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DuKe.ua

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TimestampSince previousGameDuKe.ua's comment
Apr 9 12:08:27 Lost in the Depths ♥ 2 Interesting idea.
Apr 9 12:30:23 21m 56s The Quota ♥ 1 The game is very atmospheric and fits the theme. Good job!
Apr 9 12:51:40 21m 17s Diggin' Deeper ♥ 2 Nice idea, I like the character. Great job!
Apr 9 14:17:59 1h 26m Wizardry Catacombs ♥ 1 sound effects are amazing!
Apr 9 15:01:04 43m 05s the depths of space ♥ 1 I really enjoyed the core mechanic of connecting stars to uncover constellations - it’s simple but satisfying, and it kept me curious to see what I'd discover next. The subtle narrative adds a nice touch of mystery and gives the game a deeper layer beyond just puzzles. Great idea, great execution!
Apr 9 15:30:41 29m 37s Echo-Of-Fallens ♥ 2 Really loved the mood and the way the story starts - getting thrown into a boss fight right away was a cool narrative hook. Gameplay-wise, the exploration has promise, but rooms look a bit samey and empty, and combat felt too simple (scrolls didn’t offer variety, so it mostly came down to pressing E a few times rather than making strategic choices.). Still, a solid concept with great atmosphere!
Apr 9 16:06:40 35m 59s !GAME? (Bush) ♥ 1 This was delightfully bizarre in the best way! Rolling around as a bush collecting sausages made me laugh, and the quirky commentary really added to the charm. The music was nice and fit the vibe well. The jumping felt a bit unpredictable at times, which made some parts frustrating. But overall, it's a fun and memorable little experience. Bush life is wild!
Apr 9 16:27:43 21m 03s Blackout Protocol ♥ 2 The atmosphere is great - definitely captures that VHS horror vibe with a nice sense of tension. I liked the concept. That said, the visuals felt a bit too minimalistic and the enemy encounters could be frustrating - especially when there’s no real way to avoid or outplay it. Still, solid horror concept with a lot of potential!
Apr 9 16:48:57 21m 14s Dwarf Descent ♥ 2 Really cool concept - I love the risk-reward dynamic with the gold and the elevator ride. It adds a tense layer of strategy that makes every decision feel meaningful. I found myself really torn between playing it safe or going for that extra chunk of gold, especially when my light was running low — great job building tension! Awesome work!
Apr 9 17:21:50 32m 53s Grip of the Abyss ♥ 1 I absolutely loved how the game starts off easy and then quickly ramps up the chaos as oxygen runs low and systems fail. I was in a fun kind of panic trying to keep everything together! Amazing job capturing that feeling of desperation!
Apr 9 21:37:41 4h 15m Cat in the dark ♥ 3 Really nice game! I enjoyed exploring the caverns and figuring out the best paths - the climbing mechanic is a cool touch. The homemade art gives it a lot of charm too. That said, the movement felt a bit too viscous at times; a slightly faster pace could make the gameplay feel smoother. Great work overall! Btw, a map is a cool find.
Apr 9 21:47:00 9m 19s Beneath the lies ♥ 1 This game is seriously impressive - probably the best I’ve played this jam! =) The gameplay has vibes of Hotline Miami and Vampire Survivors, and it totally works. Loved the SFX, the music, and the touch of humor. Everything comes together so well. Great job!
Apr 10 09:39:21 11h 52m JetMine ♥ 1 The hand-drawn art style is super charming - it gave the game a fun and quirky personality. One thing that tripped me up a bit was figuring out what each tile was made of - it wasn’t always clear what I was digging through or collecting. Also, it would’ve been really handy to check my backpack inventory without having to run all the way back to the shop. But overall, this was a fun little mining adventure. Great job!
Apr 10 09:54:48 15m 27s Edge Digger ♥ 2 The cyberpunk look is super cool—it totally sets the mood right from the start. Everything feels really polished, which is impressive for a jam game! Gameplay’s simple but kept me hooked, and it has that “just one more try” kind of feel. Definitely feels like something you could build on even more if you wanted to. Awesome job, had a great time playing!
Apr 10 12:08:12 2h 13m KILLWARE ♥ 4 The game plays smoothly with responsive and satisfying controls, making the action feel tight. Everything is visually polished, from the graphics to the UI. It definitely feels like a complete, cohesive experience.
Apr 10 12:19:31 11m 19s Sub-Silence ♥ 2 I like the idea and the atmosphere. However I didn't manage to hit anyone -- the game feels too challenging.
Apr 10 12:45:52 26m 21s Sonar ♥ 1 Nice concept! Really cool idea, especially considering the short dev time -- it’s got a solid foundation and a neat atmosphere. Moving around in 3D space was interesting, though I think having something on the HUD to help with orientation or direction would make navigation a lot smoother. Overall, great job pulling this together within the short time window!
Apr 10 13:14:13 28m 21s SpeleoloGraph ♥ 1 Turning cave exploration into a UI-based experience is super creative. The minimalistic design really works here, and it somehow manages to be super engaging despite (or maybe because of) its simplicity. I definitely spent a while poking around before realizing... oh, there’s a manual. Should’ve read that first =) Adding some music would help as well. Really cool idea, and great execution overall. Nice work!
Apr 10 19:12:48 5h 58m Descent Protocol ♥ 2 Really nice presentation! Visually, the game looks great -- I really liked the animations and the drill design. The atmosphere’s solid, and it feels pretty good overall. That said, I’m not sure if it’s actually possible to reach the end. Several times I tried stopping the engine as soon as possible, and even then, I seemed to run out of resources before getting all the way through. Maybe I missed something? Still, it’s a cool concept and awesome work!
Apr 11 08:07:06 12h 54m Onkalo ♥ 4 Visual novels aren't usually my thing gameplay-wise, but I’ve got to say I really liked the visual presentation here. The art has a strong mood and style that fits the tone of the story well.
Apr 11 19:49:55 11h 42m Depths Space 9 ♥ 2 Cool concept with potential! The minimalist approach is interesting. It definitely has a clean look, though I think some music would help bring more atmosphere to the experience. The timer felt a bit tight, which made it hard to actually think through the puzzles. It also started to feel a bit repetitive after a few tries. With a bit more variety and some pacing tweaks, this could turn into something really fun, maybe, as part of the bigger game! Nice work getting it done for the jam!
Apr 11 20:26:45 36m 50s Profundo ♥ 1 The game definitely has that classic scroller vibe -- simple and familiar, which can be fun! The music stood out in a good way and helped set the tone. On the flip side, the sound effects could use a bit of love (some of them too squeaky). Looks like the level wasn’t fully finished, but hey, jam time is always tight. Still, cool to see the foundation laid out.
Apr 11 20:47:59 21m 14s The Depths of Planet Z73 ♥ 0 Really cool concept and strong atmosphere! I was impressed with how solid everything felt, especially for a solo jam entry done in just 48 hours—nicely done! The visuals and sound work really pull you into the setting. The only thing that caught me off guard was the super quick ending -- I was so into it, and then boom, it was over. Would love to see it expanded with more content or a longer narrative. Great work overall!
Apr 12 17:02:48 20h 14m Deep Space Misfortunes ♥ 1 This is a really interesting approach to menu navigation. It definitely caught me off guard at first, but once I figured it out, I thought it was a clever touch. The combination of a text adventure and card mechanics is a cool one. There’s definitely potential here, and with a bit more polish and clarity, it could become something really engaging. Nice work!
Apr 12 17:30:02 27m 14s Duplo ♥ 2 Loved the art style, but the controls were a real struggle. At first, I thought the game was broken, but it turns out it was just some really unintuitive design choices. The point-and-click movement felt pretty clunky, especially since there’s only one character, constantly needing to click just to move made things harder than they needed to be. That said, the visuals are really charming! With some rethinking of the control scheme and general UX, this could be a much more enjoyable experience. There's definitely potential here.
Apr 12 17:48:24 18m 22s Deepsweeper ♥ 1 Whoa! 3D Minesweeper?! That’s such a cool concept! I really like the idea of taking the classic minesweeper gameplay into 3D space. It’s definitely got my attention right away. That said, even with the hints, it felt a bit overwhelming: there are just so many possibilities to consider. Maybe simplifying the logic a bit, like dropping diagonal connections, could help make it a bit more readable and manageable? Still, really impressive work pulling this off for a jam.
Apr 12 18:06:17 17m 53s Fall Man, Into The Sinkhole ♥ 0 Always cool to see a UE game in the jam! The concept is a classic runner style, and it’s definitely challenging. Slowing it down just a bit might make it more approachable without losing the tension. While the visuals are pretty minimal (especially for UE), I appreciated the inclusion of a settings menu -- always a nice touch that many jam games skip! Overall, fun idea and solid effort. Keep it up!
Apr 12 18:23:11 16m 54s Zooid Nexus ♥ 0 Always glad to see another Unreal-powered gem! Loved the pleasant art style and chill music—it creates a really nice vibe. The gameplay is basically classic Snake, it’s well-executed and super fun to play. Great job on this one!
Apr 12 19:04:10 40m 59s Unearth ♥ 2 The visual style is clean and polished, and I enjoyed the overall vibe of the game. It definitely feels like a mining strategy game with a lot of potential. That said, the goal wasn’t very intuitive at first. I was a bit confused about what I was supposed to focus on. Also wasn’t totally sure what the differences between the units were, and I found it odd that carriers didn’t prioritize more valuable resources (which felt like a logical move). Still, I had fun playing it and really appreciate the work that went into it. Good job!
Apr 12 20:14:24 1h 10m Escape The Depths ♥ 1 Really nice work! The controls felt smooth and polished, flying around was genuinely satisfying. I also liked the minimalistic art style; it’s clean, readable, and works really well with the fast-paced gameplay. The music and sound effects added a lot to the experience too. Great audio choices! One thing that threw me off a bit was the camera being centered right behind the jet. It made it a bit harder to see upcoming obstacles or plan ahead, especially when navigating tight spots or those floating rings. Speaking of the rings, I wasn’t totally sure what their purpose was. Maybe I missed something, but they felt a bit arbitrary during my run. I also found myself wanting more control over acceleration. I get that it’s probably automated so players don't just hold the button the whole time, but still -- being able to manually manage speed would add a nice sense of agency, especially when you’re trying to outrun the Evil. Right now, it sometimes feels like it catches you without much you can do to fight it off, which can be frustrating even when the rest of the game is solid. I had a good time playing it overall. Great job!
Apr 13 09:20:12 13h 05m Drill la Drill ♥ 2 Flying around feels pretty solid, and the overall gameplay is smooth and clear. I liked the minimalist art style, though I gotta admit that the color palette on level 3 felt a bit wild. The shooting mechanics could be improved; the targets are hard to see, and incorporating some screen shake or hit effects might enhance the impact and make it feel more satisfying. Just a little adjustment to make it feel punchier. Overall, nice work!
Apr 13 09:55:24 35m 12s Perspector ♥ 2 Really cool concept! I love the idea of using camera perspective changes as a core mechanic -- it’s super creative and it feels both challenging and satisfying when things work. That said, the level design felt a bit punishing at times: a small mistake could send you right back to the start, which got frustrating after a few tries. I ended up getting stuck and couldn’t progress further, unfortunately. When I pressed X, the character was stuck inside the platform and then fell through. Screenshot Still, I really enjoyed the atmosphere. The visuals are stylish, and the ambient sound fits the mood perfectly. Adding some music could elevate the experience even more. Great job overall