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chiyeon

Feedback comments for LD57

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TimestampSince previousGamechiyeon's comment
Apr 7 08:01:49 DungeonDescent ♥ 1 Fun little game, I liked the mechanic and it was easily replayable/kept me hooked. A few small quality of life changes made it a bit harder (the UI is a bit difficult to interpret/faded/overlapping incorrectly sometimes, you can keep connected even when "paused") but overall a fun experience.
Apr 7 08:10:18 8m 29s Descent ♥ 2 Really polished and well done, short and sweet but plenty of variety even in terms of gameplay with the back and forth platforming/bullet hell sections. Each was done very well and everything felt pretty smooth to play, especially dashing around in the combat sections. I would have loved to maybe see a little more challenging platforming or more communication on weapons/powerups in bullet hell, but thats just nitpicky and the fact this was done in a mere 48 hours is amazing. Great job!
Apr 7 08:13:51 3m 33s Hole Punch ♥ 1 Nice simple idea that is well replayable and fun! Definitely a nice break from platformers/using WASD or arrow keys. Cohesive visuals and overall presentation bring it together nicely as well. Great job! Side note, I couldn't really see the letters in the Ludum Dare webplayer. Itch.io works fine though.
Apr 7 08:16:12 2m 21s DESCEND with CAUTION ♥ 1 Overall great experience! Really loved the visuals/art style and overall presentation that really ties everything all together.
Apr 9 04:50:52 44h 34m Meanepth ♥ 3 Very impressive overall to experience, great polish, atmosphere, and presentation. Well done!
Apr 9 04:52:13 1m 21s Light - Ludum Dare 57 ♥ 1 Saw a lot of “water depth” games but this one stands out from others with a novel concept, cute presentation, and overall a good experience. Nicely done!
Apr 9 05:21:15 29m 02s Sub-Silence ♥ 2 Game’s visuals and overall presentation are fantastic, and cool tie ins with the theme are well done. Fun to play, great job overall!
Apr 9 08:27:24 3h 06m To The Core ♥ 1 Love the art style/overall presentation, and the actual mechanic was fun and highly replayable. Right amount of difficulty that required lots of practice/effort to get better at (at least for someone slow like me), making even small wins feel all the better. Well done!
Apr 9 08:32:16 4m 52s Ciggy ♥ 4 Fun little idea and loved the voxel art style. Mechanics were solid enough and game played and looked super great. I did experience the stutters you mentioned on web but it passed quick and didn't hamper overall gameplay by then.
Apr 9 08:38:09 5m 53s LD57 - Slappy's Reef ♥ 1 Wow this is really impressive, especially for a compo game! Well done! As other users have noted, also experienced a few hiccups when first diving/loading, but it went away faster. The UI also didn't scale very well to a 13" macbook. But outside those nitpicks, the overall game was great and super cohesive! The well put together art style and world complete with the effects for going underwater, solid animations, and decent sound lead to a really enjoyable experience. Everything to do with diving also felt super satisfying and flowed really well, from the animations to the natural buoyancy. Great job!
Apr 9 08:45:17 7m 08s Undertetris ♥ 1 As others have already mentioned, really clever take on an existing game that plays well with the original rules! Especially mechanics like rotation opened up a lot of doors for more interesting puzzle designs and level layouts. I experienced 2 small softlocks with pushable objects getting stuck in places or the player getting stuck (but as already mentioned restarting the level worked fine for my purposes). Overall fun to play. Great job!
Apr 9 08:47:13 1m 56s DeepFrame 9 ♥ 1 Game is built around a well thought out, fun mechanic. Engaging gameplay and an overall fun and memorable experience. Well done!
Apr 9 08:54:12 6m 59s Echoes of the Deep ♥ 1 Really well put together game! Took a novel idea with the sonar mechanic and ran with it. Tying it into vision/darkness with depth was also a great idea, and the "slippery" controls that added another layer of difficulty was also a welcome challenge that added a lot to the game. The sound and sonar ping shader was also really cool and I enjoyed spamming it whenever I could.
Apr 9 09:11:03 16m 51s Rooted Deep ♥ 1 Man I'm a sucker for farming games and this was an enjoyable play. I also loved the art style, the low fidelity shadeless pixel environment and graphics looked super nice. Theres a clear vision here for something even more if you want to take it there, and the upgrades/autofarming/crop placement mechanics are a great started to what could be a far more complex, deep post-jam game. I would have liked the ability to delete/move crops or slightly more direction (maybe its just me but I didn't even know about the auto harvesting till I was close to being done), and furthermore I wish I could have kept playing after buying freedom. But aside from all that, super fun game packaged in a wonderful presentation. Great job!
Apr 9 09:14:50 3m 47s Spring Drill ♥ 1 Wow this is actually a really novel and unique idea that plays well in levels that have a good amount of thought to them. It has the right balance of hair pulling irritation when I mess something up with the satisfaction of finally being successful on a win. It was nice to see things like unbreakable tiles, but I would have loved to see more interactables. Regardless, overall really cool idea executed well in a fun game!
Apr 9 09:17:51 3m 01s The Treasure of the Gigantanic ♥ 1 Fun game, actually really liked the simplistic look and the rush and rush of playing/having to do a million things at a time was a fun mechanic to play along with.
Apr 9 09:23:38 5m 47s Can Go Deeper ♥ 0 As others have mentioned, I at first had some slight confusion when starting out, but the overall experience was a really charming and unique game. Really loved the look of everything as well. Great job!
Apr 9 09:27:43 4m 05s Descend ♥ 1 Really cool stuff, overall a well imagined and developed product. Really appreciated not just the atmosphere but the overall look/style/experience of everything. Impressive especially given the time!
Apr 9 09:33:12 5m 29s Super Mecha Diggin Dodge Idle ♥ 2 Fun game with simple execution but a good amount of options. I think it does start out a little fast (or maybe thats just how I was playing it) so I felt like I kind of had to rush certain upgrades or spam to get certain milestones, but that just made it even more hectic and engaging! Absolutely loved to see a robot drilling down and down armed with a litany of expensive, outrageous weaponry attacked by the wildest of things. Well done!
Apr 9 09:35:29 2m 17s Target Practice ♥ 1 Simple mechanic but effective in its implementation. Fun little game with a really cool art style as well, one of the more iconic I've seen so far. Switching things up like the speed of the targets in addition to size was also cool. I would have loved to see a little more feedback and integration into the theme. Great job!
Apr 9 09:40:46 5m 17s Helldriver 2 ♥ 1 Really fun and polished production. Loved the voice acting and of course the art stood out with solid visuals and unique presentation.
Apr 20 02:50:52 257h 10m Focus! ♥ 1 Very clever use of the theme! Thanks for also checking out my game :) Very polished, especially considering the additional constraints. Overall game was simple but effective in theme and presentation, art style & sound was very polished, and adjusting focus between planes was very satisfying & nice to look at. It was great to see a 2D interpretation of depth of focus, and this was implemented very well.