Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → FrauKauz
Feedback comments for LD57
FrauKauz's games and stats for all events →
| Timestamp | Since previous | Game | FrauKauz's comment | |
|---|---|---|---|---|
| Apr 7 19:20:38 | BucketWell | ♥ 1 | Really nice little game. I enjoyed the smooth swing of the bucket and liked how the stones from above come with a warning (the dirt). Well done! | |
| Apr 7 19:34:37 | 13m 59s | Pawndemonium | ♥ 1 | Nice little game idea that can certainly be expanded! Yes, a bit of sound feedback would have been even better, even if it was just click clack - but considering the time, it's totally okay! The art style is pretty cool and the setting - the demons and the fact that you descend deeper and deeper - fits the theme perfectly. |
| Apr 7 19:40:41 | 6m 04s | Slippery Socks | ♥ 2 | Funny little game, and wide color depth indeed XD. Screenshot 2025-04-07 213842.png |
| Apr 7 19:51:52 | 11m 11s | Poor Julio... | ♥ 1 | What a cool idea that fits the theme very well! I also liked the character (I agree with the others who say the text/fonts and buttons don't quite match it as well) and the colors of the game. The ocean noise makes a very good mood effect. The effect of my answers seemed a bit random to me, but it was amusing to watch poor Julio. Do you know the Pixar movie “Elemental”? This reminds me a bit of it XD |
| Apr 7 20:03:24 | 11m 32s | Gas Giant Airship | ♥ 2 | On startup, I get the following error: Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag. |
| Apr 7 20:05:04 | 1m 40s | Sammich Snatcher | ♥ 2 | Tag me as well! |
| Apr 7 20:16:45 | 11m 41s | Dino Rush | ♥ 1 | What a cool game! It fits the theme really well and seems really consistent in terms of graphics and sound. I love the art style, and that the surface with the museum works like an intro. I didn't realize at first that the lava comes up in several spurts and when everything is safe again, you can go back down. Deeper and deeper... and you can also dig strategically. very well thought out. |
| Apr 7 20:41:18 | 24m 33s | Clambell's Great Escape | ♥ 2 | Really nice LD game, with cute comic artstyle, well chosen sound effects and music, multiple enemies, a boss fight.. and OMG thank you for the save points. I made it to the second stage of the end boss. |
| Apr 7 20:54:29 | 13m 11s | Subconscious Abyss | ♥ 2 | I think you had a very good game mechanic there, which together with the description makes sense and fits the theme well. but I couldn't read the texts (they were very small) and so I just clicked on the bars without a plan. At some point I unfortunately got stuck because I couldn't click on a remaining bar. The description on the game page here is quite crowded and scared me away first, but I'm glad I read it all and understood the game better. It ran smooth in my browser. Well done! |
| Apr 8 19:38:58 | 22h 44m | Grimm Syndrome | ♥ 2 | Wow, what a polished looking game! Athmosphere and artstyle are great. I somehow got stuck in the second stage of the tidying up minigame :/ but I think I might have missed something? However the dialogues were not too long for me at all - I expected something else after I read the comments before playing. I'm really bad in rhythmn games, so I am very happy about the screenshots of the end of the game. I also would be very interested in a "let's play" video XD |
| Apr 8 19:43:43 | 4m 45s | DEEP DEEP DIG DIG | ♥ 3 | OMG it's a THUMB, I just thought I stumbled upon some NSFW content XD |
| Apr 8 19:45:44 | 2m 01s | Aqua Collect | ♥ 0 | Me too :( - @me when you fix it, I would be glad to play and give feedback |
| Apr 8 19:57:10 | 11m 26s | Into The Deep | ♥ 1 | Wow, that's a really polished game for this short amount of time (and only one person who created this!). The artwork is great, not only the main character and levels, but the whole atmosphere and backgrounds, particle effects etc. The music suits it so well! I was also thankful for the hints that are placed around the level that encouraged me to go deeper and deeper. I have to admit that I always die pretty soon, and I think I need a couple of minutes in peace and quiet to learn and practise. Bookmarked for later, when the kids are in bed. Thumbs up! |
| Apr 8 20:18:28 | 21m 18s | Luck Runs Out | ♥ 1 | Very artsy and meta game... I liked it a lot. I also would be glad about more varying walking sounds :D but maybe it's part of the experience to endure it. |
| Apr 8 20:24:10 | 5m 42s | Thats deep bro | ♥ 1 | I love the game pitch (with the bro in the cutscene), too bad it didn't make it in the game. |
| Apr 8 20:41:25 | 17m 15s | DEPTHS - FLOOR 404 | ♥ 1 | Really athmospheric and fit the theme very well. From the sneak peak gif, I expected something different, so it was a nice surprise. I was also a bit intimidated at first from the selection of movement interactions (I'm really bad at first-person games), but I was happy that walking and carrying this fuses didn't overstrain my abilities XD. Well done! |
| Apr 8 20:46:39 | 5m 14s | Deep free fall | ♥ 1 | I played it on Itch.Io and it was very laggy, I was not able to play it properly. But I definately had a "OMG what is happening, why do I shoot in the air, where am I" moment :D |
| Apr 8 20:59:05 | 12m 26s | Vanity Check | ♥ 2 | WTF did I just play XD. I was first quite repulsed by the animated background and the overall sketchy artstyle, but it was oddly satisfying with the music and it all built up to a really good atmosphere. It also fit the theme very, very well. Very original and weird. |
| Apr 9 22:30:09 | 25h 31m | When it Sinks | ♥ 1 | The game felt really smooth for me, and nice pleasing animations. Although you used only simple elements and texts, the shapes, colors and animations were well picked. All in all very athmospheric and it matches the theme. I have to admin that I liked that it is a short game, since I don't like to read long shaky texts on screen (lol). |
| Apr 15 12:43:52 | 134h 13m | The Sunken Treasure | ♥ 0 | That's a nice little game that you made here. It's quite complex (buying enhancements on the boat, multiple types of fish, loot boxes etc). I liked the graphics and the eye on the detail. The background sound was quite basic, but it worked setting the atmosphere - the game was nice relaxing. I agree @papykent that it's quite easy to catch fish, simply sit on a spawn point and get one fish after the other :D. I didn't quite get how to "catch" a chest, they moved away from me :D. I also didn't know how to end or "win" the game; I dived down to 140ish meters and found a ship there. The didn't use all the light-, speed- and radius enhancements since I did not see the neccessarity of it, but I think if you add predators or time limit, this would polish you game. All in all great job for the given time!! |
| Apr 15 19:45:11 | 7h 01m | The Cleaner of the depth | ♥ 4 | I really enjoyed this little game and the enhancements with the multiple bird eating animations, the microbes and the background sound really payed off in terms of atmosphere. The game really looks quite polished, with the UI and all the sound effects. Gameplay wise it was not easy to jump-start into your game, I missed the thing with the bad tooth and wondered what triggered the jaw to close - but now that I read the instructions it was fun. I loved that the camera angle rotated and I had the impression I'm falling into the mouth of this alligator XD. |
| Apr 25 20:35:36 | 240h 50m | Trepth | ♥ 1 | My first impression was... wargh! What is the foreground? Is this the background? Where am I? Why am I here? Am I?? :D BUT! I've gotten used to this foreground-background confusion effect, understood that there are these holes I can slip through, go deeper, and use that strategically. You used the resolution of the texture, and also the dark coloring to separate the foreground from the deeper layers, but somehow it was still hard to see at first. I like that you can play different insects - what differences did you have planned here (I played termite and ant)? I also liked that the art style is consistent, from the background images to the character designs and animations, and even the UI. I absolutely love the font XD. Background rustling or crawling bug noises, or apple munching noises might have been cool for the atmosphere. The theme is great and the graphic style is cute, the animations look alive! Well done! trepth.png |
| Apr 25 21:07:45 | 32m 09s | Deep Space Photography | ♥ 1 | I've been watching this game for a while (the mockups were very promising!) and now, at the last minute, I finally got to play it (the Post Jam HTML5 version). At first I was a bit confused because I thought I could or should move the camera section with WASD. I also overlooked the little cannon at the edge of the screen at first. But then I got the hang of it! I have to say, I really had fun! Those nervous scientists in the foreground, and the news flying in with the funny headlines. I had a good overview of the game's progress through the two jars. I love the artstyle, which is very consistent throughout the game, including the UI. Well done!!! |
| Apr 25 21:30:07 | 22m 22s | Cubethulhu | ♥ 1 | @Carraka I had the exact same questions. The floaty movement made sense for me, as I am familiar with Cthulhu :D. But I also wondered if there is a mechanic that I missed to get the hearts behind the walls? I like the consistent art style and mood of the game, and descending deeper and deeper also fits the theme! Well done! |
| Apr 25 21:46:59 | 16m 52s | Deep Exorcizing: A Poltergeist Cleaning Company | ♥ 1 | Thanks for this nice little game! I especially like the consistent artstyle and mood, the color palette and the character design. I had the misunderstanding at the beginning that it was several different ghosts and not one that keeps changing its hiding place. It's a great little POC of the core mechanics! Well done! I scared the ghost away successfully... do I get a raise? :D |