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Feedback comments for LD57
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| Timestamp | Since previous | Game | J4cko16's comment | |
|---|---|---|---|---|
| Apr 7 04:00:24 | Drill Down, Dog! | ♥ 1 | I think the concept fits the jam theme very well. The game is great but just very simple. I would be very cool to see more kinds of obstacles besides the little green fellas and the mines. I also think the store is redundant at the moment due to the overpriced health, I never can buy it and there is nothing besides that in the store. A speed update or new drill would had been cool in the shop! | |
| Apr 7 04:05:54 | 5m 30s | The Haunted Depths | ♥ 0 | The idea of the game is unique, however it can feel a bit bland. I think the game could really benefit to more "juice" like cool effects when I hit the buttons and such. It is also kind of irritating having to go through the little coffee monologue and intro each time I start over. |
| Apr 7 04:12:27 | 6m 33s | Can Go Deeper | ♥ 1 | I have never seen a game like this and I think it's very creative. I think the talking face is also really funny. My only minor complaint is that the "battles" as I call them take a little to long, if I got to choose the speed or make them faster that would be neat! |
| Apr 7 04:19:40 | 7m 13s | The Hole | ♥ 1 | I really like this game! I found it to be really fun! I got a little addicted. My only thought while playing is that it would had been cool to progressively change the environment as I golfed further and further underground?? That could add a sense of progression. The music is simple but a bop btw |
| Apr 7 04:26:13 | 6m 33s | Abysm | ♥ 0 | I think the idea of stopping tenacles is interesting. I like the player it is very silly! |
| Apr 7 04:31:49 | 5m 36s | Saving Turtle Rainn | ♥ 2 | I really like this concept it is super creative. The use of timing and being careful about spamming space is really fun! |
| Apr 7 19:24:28 | 14h 52m | Dig Down | ♥ 1 | I really really enjoy this game, The gameplay loop is very addicting! The game juice on mining blocks is also very well done, no criticism, good job! |
| Apr 7 19:33:42 | 9m 14s | Egg Rescue: Detective | ♥ 2 | I don't quite see how this game fully fits the theme. Yes the camera has a "depth" to it but it seems really like silver lining. The game is still very good and the graphics are down right incredible. I struggled to find the eggs but overall very impressive! |
| Apr 7 19:38:09 | 4m 27s | Frantic Focus | ♥ 4 | I like how the game fits the theme of the jam. It was very fun juggling between the different depths of the level while platforming. It would had been very nice to have the level automatically restart when I fall of the edge. I got kind of annoyed pressing R every single time I died. I think you did a good job on level design though! |
| Apr 8 06:04:17 | 10h 26m | Dig in, Gus! | ♥ 3 | I think this game is very impressive. Everything feels very smooth and polished, and your music is great! The main thing that surprised me was the very involved player movement script. The wall bouncing and grapple hook and the animations are very detailed. The only thing that comes to mind is to fit the theme a little better and for a more interesting gameplay feel, you could go even deeper and the sprites and blocks change the further down you go! |
| Apr 8 16:36:41 | 10h 32m | Mutant Ocean | ♥ 2 | This a very well polished game! The art, music, gameplay loop, etc. is amazing! My ONLY complaint has to be then when I fail even one of my operations it resets all of my money and upgrades... I worked hard to upgrade my stats so it just sucks losing that and puts more pressure than needed on the operations. Other than that fantastic job! |
| Apr 8 16:47:50 | 11m 09s | Funnel Knight | ♥ 2 | Screenshot 2025-04-08 104506.png Great polish and very good for just 72 hours! The controls feel very fluid. I have two complaints however. First of all, I found it a little irritating that when I died I had to restart that whole beginning segment with all of the dialogue and such, restarting at the start of the area where I fell would be a much better choice imo. Secondly, in this screenshot I uploaded I got stuck here. This jump isn't possible and if it is it's frame perfect, I can't seem to make it... |
| Apr 8 19:02:59 | 2h 15m | Knocking On Hell's Door | ♥ 1 | Making a 3D game in the course of the 48 hours is kind of insane! I really like how I can have a weapon on both of my hands, it allows for some great weapon building. The visual effects for the weapons and the sound design were also quite impressive. I have a few minor things that I would recommend. It can sometimes feel a little unclear where my bullets will land and most of the time it feels kind of like dumb luck, also you really only have one enemy as far as I know, so as I kept going it started to feel stale and a little repetitive. A variety in locations and enemies and more clarity on weapon firing would make this game even better! (I also really liked how as I fall the camera slows down, I tried to make some interesting trick shoots on the enemies) |
| Apr 9 04:15:14 | 9h 12m | Speed Dating | ♥ 1 | I found the outfits and dialogue to be very charming and it was nice to memorize the dialogue. I did both of the dating worms but then the other ones never unlocked :( |
| Apr 9 04:31:26 | 16m 12s | DigDig | ♥ 4 | Very impressive for just 3 days, the graphics are insane. I could go on and on about how good this game is but other people seemed to have already done so, so I will just give a little bit of "advice" or an idea if you want to keep going with this. I love the little first area but I wish there was more terrain to explore. This reminds me alot of minecraft and in minecraft as you dig sometimes you can find little caves, it would be so cool to encounter little caves as I dig and perhaps have zombies and such to whack with my pickaxe! |
| Apr 9 19:08:43 | 14h 37m | Drifting Granny | ♥ 1 | The game is very silly but feels really hard to control. The anchor physics are great but sometimes the anchor would stop going down randomly or something. Interesting concept, if you had slightly better anchor controls it would be better! |
| Apr 9 19:21:46 | 13m 03s | Forge Rush | ♥ 0 | A game with great potential but the crafting is so advanced I had no idea how to even make a hood. Graphics are amazing however. Everything seems so involved which is amazing but at the cost of not knowing what to do. With jams sometimes simple is better. Also I don't see how this fits the theme "depths" unless the insane amount of complexity has "depth" or something, but that is such a grey area. Finally, your thumbnail is obviously AI generated which may drive people away from your game, which is strange that you took that route since your game has good art, it shouldn't be much trouble. I always think you should try to make your own thumbnails for projects, that's just me... |
| Apr 10 18:17:05 | 22h 55m | Align The Sea | ♥ 3 | This game kind of feels like a hit and a miss. It seems very apparent what you spent most of your time on compared to what you didn't. The beginning cutscene with the panels was completely stunning and blew me away but that same style doesn't continue into the rest of the game. The walk animation is very choppy. Plus the art in the ocean section totally drops your unique style for rushed pixel art. If you spent far more time on the art of the gameplay and not the cutscene this game would be far better. It is a very interesting gimmick and the whole farting mechanic is funny. Collecting trash to build shelter or a lamp is an interesting idea! I bet your team is incredible when given the time to make something, but with jams you need to prioritize somethings before others. |
| Apr 15 20:47:39 | 122h 30m | Piton | ♥ 0 | I have no clue what I was suppose to do, I think the graphics are really cool yet the rope visually can cut off and such which is odd. I pretty much just spammed S after awhile and my player was just completely off screen without the camera following me. Also I noticed that at the start there is a solid run animation but when I am not running the run animation still happens and not an idle. I think alot of these issues I stated are due to a lack of time and it would be cool to see what your vision is when given more time! |