup in the web build. It's usually a good idea to include a sensitivity setting in any first person games. This is especially true with Unity as there are some inconsistencies with the sensitivity when running in the editor vs. the web build. Those are very minor gripes, though, and overall this was a very enjoyable entry! Good job!
Apr 21 08:10:10 36m 56s DRAW!!! ♥ 0 Charming art and great mood! I love the simplistic approach you guys took. For a one-button-game it has a surprising amount of depth. The samurai is absolutely brutal, though. I'm not sure if it's my wireless peripherals or my old man reaction time, but I had a really hard time in hitting timing there with the normal difficulty. Also, I'm not sure what "OFF RHYTHM" is supposed to mean. A couple of times the samurai flashed the real signal and I clicked, thinking I was fast enough but I got "OFF RHYTHM" instead of "TOO LATE". I'm not sure what I did wrong there. This was especially frustrating when I got the samurai to 2/3 and the final hit was off rhythm. I did finally get the samurai, but it was definitely a struggle. 😁 Overall a great and nicely polished entry! The tutorialization was top-notch!
Apr 21 09:26:56 1h 16m TranscendAnts ♥ 4 Yay, my ants have transcended! What a clever take on the theme! It was kinda hard to grasp the mechanics at first but after studying the ant movements for a while I got the hang of it and was able to finish the game. I think a short tutorial could work wonders here. I love the core idea where you're not directly controlling anything, but rather giving hints to your ants. However, the implementation is a bit rough around the edges. It was very cool to see the ants move to the beat of the music, but eventually it became jarring as the music started breaking and rattling. Placing a long path of pheromones was a bit tedious as you had to always re-click the pheromone button after placing one. Keeping the pheromone selection active and allowing the player to place multiple pheromones in succession would work wonders here. The pathing on the ants seemed to be very naive and the ants would turn back if there was anything blocking their way between two pheromones. Sometimes it was tricky to see that the path was blocked, and I had to really pay attention to see why the ants weren't reaching the objectives even though I thought I set up a very clear path for them. Overall there's a lot to love here! I really enjoyed the experience. Good job guys! 😁
Apr 21 10:40:24 1h 13m Small Among Storms ♥ 2 This game is absolutely gorgeous! Awesome audio and visuals! The mood and atmosphere of the forest are really great. Unfortunately the gameplay is a bit lacking. Correct me if I'm wrong, but there doesn't seem to be any coyote time or input buffering (as in, if you press UP just a frame before landing from the previous jump, the follow-up jump doesn't trigger). Also the movement in the water seems kinda off. Like, when you jump into water you just drop down to the bottom like a rock. Overall there isn't much margin for error in the platforming mechanics. Thematically the signal gimmick is strong, but I'm afraid it makes for poor gameplay. I spent a good chunk of time just waiting out the dangers, as the owl and lightning were sometimes staggered so that when the lightning hit, the owl warning would play right after. Overall this was still a very enjoyable entry. Excellent work! 😁
Apr 21 10:55:38 15m 14s Klat Shat ♥ 2 A solid puzzle entry! The theme is incorporated nicely into the puzzle mechanic, but I think in some of the more complex puzzles you could skip the signal mechanic and intended solution completely and go straight to the finish with just a few moves.
Apr 21 11:32:42 37m 04s We're Breaking Up ♥ 2 Holy crap that was awesome! 😁 Very chaotic and very fun! It's even got great replayability with all the different callers. Honestly I don't have any negative feedback for you guys. It was such a sweet and polished experience. Also, I'm never going to the woods again fearing the deer will find me.
Apr 21 12:53:50 1h 21m Tune ♥ 5 Nice entry! I had some trouble figuring out the controls and the mechanics. I was able to finish the game but I'm still not sure if I fully grasped the mechanics. Like, what happens if you select different colors with the Q menu and mouse click/scroll? Sometimes something seemed to happen, but I have no idea what. Usually I'd just select the color of the crystal with Q, then select the color gain with mouse scroll, which seemed unnecessarily convoluted. There's also some points in the map where you cannot see the ledge where you're supposed to go. I think the map helps a bit with that, but I still had a few moments where I had to take a leap of faith. The art and mood are strong and overall it's still a solid entry.
Apr 21 13:07:47 13m 57s Glacier Call ♥ 2 Great graphics and mood! I love the dithering effect! The ominous creatures frozen in the walls were cool. Kinda short, though. But still, a very atmospheric entry. Good job!
Apr 21 15:00:50 1h 53m The lost signal ♥ 1 Great writing! I really enjoyed the story. Unfortunately the 3rd and 4th tape played the same text for me, so I'm not sure if I missed one piece of text. The gameplay was simplistic but I think it served its purpose in such a story-driven game. Taking off from the planet was brutal as you couldn't see that far ahead and there was so little margin for error. In the end you really had to take your time to crawl forward in order not to hit all the debris floating around.
Apr 21 15:54:44 53m 54s Echoes Beneath ♥ 1 The concept is cool but the progression seems very unclear. First I tried giving everything to the big dude and he just told me to go retire somewhere and that seemingly blocked all further progression as I wasn't able to go on any more missions. Then I tried not giving him anything, but game seemed to hard-lock after 5 missions and I had to restart the game. Then I tried giving him everything but the dangerous information and he took me with him to some sort of boss fight room (maybe?) but I had absolutely no clue what to do there. The platforming gimmick is nice, but everything else is just very confusing. It also seems that you can hard-lock yourself inside a mission if you run out of the blue juice.
Apr 21 16:39:20 44m 36s Meina's Train Cruise ♥ 1 That was a chill journey! Dropping down to 30 from full speed was brutal, though, and cost me a couple of runs. 😁
Apr 21 16:56:27 17m 07s Journal of Poisonous Experiment ♥ 1 The idea is great and art is beautiful but I seem to always get stuck in the third plant. No matter how I arrange the tags in the different boxes, the "Finish" button doesn't do anything.
Apr 21 17:17:12 20m 45s DragonSpell ♥ 0 This was very confusing. I finished the game but I'm still not quite sure how to cast spells. I kept hitting different element combos and sometimes it resulted in a spell but most of the time it didn't. It was also very unclear what the objective was. Maybe just surviving for long enough?
Apr 21 17:40:01 22m 49s Signal Garden ♥ 1 This seems like a solid base for a signal-based puzzle game. However, the puzzles are fairly trivial since you can always just match the frequency with Conv + Tuners, and then go for maximum power with Growers. There doesn't seem to be any use for Clamps and Spores. The oxygen meter is kinda odd mechanic since you can pause the game with space bar. I would always build the grid while paused, then unpause, run the simulation and pause immediately again. It pretty much makes the oxygen meter obsolete. Nevertheless, good job finishing a full game! Welcome to Ludum Dare! 😁
Apr 21 18:30:56 50m 55s Busy Signal ♥ 0 Well that sure was annoying! I suppose that's kinda the point of the game, though. 😁 I like the idea here, but the execution is a bit rough. I had some trouble figuring out what to do in the game. The tutorial gave me some hints but it is pretty vague. For example, it took me very long to realize how to do the "long press" tasks. It takes so long to complete them that I thought my actions are doing nothing. They could really use some sort of indicator to let the player know that they're doing the right thing, but it just takes a very long time. In the end I got stuck in the "Fold the Clothes" task. I can't seem to figure out how to do the tapping task. It just shows 0/3 no matter what I do and where I click.
Apr 21 19:01:09 30m 13s Too Many Goblins! ♥ 2 Very nice take on the tower defense genre! I kinda like what you guys did there with the battle phase: instead of idling and waiting for your towers to slaughter the waves, there's actually something to do for the player. The game plays very well, the graphics are beautiful and it's a very polished entry overall. Great job!
Apr 22 15:01:30 20h 00m Signal Girl ♥ 2 Not being able to clean _their_ chimneys was such a missed opportunity!