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Disvent

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TimestampSince previousGameDisvent's comment
Apr 8 17:53:12 Dante's Mini-Golf ♥ 1 Great tutorial! I love how the first level teaches everything clearly. Not a fan of how slow the ball moves, and restarting from the very beginning after losing is a bit frustrating.
Apr 8 18:33:51 40m 39s Antmine ♥ 0 The UI keeps disappearing, and for some reason, the buttons don’t work in fullscreen mode.
Apr 8 19:17:46 43m 55s Lisiy ♥ 1 It's so much fun trying to fly on food! But honestly, the game is really hard.
Apr 8 19:24:46 7m 00s Clean Down ♥ 1 I like the music, but the game is hard at the start — I didn't really understand what to do. Also, your Ludum Dare link to the game on itch.io leads to 'Tiny Pack' instead :)
Apr 8 19:30:50 6m 04s DeepJamGameCan'tThinkOfAName ♥ 2 Cool movement mechanics — but the controls are really hard to understand. Great job on your first jam!
Apr 8 19:38:15 7m 25s Substratum Extractor ♥ 0 Where do I find the password...? It's interesting that there's a game just to start the game — but I'm just a casual player, I couldn't figure it out :(
Apr 8 19:51:23 13m 08s Aqua Collect ♥ 0 May be you try to load new archive? Same error
Apr 8 19:55:59 4m 36s Out Of My Depth ♥ 1 Very nice ambient – cool concept, but pressing just one button feels unpleasant and boring.
Apr 8 20:05:17 9m 18s MindDive ♥ 3 Oh yeah! I really love that you made a laser sword! Good luck at college, guys!
Apr 8 20:11:25 6m 08s Slinky Catch ♥ 2 Such a nice and relaxing vibe! Loved the background music. The gameplay is fun and has a lot of potential !Снимок экрана 2025-04-08 230955.png
Apr 8 20:30:28 19m 03s Daymare Depths ♥ 0 I think I need a YouTuber in the corner of the screen to fully enjoy this :D But yeah, the graphics are really cool! It would be even better if you removed that weird black cube in front of the screen — it looks like my GPU just died.
Apr 9 17:26:22 20h 55m Dungeons Below ♥ 5 Okay, I beat it. The game is definitely a bit strange. The music has a nice atmospheric feel to it, but it doesn’t really fit the art style. The main character’s sprite lags and shrinks when taking damage, and he doesn’t turn left, which makes the combat feel less impactful. Also, web build doesn't work. The art is quite cute overall, but the pixel sizes are inconsistent, which breaks the visual cohesion a bit. But yeah, it's cool that you got experience from this jam—continue growing in game dev and learn from your mistakes :)Снимок экрана 2025-04-09 202007.png
Apr 9 17:37:59 11m 37s Depths ♥ 1 I won! ok Ah, this ability-picking mechanic immediately reminded me of Sonic Adventure :) But yeah, the controls are a bit clunky, like some others have already mentioned. Not sure why you decided to put dash on S — I honestly only got through the section where you need it on my 15th try. The enemies feel way too tanky, it’s easier to just skip them. It’s cool that you don’t take away abilities on death — that would’ve been really frustrating. The art is well done, and the music and sounds are pleasant. Good luck!
Apr 9 17:50:42 12m 43s Anglerfisch ♥ 2 The visuals are awesome — I really liked the artwork in the menu: stylish and even a bit calming. The music is good too, but after a while, the repeating notes start to get a bit overwhelming As for the gameplay, to be honest, I didn’t really figure it out — after 10 minutes I barely managed to catch a single fish. The game feels pretty difficult. The chase ambient is cool, but I didn’t fully understand the mechanic: I just kept smashing the spacebar until I flew off the edge of the map, and the fish seemed to fall behind. Maybe it’d be worth adding invisible walls or some kind of boundary to prevent leaving the map.
Apr 9 18:10:09 19m 27s Escape The Depths ♥ 1 The game feels nice to play! Honestly, when I played through the first level, I thought the main mechanic felt kind of like Sonic — like, the rings are your HP. Actually, it even felt like the gameplay would fit perfectly as a mini-game in a new Sonic title, maybe something where you get to fly Tails’ plane. The visuals are awesome, and the music really sets the right mood. On the downside, I didn’t quite understand what the rings actually do — I didn’t really notice any change in speed. Also, the game felt a bit stretched out. I think it would be better if the repetitive parts were shortened, and all the unique sections were combined into a single level with checkpoints.
Apr 9 22:09:46 3h 59m Life&Depth ♥ 3 I really love how your game looks and sounds, but it's really hard — I couldn't make it to the second oxygen point :(
Apr 9 22:43:32 33m 46s Deep City ♥ 2 Very nice game! At first, I didn’t really understand what was going on with the generator — it kept exploding all the time. I only figured it out after reading your description and seeing the tip about building the Farm and the Nuke at the start. After that, I got to relax a bit, just listening to the game’s ambient sounds, thinking about the monsters deep below (the sound design there is great!), and waiting to collect all the metal and other resources. But in the end, I couldn’t figure out how to build paper — so I never got the submarine and couldn't finish the game :(
Apr 9 23:01:23 17m 51s GoldenDepth ♥ 2 Such a nice-looking game!! But I think the oxygen mechanic could maybe be removed — it feels like the game would be more fun if you could explore the depths more calmly. Right now, the oxygen just forces you to go back up every now and then, which kind of breaks the flow.
Apr 10 17:50:06 18h 48m Depths ♥ 1 Really interesting idea around the theme of “depth” — the core mechanic is awesome! It would work great as a couple of standalone levels in a bigger horror game. I was missing some scary monster sounds (though I get that it’s better not to make it too scary for Ludum Dare :)) It also could’ve used a cooldown indicator for the scanner — it’s unclear how long you have to wait. And maybe either reset all 5 scans at once, or add some kind of punishment for standing still — right now, waiting for all 5 to recharge feels a bit too safe.