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Fis

Feedback comments for LD56

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TimestampSince previousGameFis's comment
Oct 8 13:09:01 Tiny Tumble ♥ 2 nice entry! the overall experience is nice with the transitions and messages regarding the controls, I would remove the camera limitations and just zoom out the character centralized, then you would not have to fight against the camera when adjusting the shooting direction in the quick moments I also was able to softlock myself bouncing between two walls infinitely! softlock.gif
Oct 8 13:31:54 22m 53s Butterjar ♥ 1 some levels were quite difficult - very well made!
Oct 11 13:29:50 71h 57m Tara ♥ 2 nice platformer and a good amount of levels - well introductions, quality graphics and quality music a little bit fiddly with controls, but thats the intended difficulty - solid entry!
Oct 11 13:59:57 30m 07s Candyween ♥ 2 a very interesting game - sometimes a few kittens got pushed into a pool and I was unable to free them again, so I had to restart a few times I think it would be better for the candy to be more visible within the terrain, as they blend pretty well with the environment love the graphics, especially the heart for taking attention
Oct 11 14:16:27 16m 30s Bugged Off! ♥ 2 really nice idea, some fiddly fun! I think the black transition could have been a little bit lighter so you can actually see the transition better instead of having just the contents blacked out (just felt a little odd)
Oct 11 14:30:07 13m 40s Shrimpy ♥ 4 I love it! they have so many little legs 💕 it is actually possible to jump over the mouthborders into "freedom" jump_over.png
Oct 11 14:41:06 10m 59s Tamago Sweeper ♥ 1 that is a really interesting idea - making you flag the mines in some order that is to be handled by the flower well done!
Oct 11 14:50:49 9m 43s Creepy Crawly Mansion ♥ 2 Nice idea with several minigames in succession - curious which other minigames you would have added if there was more time!
Oct 11 15:05:46 14m 57s Fry Quest ♥ 3 there is a crowtato - can't resist the crowtato 🐦
Oct 11 15:26:46 21m 00s The Great Dangling ♥ 1 thats some good idea to use physics as a gameplay element that does not frustrate you when something glitches around - as glitching is probably assisting! nice game!
Oct 11 15:57:53 31m 07s Bug Out ♥ 1 worked pretty well - once you got known to the enemies behavior you could come up with some tactics to pull them/eat them without getting too much damage I would recommend you to add some screenshots to your ldjam submission page, as I had no clue what to expect when clicking on the link
Oct 11 16:36:02 38m 09s Apparatus ♥ 2 I spent a lot of time playing that game - you've got some very interesting game mechanics there, combining the well known "write a program to walk a path" with a siege spawning game I could not find out a good balance between spamlagging and actually surviving the game, always dying at around 80% very well done!
Oct 11 16:52:37 16m 35s A Flicker In The Dark ♥ 1 I'm rather confused after playing this game - I liked the simple graphics, and how you can "pick up" the insects but at the end it got me thinking "why did I do that - is this really what I wanted?" quite interesting entry!
Oct 11 18:31:54 1h 39m The Day They Got Hungy ♥ 1 Very good idea - I enjoyed it a lot! Sadly the performance worsens extremely after reaching about 1000 pebbles bugging.png Two things that I would suggest: 1. limit the screenshake - you basically do not see yourself when thousands of pebbles are attacking 2. merge the pebbles into greater pebbles - as you can't count wether they are 100 or 200, you can definitely limit them down to a reasonable value and scale the damage they are dealing, resulting in the same output but smoother performance experience as the computational load reduces significantly good entry!
Oct 12 12:16:02 17h 44m Battle Dots ♥ 1 A nice little game - the first time I was defeated pretty soon, as the computer definitely knew what to do. The second try when I blocked their economy and defended my own line, it was a fast victory. This idea has definitely potential!
Oct 12 12:30:50 14m 48s Springtail ♥ 0 Very nice game, dropping down to the floor is pretty cruel - but these kind of games are entertaining (especially watching someone play it) Enabling some easy mode with checkpoints would be appreciated, having to cheat feels wrong! Also, the control combination CTRL+ALT+T does not work well for me on ubuntu linux (playing the web build), as this gets caught by gnome creating a terminal window and doing nothing in the game itself (CTRL+ALT+W for stats works) - I would recommend non-complicated input processing like just a button C for cheat, or adding a menu that's accessible using escape
Oct 12 15:24:00 2h 53m Snow Flipper ♥ 1 nice graphics - I like the overall design and visualization of the message bubbles, the interface is well crafted!
Oct 15 21:14:03 77h 50m Beelzebub's Curse: Double Barrel Breakout ♥ 2 well gameplay, feels very polished - as the score only increases when killing units it urges you to shoot back to gather some score, high gain with high risk I would suggest to increase the score slowly by running/surviving some amount of time, so you can decide to play either more risky or better safe than sorry nice entry!
Oct 15 21:23:32 9m 29s Cheddar Chase ♥ 2 That was some very impressive shading - the game feels a little bit unfair as the detection range is huge. In the regards of gameplay I think it would be better to be more in favor to the player - like limiting the cone range or work with some timer that makes you caught when staying some longer interval in long range or rather short when very close (I'm thinking here to mechanics like coyote timers, something that makes you feel "whew this was close, but I did it!") But still, nice little game!
Oct 23 13:33:32 184h 10m Cheese Siege ♥ 0 beautiful art - tower placement is a bit difficult, but once set up (and having to dodge the bullets) it is working pretty well I found out that you can overbuild your tank as fast as you can press E and every spawn shoots an bullet immediately - so I ended up with about 405 score (as pressing E sets a tower and restarts the game, I could not screenshot the end-score) solid entry!