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Feedback comments for LD57
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| Timestamp | Since previous | Game | caeonosphere's comment | |
|---|---|---|---|---|
| Apr 9 02:06:46 | The Moon Reconstruction Program | ♥ 1 | Being put on clumping duty got me right back into that Katamari Damacy mindset I enjoy so much. I was being so precious with my shots early on and I have no idea why, but once I figured out that I could spray and pray, I got through it pretty quick. That first boss was my favorite part! | |
| Apr 9 05:07:03 | 3h 00m | The Way We Left, by Elien Pathcarver | ♥ 5 | Wow, I really like the effect of scrolling through the longer vertical illustrations: it creates a surprising feeling of depth even in a browser window. Cool music too. It's an interesting style of choose-your-own-adventure: the choices are quick and snappy, and it gives it a rare urgency and instinctivity, maybe at the cost of feeling totally in control. Nice work, all! |
| Apr 9 06:02:13 | 55m 10s | Depth Delver | ♥ 1 | Obligatory victory screen: ss.png Cool beans! It's like a micro Metroidvania... a Microvania! I like the character designs, especially the wall traps spitting their arrows. I just wish there was more! You can pick up certain hidden coins just by standing real close to the blocks they're hiding behind, btw. :D |
| Apr 9 06:13:29 | 11m 16s | Sammich Snatcher | ♥ 1 | Dang this game is hard! I even got stuck :D ss.png I especially love the look and the sound, and the sheer simplicity. A little more variety would have been cool, of course, but that's the jam for ya... |
| Apr 9 07:18:11 | 1h 04m | Cavedude | ♥ 2 | Boy, this was HARD! I've never played any of those I Wanna Be the... games, so I wanted to prove to myself that I could do it. cave2.png Tricky Wall Jump 2 was definitely the hardest of the bunch. That last jump, man, I'm still not sure how I did it. Coyote frames, input buffering, I really missed these when they were gone. The tiny bit of leniency I'd ask for is this typical platformer thing: cave3.png where if you're moving away from a spiky surface, they don't damage you, like when you're trying to jump around a spiky corner like this. But anyway, super fun game! Nice work! EDIT: oh god there's more |
| Apr 9 10:45:28 | 3h 27m | Cursor Descend | ♥ 1 | Clearly, I need a better mouse. And a better hand. And brain. |
| Apr 9 10:57:48 | 12m 20s | DeepFrame 9 | ♥ 1 | br.png That 1800m is a damn brick wall for me! A fun fusion between old-school web games and more modern time-wasters. That doesn't quite sound like a compliment, but it is. Nice work! |
| Apr 9 11:10:26 | 12m 38s | SIRTET | ♥ 1 | tet.png I gotta give it up: I didn't think I ever wanted to play another "what if Tetris, but..." game in my whole life, but this is clever as hell. Great concept, great fit for the theme. I kept going back and forth as I was playing: is this just Tetris? Like, does it have the same strategy as Tetris, just with a different perspective? No way, right? I mean, you can phase your pieces through the board. And I feel like I'm much better at this game than I am at Tetris. But then why do some moves *feel* just like Tetris?! This game's like a Zen koan and a magic trick at the same time. |
| Apr 10 12:39:46 | 25h 29m | Pogo Dwarf | ♥ 1 | Jeez, and I thought my games were hard! I only made it up to the fourth checkpoint or so, whereupon I slid down a slope to my death many times. Can't say I've ever played a game with input quite like this: it requires a unique kind of precision. |
| Apr 11 04:24:15 | 15h 44m | Detector | ♥ 1 | Neat idea: I assume the "hitboxes" for the chunks are circles? That's what it felt like, anyway — it was fun trying to figure out the shape just by scanning over. Am I crazy, or did the "restart level" button kick me back to the main menu? |
| Apr 11 05:03:20 | 39m 05s | Hole Punch | ♥ 3 | Totally legit, I swear: ss.png Even if you don't care about cheating it could be interesting from a gameplay perspective to figure out some penalty for spamming keys! |
| Apr 11 05:09:06 | 5m 46s | Depth of Field | ♥ 0 | Cute and short! Would have loved to have seen something else going on for the X axis, like exposure or something... but that's just my gamer brain talking. Not everything has to be a Soulslike! :D |
| Apr 14 08:31:42 | 75h 22m | Deepsweeper | ♥ 1 | Oh no, you lose if you collide with a mine as well? I almost beat Expert... :( I do find that you tend not to get much information on the first click: some kind of artificial post-hoc generation might make things feel a little smoother. It would also be super cool to only generate solvable puzzles, but that's a whole 'nother can of worms. |
| Apr 14 08:46:32 | 14m 50s | Dyamid | ♥ 1 | Obligatory victory screen: dss.png Very neat! Unique screen-wrapping mechanic and natural extensions of mechanics like short-jumping with the gem and dropping it as you pass under a low ceiling. I do wish that more of the puzzles were "branching": mostly you were stuck until you figured out the move, upon which you immediately progressed. |
| Apr 14 09:02:43 | 16m 11s | Granny's Gotcha | ♥ 1 | Really liked the logic for how the granny's hand can turn corners and move candy — just wish it were harder and maybe had one more twist to explore these fun mechanics! Most of the levels have the slightly unfortunate property of getting easier with each request as the bag gets emptier and emptier, so the long levels especially feel pretty inevitable. I'd say that only the first candy cane level really put up any kind of challenge. I also ran into some crashes with pressing Space too quickly/multiple times after completing a level, so very good job implementing saved progress: something that I never find time to do during jams. Very clutch! |
| Apr 15 05:08:42 | 20h 05m | Dwingles | ♥ 2 | You can't fool me, that's a dang peanut. |
| Apr 15 05:17:31 | 8m 49s | Descent | ♥ 2 | Wow, two games in one! So if I understood things correctly: the longer I took to beat the platforming part of each level, the longer I had to last in the bullet hell part? I really like that idea, though it didn't seem to apply to the endboss. I liked the addition of powerups — I bet there's a whole lot more you could do with this idea, tying the timing of one performance to the next. Well done! |
| Apr 18 06:54:38 | 73h 37m | Abyss Vaulter | ♥ 1 | I *am* a great adventurer and super player, thank you very much. Well, this was just freakin' great on all sides. Some nice weapon variety and interesting enemies and environmental effects. Very enjoyable difficulty. I was getting some strong Velgress vibes here, am I crazy? Also: how the heck did you make so many levels?! You had 50% more time than me, but you created like 400% more content. If I had one minor complaint, actually, it'd would be that you could have dropped maybe 1/3 of the levels and packed all the same nice level design ideas packed into the rest. Also, rocket launcher OP. |