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Feedback comments for LD57
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| Timestamp | Since previous | Game | Camer the Dragon's comment | |
|---|---|---|---|---|
| Apr 7 13:58:30 | Run For Your Knight | ♥ 1 | Cool game, only main thing I'd say is the further along you are on the board at the end of a round, it should scroll back a bit faster (or have the scroll speed cap a bit higher if this is already in place) | |
| Apr 7 14:09:46 | 11m 16s | Wormin' Down | ♥ 1 | Ey nice I got to the bottom, I like the sound effects and there's some good strategy in determining where to go in the local area |
| Apr 7 15:27:36 | 1h 17m | Depths | ♥ 0 | Cool game, I don't know if there's a specific win condition but I did see the bottom of the map after a few attempts (I did get lost trying to come up quite a few times, but that's on me really) |
| Apr 7 15:38:12 | 10m 36s | Yellow-But-Legally-Distinct Submarine | ♥ 1 | Played on normal and got 28,800pts (105m depth) Funny game I like the title too, it does what it sets out to do |
| Apr 7 16:03:47 | 25m 35s | Fossil Finder | ♥ 0 | The sound effects in this game are epic Also in terms of digging through the stone you go to the left at the surface for money and upgrades |
| Apr 7 17:38:46 | 1h 34m | GRAFFITI TOWER | ♥ 2 | I like how colourful the paint splatters are and the contrast to the tower. I got a combo of x120 or so at one point and I was wondering, is there an ending to the game? Or does it just go forever? I was playing for about 15 minutes before I went and I didn't really feel anything changing in terms of difficulty |
| Apr 7 17:49:43 | 10m 57s | Dance To Heck | ♥ 1 | The animation on the character is epic, I also found a good strat for the game. It's impressive how this was done in an hour! |
| Apr 8 00:20:15 | 6h 30m | Depths Of Space | ♥ 2 | Quite cool! The audio does seem a bit bugged though (doesn't loop) and once you clear the initial piling up of enemies they seem not to spawn very frequently |
| Apr 8 20:19:36 | 19h 59m | Shafted | ♥ 1 | Cool game! Funny ending too. Only real thing I'd say for "what'd be better" is what's already been said about the downtime (e.g. it'd be good if it made you get to the end quicker when no throwables left and if it started you 1/2 - 2/3 into the path after dying to the boss). I liked the overall feel a lot though and it was cool to see the multibounce (which also lets you get gold easier). The dynamite being thrown specifically after the pickaxes I was mixed on at the start, but it stops you spamming throw without counting and also means that having more pickaxes comes at the cost of not being able to use your more powerful tools immediately, which I find to be an interesting strategic trade-off in a good way |
| Apr 9 18:21:42 | 22h 02m | Depths: From the Crust to the Core | ♥ 1 | Funny game and unexpected too! I will say though, the liquid core texture really was a bit hard on the eyes and ambient low volume music in the background would compliment the rumbling sound nicely too |
| Apr 9 18:48:37 | 26m 55s | A Submarine's Game of Chance | ♥ 0 | Cool idea for a game, I do think it is a bit easy to just click where the torpedo came from to know where the enemy's submarine is though. I think it'd be interesting if the enemy's submarine moved up/down a bit after they shot (but the game tells you by how far) and as they're not directly on the wall, this'd impact the angle a bit differently (bonus if they can move forwards/backwards too, all this movement would still be off-screen). Something I didn't realise for a few rounds is that you can move up/down on the enemy's turn too. The shooting guide always seems to be set to on at the start of a new round though (even if turned off prior). |
| Apr 9 20:37:31 | 1h 48m | Holy Moly! | ♥ 2 | Cool game, it's funny and also nice to play and look at. The main thing I'd say is it feels too easy to poke out for the ground really briefly, get a back attack off, then go back underground. Having a wall type that you can't dig under and a floor type you can't dig into and/or out of would be good for more difficult sections later on |
| Apr 11 21:03:17 | 48h 25m | Down Golf | ♥ 1 | Cool game! I liked this one a lot, it was a bit dicey when the ball was on a trampoline though. I managed to knock the ball away off a trampoline once with precise timing, but I think if the trampolines made it so the ball bounced ever so slightly to the side too then it'd make them a lot less possibly punishing. Also if you knock the ball over the tree in the first level I think you have to restart, but honestly it's kinda funny since it's just the first level. Restarting also seems to stop score logging rather than resetting the scores |
| Apr 13 02:24:15 | 29h 20m | Mousehold | ♥ 2 | Funny game, I like how it's a good take on the theme but also quite distinct. The main things I'd say for additions would be more level variety and something from feeding the other mouse the cheese (also some of the objects in the top-right levels 4 and 5, and all other rooms of that layout, you seem to be able to walk behind and I don't know if that's intended layering or not) |
| Apr 13 03:07:39 | 43m 24s | Pogo Dwarf | ♥ 1 | Awesome game! Took me about half an hour but I thought the checkpoints were very reasonably spaced apart (I clipped into the ground a couple times, mainly at the end section, but since the checkpoints are close it's not much of an issue with restart or just spam bouncing until you're out). Double diamond jump was quite difficult but the consistency built up and it was one of the last sections. The only real things I'd say are I wish you could hold space instead of click to charge the pogo stick and that music (even just a bit of ambience) would be good additions, but overall an excellent game! |
| Apr 13 03:43:54 | 36m 15s | HexaDig | ♥ 1 | Really cool! I was about to stop playing until I noticed the mission system being explained and I decided to follow it, which was definitely a good idea as it had some more content which was interesting too. Only thing I'd say for adding, as other people have said, is having some background music |
| Apr 13 16:44:59 | 13h 01m | Take Your Meds | ♥ 1 | Cool game! I like the overlapping layers and the puzzle elements, the graphics and audio are really nice too. There is a strange bug I found though, if one of the characters is at the flag, if you spam pause and run then it sometimes considers the level complete, even if only one section finished |
| Apr 13 17:53:20 | 1h 08m | The Hole | ♥ 1 | Really fun game! The main thing that I would say would be a good addition would be a "zoom out" button/keybind to show a bit more of your surroundings, not necessarily the whole level, but maybe somewhere between 2.5-4x in each direction |
| Apr 13 18:16:23 | 23m 03s | Undertetris | ♥ 1 | Really cool! I like the colours and the puzzle gameplay elements especially. One time I got a block stuck, but the levels are short enough so restarting was fine |
| Apr 13 21:10:17 | 2h 53m | Depths of the Mind | ♥ 1 | Cool puzzle game! I think I beat it(?) (The next level didn't work even though it was green so I assume that was the final level). Nice music and cool use of mechanics |
| Apr 13 21:40:02 | 29m 45s | There Is A Light | ♥ 0 | I like the colours of the game, very nice and bright. The bars for the relevant colour don't seem to fill up all the way when you collect the light though |
| Apr 22 12:13:56 | 206h 33m | P8-Sweeper | ♥ 1 | Really cool game! I like minesweeper and I like the differences in this one (0.5 for diagonals and the fact you only have to get to the bottom of a board rather than clearing it spices it up), only being able to dig in the cardinal directions also gives the game a bit more challenge too. I can definitely see a post-ld expanded version with stuff like no-guess, bigger boards, and endless. I'd for sure play that too but this version for ludum dare is really fun and cool, one of my favourites for sure! |
| Apr 25 20:38:30 | 80h 24m | oroBOREos | ♥ 0 | Same @deruitda Tried in MS Edge as well to see if it was Chrome and same issue, so not just Chrome |
| Apr 25 20:57:33 | 19m 03s | Under Pressure | ♥ 0 | Awesome game! Very fun, I like the buoyancy and it can lead to many interesting puzzle rooms |