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Feedback comments for LD59
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| Timestamp | Since previous | Game | J4cko16's comment | |
|---|---|---|---|---|
| Apr 20 03:15:15 | Fading Light | ♥ 2 | Very intuitive, simple instructions that allowed me to get the hang of everything quite easily. The use of black "dark" sprite I found to be very creative and I had no bugs while playing beating the game on my first attempt. My only "complaint" is that the game felt a tad boring after a minute since it's just the same thing of shine my light and spam click. However, simple concepts like that are to be expected with only 2 days. Nice job | |
| Apr 20 04:46:21 | 1h 31m | Fillmore's Island | ♥ 1 | I really like this game! Great art style and a very creative mechanic! The level design was very nice to. I like how drones can go over the rocks but can't go in water areas/bridges while I can. It is a little annoying to have to move my drone while walking, maybe a follow mechanic would had been nice? Also I can fling the drone out of range sometimes and can't get it back unless I walk REALLY far then press R which caused frustration. I did manage to do a few things that I assume weren't intended. The main thing I noticed is if you are in a barricaded area and you go far away, press 'r' while holding a item like a key then it will bring that key to you even if unintended and I used this strat along with driving my drone out of bounds to "cheese" segments. |
| Apr 20 05:36:07 | 49m 46s | The Hive of Queen Bee-Atrice | ♥ 1 | I thought the tileset was nice and the tune was simple but fit well. Though the premise of the game just didn't feel "fun". Unless I understood the game wrong a lot of it I just protect the queen or bring nectar or something then watch for birds and hide. All of these gimmicks in themselves are really cool! It's just they aren't applied in a way that gives for a "game" like experience. And as far as I know there isn't really any purpose to me doing this (unless i'm wrong) like can I win or what sense of "achievement" do I get? Either way mechanics are still well made! Especially the hiding from birds, tho a little more warning would be appreciated. Sometimes I kinda just got ambushed lol. |
| Apr 21 18:59:16 | 37h 23m | BounSynth | ♥ 1 | A very unique take on the theme! Having the music control the gameplay is really neat. It is also really cool that each instrument controls a different aspect of the level, tho just controlling a bunch of platforms is kind of basic, it would had been neat to see other interactable items too! My main complaint though has to be the UI, I really like the look and the graphics make it really seem like some sort of audio mixer but the UI slider component in general is very jank to be blunt. There were lots of times where I knew exactly what to do but the mouse movements required to move the circular slider where I wanted made it fairly difficult. Even if it would had looked worse, perhaps horizontal sliders would had been better, or just making the circular sliders buttons that change it's "state". This would be a very fun game if UI accessibility wasn't an issue! |
| Apr 22 17:23:48 | 22h 24m | Drum`n`Ice | ♥ 3 | A very nicely designed game, I love the voice acting lol. I see the vision and I think this game and it's idea are creative and have potential. But I think in a game design perspective it falls under the dev is alot better at the game than the player, like everything to the dev will feel 10x easier than to a new player. What I mean by this is it is already hard enough to match the beat with the drums, that alone can prove to be a challenge. On top of having to match it I also have to do a series of correct inputs that are stringed to 5 long and with keys on the keybaord I don't have muscle memorized right off the bat???? This may had worked if weaker elements were like 2 or 3 keys, but 5 even for a basic spell is insane. On top of that q, w, e, r are such odd keys. For something like this it may have been far easier if you did something like WASD or Arrow keys, there are 4 drums so that would work perfectly! It does feel very nice when I hit the string of 5 it just doesn't feel too beginner friendly. Overall, this has potential to be a great game but the design of just throwing me in, and everything I mentioned is holding the game back. This could really be fleshed into a great game if taken the proper steps! |
| Apr 23 19:42:52 | 26h 19m | DRAW!!! | ♥ 0 | I really like this, it is a really interesting take on the theme to "look for a singal" in body language! |
| Apr 23 19:54:25 | 11m 33s | Sheep Trials | ♥ 1 | a very interesting concept, to me though it felt hard to figure out how to use the commands espically since they are WASD at first I kinda just spammed thinking I could walk. (also I think someone else also said this, but you can beat most if not all levels by just using W) It's a good concept with good mechanics but the level design could use some innovation and work. |
| Apr 23 20:03:29 | 9m 04s | Bag of Beholding | ♥ 2 | A very nice art style and I love your audio! The inventory system is also extremely nice along with the game UI. But I am pretty sure I broke your combat system. Right clicking deletes items and I don't understand why but I can swap to the enemies inventories? When I do I can right click on ALL of the enemies inventory slots and basically make them unable to attack and then clear all of my items but the knife then spam it. I also don't know how I feel about items being randomly used also, it may had been a better apporch imo to make players "stuck" with lots of items perhaps give them a few deletes they can use on yourself or the enemies but just not as many as I want like rn. Then use the items you are forced to hold on to in a clever way. The items themselves are neat. |
| Apr 24 22:04:13 | 26h 00m | Buried Treasure | ♥ 1 | The game move's and controls somewhat weird. The movement of the camera is done through moving my mouse, however my mouse keeps going across the screen as is visable? Also the camera rotating locks after a certain point on my end. Though this could just be a glitch with the web build. The character also can move freely while in the air without any like air pull, it doesn't feel as if i'm airborn with jumping and your game doesn't really focus on jumps meaning it may have been better to scrap it entirely to make other features better! Negitives aside, the mechanics you made with the metal detector and how far I am from something in the ground are really nice. The shop is also a very good addition and the objective UI makes it clear what you would like me to accomplish! I think refilling my battery is a bit expensive and if i'm unlucky can result in soft locks. (perhaps battery packs around the map could solve that) Either way, it is very impressive that you made a 3D game in just 2 days with cool outline shaders I may add, in godot engine none the less! |
| Apr 25 03:53:07 | 5h 48m | Call 4 Help! | ♥ 5 | Holy crap this game is amazing! The fact that this was made in 3 days???? I really like the audio and voice acting and the whole vibe of everything. The mini games are also a good time. The only things were that even with the audio I was pretty confused on what to do for a minute and just clicked on random things. It wasn't very clear that I had to look for a signal (tho if the audio did tell me then I just didn't hear) which regardless a little more guidence would had been nice?! I kinda just got lucky and found a signal at first by clicking randomly. Tho once I understood the game it was a good time! |
| May 3 16:51:44 | 204h 58m | The Descent Of Johnny Baseball | ♥ 0 | I think the style and take of a guy named Johnny Baseball is very funny! I also really enjoyed the dialogue at the beginning. I didn't really understand the gameplay so perhaps in a post jam release a tutorial would be nice. Tho interesting concept |