Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Fis
Feedback comments for LD57
Fis's games and stats for all events →
| Timestamp | Since previous | Game | Fis's comment | |
|---|---|---|---|---|
| Apr 9 14:12:42 | Moos from the Depth of Space | ♥ 0 | it is such a nice litte game idea, well executed and great pixel art - love it! | |
| Apr 9 14:20:51 | 8m 09s | Scavenger Deep | ♥ 1 | the atmosphere is wonderful, perfect match for the theme my game got extremely laggy when finishing the first game, making it unable to continue very well done! |
| Apr 9 14:24:26 | 3m 35s | Sushi Pit | ♥ 1 | this idea is wonderful - the randomness is a little bit frustrating, when there aren't the correct nigiri and maki available and you lose lots of points for that, but nevertheless a very nice solid entry! |
| Apr 9 14:36:54 | 12m 28s | Miner Complications | ♥ 2 | I love how the game resolves the state for each step - for the bullets it is a little bit hard to tell when the collision will occur on the next frame or not, making it a little bit difficult until you figured out the rhythm nice submission! |
| Apr 9 14:45:38 | 8m 44s | Dino Rush | ♥ 1 | nice game idea, it took me 5 minutes to complete the collisions could be a little bit more in favor of the player (smaller hitbox for player), as the visuals would indicate "yeah I can fit there already" when I'm still to far left or right well done! |
| Apr 9 15:25:25 | 39m 47s | Resurface | ♥ 1 | I wanted to upgrade everything, but the blue ore is way too rare to accomplish this, I think I needed about 200 more, but there wasn't anything left well done! very addictive! (and thanks for the very generous oxygen bar, thought I must have died several times) |
| Apr 9 21:02:37 | 5h 37m | Hadal | ♥ 4 | very nice game idea - works really well and feels amazingly polished |
| Apr 9 21:10:53 | 8m 16s | Pushing Forward | ♥ 1 | that's some interesting concept for progressing, but the jumping mechanics are a little bit too difficult for the level structure - also you have to go one specific route everytime to reach the top again (and the punishment is big for the large spike area, when you respawn back to red then) well done! |
| Apr 9 22:01:32 | 50m 39s | Shelter from the Blight | ♥ 3 | I like the concept - in my first playthrough I did not expect the last level to require goods from above, so I had to repeat it once it's a little bit difficult for managing the 2nd layer goods (as they are very scarce) and you basically have to restart the game if the stone areas are not enough (had one run with 3 stones) I got through the game with 3 diamond diggers, 480 wood and 70 stones left, and 1000+ iron and 1000+ diamons so, if I wasn't too greedy with the iron phase, I would have accomplished 5 diamond diggers very interesting game, but it needs some more balancing - well done! |
| Apr 9 22:10:48 | 9m 16s | Into The Abyss | ♥ 4 | a really nice game idea, I think some indicators for "better don't drop over there" would be nice to cover the larger dropping areas |
| Apr 10 14:27:39 | 16h 16m | Keep Hopping | ♥ 3 | I see some potential for a rhythmgame and I really like the music in your game some bugs I noticed: - you actually only use buttons 1 to 7, instead of 1 to 8 - playing one very long run has no repeating background music (noticed at around 100 steps) - you can restart the game, but the slime isn't jumping then some improvement suggestions: - if you align the platforms in a grid, it is visually more distinguishable which length you actually need - you should punish the ones only using the 7 all the time (like for instance grant points depending on the accuracy of your choice, or let it drop if the platform is too high) - you could let the platforms first exit the screen before removing them, as it breaks the immersion for suddently disappearing - add some tempo variety, like "now three quick platforms" or let it jump directly on button press (instant reply, you could make a race for quickest victory) |
| Apr 10 14:49:41 | 22m 02s | Deep Blast | ♥ 1 | this game is incredibly funny - very well done I sadly wasn't able to complete the game, as it constantly crashed upon making really large combos - and please please limit the amount of exploding sound effects to a maximum of 5 simultaneously or similar amount, as 100 simultaneous explosions really hurt my ears - I had to mute the computer after that |
| Apr 15 12:10:14 | 117h 20m | What the bag! | ♥ 2 | really nice game, the interactions with the objects is a nice idea and works quite well - but I did not figure out how to keep the banana safe from any harm! |
| Apr 15 12:31:24 | 21m 10s | Granny's Gotcha | ♥ 1 | this game is really amazing - very well done! |
| Apr 15 12:45:07 | 13m 43s | Podvodsk | ♥ 2 | really nice game, I think it would be better for the card to not hover over the description text, as I needed to move it to the top to actually read the building requirements/bonus instead of positioning first one bug I noticed, when you switch using the scroll wheel between two buildings, if one of them has a bonus and the shape is similar, switching does not clear the bonus tile visuals - only upon moving around |
| Apr 15 13:05:51 | 20m 44s | Pack | ♥ 1 | really well done! love the graphics, also the containerception is very funny! |